Files
Bubberstation/code/game/objects/effects
Remie Richards fa184f5487 Cuts /disease variables from 28 to 23 (includes new ones)
a disease may now have more than one spread type
added "infectivity" variable which replaces a prob(65), defaults to 65
affected_species is now viable_mobtypes, and lists typepaths, this is due to us actually having a species system now so it's confusing
adds defines for a bunch of stuff
2014-10-30 06:21:14 +00:00
..
2014-10-19 17:07:07 -05:00
2012-09-05 22:44:48 +00:00
2014-10-20 16:36:00 -07:00