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34 lines
844 B
Plaintext
34 lines
844 B
Plaintext
/*
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Because mapping is already tedious enough this spawner let you spawn generic
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"sets" of objects rather than having to make the same object stack again and
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again.
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*/
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/obj/effect/spawner/structure
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name = "map structure spawner"
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var/list/spawn_list
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/obj/effect/spawner/structure/Initialize()
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..()
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if(spawn_list && spawn_list.len)
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for(var/I in spawn_list)
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new I(get_turf(src))
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qdel(src)
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/obj/effect/spawner/structure/window
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icon = 'icons/obj/structures.dmi'
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icon_state = "window_spawner"
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name = "window spawner"
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spawn_list = list(
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/obj/structure/grille,
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/obj/structure/window/fulltile
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)
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/obj/effect/spawner/structure/window/reinforced
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name = "reinforced window spawner"
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icon_state = "rwindow_spawner"
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spawn_list = list(
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/obj/structure/grille,
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/obj/structure/window/reinforced/fulltile
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)
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