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https://github.com/Bubberstation/Bubberstation.git
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* Add the system for managed global variables * Travis ban old globals * So you CAN inline proccall, that's neat * Fix that * master.dm * Remove the hack procs * Move InitGlobals to the proper spot * configuration.dm * Fix the missing pre-slash * clockcult.dm * This is probably for the best * Doy * Fix shit * Rest of the DEFINES tree * Fix * Use global. for access * Update find_references_in_globals Always hated that proc Whoever made it must've bee a r e a l idiot... * __HELPERS tree * Move global initialization to master. Fix the declaration * database.dm * Dat newline * I said DECLARATIVE order! * Here's something you can chew on @Iamgoofball * game_modes.dm * Fix this * genetics.dm * flavor_misc.dm * More stuff * Do it mso's way. Keep the controllers as global * Make master actually see it * Fix * Finish _globalvars/lists * Finish the rest of the _globalvars tree * This is weird * Migrate the controllers * SLOTH -> GLOB * Lighting globals * round_start_time -> ticker * PAI card list -> pai SS * record_id_num -> static * Diseases list -> SSdisease * More disease globals to the SS * More disease stuff * Emote list * Better and better * Bluh * So much stuff * Ahh * Wires * dview * station_areas * Teleportlocs * blood_splatter_icons * Stuff and such * More stuff * RAD IO * More stuff and such * Blob shit * Changeling stuff * Add "Balance" to changelogs * Balance for changelog compiler + Auto Tagging * Update the PR template * hivemind_bank * Bip * sacrificed * Good shit * Better define * More cult shit * Devil shit * Gang shit * > borers Fix shit * Rename the define * Nuke * Objectives * Sandbox * Multiverse sword * Announce systems * Stuff and such * TC con * Airlock * doppllllerrrrrr * holopads * Shut up byond you inconsistent fuck * Sneaky fuck * Burp * Bip * Fixnshit * Port without regard * askdlfjs; * asdfjasoidojfi * Protected globals and more * SO MANY * ajsimkvahsaoisd * akfdsiaopwimfeoiwafaw * gsdfigjosidjfgiosdg * AHHHHHHHHHHHHHHHHHHHHHHH!!!!! * facerolll * ASDFASDFASDF * Removes the unused parts of dmm_suite * WIP * Fix quote * asdfjauwfnkjs * afwlunhskjfda * asfjlaiwuefhaf * SO CLOSE * wwwweeeeeewwwww * agdgmoewranwg * HOLY MOTHER OF FUCK AND THATS JUST HALF THE JOB?!? * Fix syntax errors * 100 errors * Another 100 * So many... * Ugh * More shit * kilme * Stuuuuuufffff * ajrgmrlshio;djfa;sdkl * jkbhkhjbmjvjmh * soi soi soi * butt * TODAY WE LEARNED THAT GLOBAL AND STATIC ARE THE EXACT SAME FUCKING THING * lllllllllllllllllllllllllllllllllllllllllll * afsdijfiawhnflnjhnwsdfs * yugykihlugk,kj * time to go * STUFFF!!! * AAAAAAAAAAAAAAAAAHHHHHHHHHHHHHHHHHHHHHHHHHHH!!!!!!!!!!!!!!!!!!!!!!! * ngoaijdjlfkamsdlkf * Break time * aufjsdklfalsjfi * CONTROL KAY AND PRAY * IT COMPILEELEELELAKLJFKLDAFJLKFDJLADKJHFLJKAJGAHIEJALDFJ!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! * Goteem * Fix testing mode * This does not belong in this PR * Convert it to a controller * Eh, fuck this option * Revert controllerization Ill do it some other time * Fix * Working controllerization * FOR THE LOVE OF CHRIST PROTECT THE LOGS * Protect admins and deadmins * Use the inbuilt proc
81 lines
2.1 KiB
Plaintext
81 lines
2.1 KiB
Plaintext
SUBSYSTEM_DEF(augury)
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name = "Augury"
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flags = SS_NO_INIT
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var/list/watchers = list()
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var/list/doombringers = list()
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var/list/observers_given_action = list()
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/datum/controller/subsystem/augury/stat_entry(msg)
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..("W:[watchers.len]|D:[doombringers.len]")
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/datum/controller/subsystem/augury/proc/register_doom(atom/A, severity)
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doombringers[A] = severity
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/datum/controller/subsystem/augury/fire()
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var/biggest_doom = null
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var/biggest_threat = null
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for(var/db in doombringers)
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var/datum/d = db
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if(!d || QDELETED(d))
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doombringers -= d
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continue
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var/threat = doombringers[d]
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if((biggest_threat == null) || (biggest_threat < threat))
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biggest_doom = d
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biggest_threat = threat
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if(doombringers.len)
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for(var/i in GLOB.player_list)
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if(isobserver(i) && (!(observers_given_action[i])))
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var/datum/action/innate/augury/A = new
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A.Grant(i)
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observers_given_action[i] = TRUE
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else
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for(var/i in observers_given_action)
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if(observers_given_action[i] && isobserver(i))
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var/mob/dead/observer/O = i
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for(var/datum/action/innate/augury/A in O.actions)
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qdel(A)
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observers_given_action -= i
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for(var/w in watchers)
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if(!w)
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watchers -= w
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continue
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var/mob/dead/observer/O = w
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if(biggest_doom && (!O.orbiting || O.orbiting.orbiting != biggest_doom))
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O.ManualFollow(biggest_doom)
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/datum/action/innate/augury
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name = "Auto Follow Debris"
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icon_icon = 'icons/obj/meteor.dmi'
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button_icon_state = "flaming"
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background_icon_state = ACTION_BUTTON_DEFAULT_BACKGROUND
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/datum/action/innate/augury/Destroy()
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if(owner)
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SSaugury.watchers -= owner
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return ..()
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/datum/action/innate/augury/Activate()
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SSaugury.watchers += owner
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to_chat(owner, "<span class='notice'>You are now auto-following debris.</span>")
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active = TRUE
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UpdateButtonIcon()
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/datum/action/innate/augury/Deactivate()
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SSaugury.watchers -= owner
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to_chat(owner, "<span class='notice'>You are no longer auto-following debris.</span>")
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active = FALSE
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UpdateButtonIcon()
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/datum/action/innate/augury/UpdateButtonIcon(status_only = FALSE)
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..()
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if(active)
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button.icon_state = "template_active"
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else
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button.icon_state = "template"
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