Files
Bubberstation/code/game/objects/structures/mirror.dm
Cyberboss 9e1ef0ffe2 Global variable wrappers (#25325)
* Add the system for managed global variables

* Travis ban old globals

* So you CAN inline proccall, that's neat

* Fix that

* master.dm

* Remove the hack procs

* Move InitGlobals to the proper spot

* configuration.dm

* Fix the missing pre-slash

* clockcult.dm

* This is probably for the best

* Doy

* Fix shit

* Rest of the DEFINES tree

* Fix

* Use global. for access

* Update find_references_in_globals

Always hated that proc

Whoever made it must've bee a r e a l idiot...

* __HELPERS tree

* Move global initialization to master.

Fix the declaration

* database.dm

* Dat newline

* I said DECLARATIVE order!

* Here's something you can chew on @Iamgoofball

* game_modes.dm

* Fix this

* genetics.dm

* flavor_misc.dm

* More stuff

* Do it mso's way. Keep the controllers as global

* Make master actually see it

* Fix

* Finish _globalvars/lists

* Finish the rest of the _globalvars tree

* This is weird

* Migrate the controllers

* SLOTH -> GLOB

* Lighting globals

* round_start_time -> ticker

* PAI card list -> pai SS

* record_id_num -> static

* Diseases list -> SSdisease

* More disease globals to the SS

* More disease stuff

* Emote list

* Better and better

* Bluh

* So much stuff

* Ahh

* Wires

* dview

* station_areas

* Teleportlocs

* blood_splatter_icons

* Stuff and such

* More stuff

* RAD IO

* More stuff and such

* Blob shit

* Changeling stuff

* Add "Balance" to changelogs

* Balance for changelog compiler + Auto Tagging

* Update the PR template

* hivemind_bank

* Bip

* sacrificed

* Good shit

* Better define

* More cult shit

* Devil shit

* Gang shit

* > borers

Fix shit

* Rename the define

* Nuke

* Objectives

* Sandbox

* Multiverse sword

* Announce systems

* Stuff and such

* TC con

* Airlock

* doppllllerrrrrr

* holopads

* Shut up byond you inconsistent fuck

* Sneaky fuck

* Burp

* Bip

* Fixnshit

* Port without regard

* askdlfjs;

* asdfjasoidojfi

* Protected globals and more

* SO MANY

* ajsimkvahsaoisd

* akfdsiaopwimfeoiwafaw

* gsdfigjosidjfgiosdg

* AHHHHHHHHHHHHHHHHHHHHHHH!!!!!

* facerolll

* ASDFASDFASDF

* Removes the unused parts of dmm_suite

* WIP

* Fix quote

* asdfjauwfnkjs

* afwlunhskjfda

* asfjlaiwuefhaf

* SO CLOSE

* wwwweeeeeewwwww

* agdgmoewranwg

* HOLY MOTHER OF FUCK AND THATS JUST HALF THE JOB?!?

* Fix syntax errors

* 100 errors

* Another 100

* So many...

* Ugh

* More shit

* kilme

* Stuuuuuufffff

* ajrgmrlshio;djfa;sdkl

* jkbhkhjbmjvjmh

* soi soi soi

* butt

* TODAY WE LEARNED THAT GLOBAL AND STATIC ARE THE EXACT SAME FUCKING THING

* lllllllllllllllllllllllllllllllllllllllllll

* afsdijfiawhnflnjhnwsdfs

* yugykihlugk,kj

* time to go

* STUFFF!!!

* AAAAAAAAAAAAAAAAAHHHHHHHHHHHHHHHHHHHHHHHHHHH!!!!!!!!!!!!!!!!!!!!!!!

* ngoaijdjlfkamsdlkf

* Break time

* aufjsdklfalsjfi

* CONTROL KAY AND PRAY

* IT COMPILEELEELELAKLJFKLDAFJLKFDJLADKJHFLJKAJGAHIEJALDFJ!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

* Goteem

* Fix testing mode

* This does not belong in this PR

* Convert it to a controller

* Eh, fuck this option

* Revert controllerization Ill do it some other time

* Fix

* Working controllerization

* FOR THE LOVE OF CHRIST PROTECT THE LOGS

* Protect admins and deadmins

* Use the inbuilt proc
2017-04-06 23:26:13 -06:00

227 lines
6.9 KiB
Plaintext

//wip wip wup
/obj/structure/mirror
name = "mirror"
desc = "Mirror mirror on the wall, who's the most robust of them all?"
icon = 'icons/obj/watercloset.dmi'
icon_state = "mirror"
density = 0
anchored = 1
obj_integrity = 200
max_integrity = 200
integrity_failure = 100
/obj/structure/mirror/attack_hand(mob/user)
if(broken || !Adjacent(user))
return
if(ishuman(user))
var/mob/living/carbon/human/H = user
var/userloc = H.loc
//see code/modules/mob/dead/new_player/preferences.dm at approx line 545 for comments!
//this is largely copypasted from there.
//handle facial hair (if necessary)
if(H.gender == MALE)
var/new_style = input(user, "Select a facial hair style", "Grooming") as null|anything in GLOB.facial_hair_styles_list
if(userloc != H.loc)
return //no tele-grooming
if(new_style)
H.facial_hair_style = new_style
else
H.facial_hair_style = "Shaved"
//handle normal hair
var/new_style = input(user, "Select a hair style", "Grooming") as null|anything in GLOB.hair_styles_list
if(userloc != H.loc)
return //no tele-grooming
if(new_style)
H.hair_style = new_style
H.update_hair()
/obj/structure/mirror/examine_status(mob/user)
if(broken)
return // no message spam
..()
/obj/structure/mirror/obj_break(damage_flag)
if(!broken && !(flags & NODECONSTRUCT))
icon_state = "mirror_broke"
playsound(src, "shatter", 70, 1)
desc = "Oh no, seven years of bad luck!"
broken = 1
/obj/structure/mirror/deconstruct(disassembled = TRUE)
if(!(flags & NODECONSTRUCT))
if(!disassembled)
new /obj/item/weapon/shard( src.loc )
qdel(src)
/obj/structure/mirror/attackby(obj/item/I, mob/living/user, params)
if(istype(I, /obj/item/weapon/weldingtool) && user.a_intent != INTENT_HARM)
var/obj/item/weapon/weldingtool/WT = I
if(broken)
user.changeNext_move(CLICK_CD_MELEE)
if(WT.remove_fuel(0, user))
to_chat(user, "<span class='notice'>You begin repairing [src]...</span>")
playsound(src, 'sound/items/Welder.ogg', 100, 1)
if(do_after(user, 10*I.toolspeed, target = src))
if(!user || !WT || !WT.isOn())
return
to_chat(user, "<span class='notice'>You repair [src].</span>")
broken = 0
icon_state = initial(icon_state)
desc = initial(desc)
else
return ..()
/obj/structure/mirror/play_attack_sound(damage_amount, damage_type = BRUTE, damage_flag = 0)
switch(damage_type)
if(BRUTE)
playsound(src.loc, 'sound/effects/hit_on_shattered_glass.ogg', 70, 1)
if(BURN)
playsound(src.loc, 'sound/effects/hit_on_shattered_glass.ogg', 70, 1)
/obj/structure/mirror/magic
name = "magic mirror"
desc = "Turn and face the strange... face."
icon_state = "magic_mirror"
var/list/races_blacklist = list("skeleton", "agent", "angel", "military_synth", "memezombie")
var/list/choosable_races = list()
/obj/structure/mirror/magic/New()
if(!choosable_races.len)
for(var/speciestype in subtypesof(/datum/species))
var/datum/species/S = new speciestype()
if(!(S.id in races_blacklist))
choosable_races += S.id
..()
/obj/structure/mirror/magic/lesser/New()
choosable_races = GLOB.roundstart_species
..()
/obj/structure/mirror/magic/badmin/New()
for(var/speciestype in subtypesof(/datum/species))
var/datum/species/S = new speciestype()
choosable_races += S.id
..()
/obj/structure/mirror/magic/attack_hand(mob/user)
if(!ishuman(user))
return
var/mob/living/carbon/human/H = user
var/choice = input(user, "Something to change?", "Magical Grooming") as null|anything in list("name", "race", "gender", "hair", "eyes")
if(!Adjacent(user))
return
switch(choice)
if("name")
var/newname = copytext(sanitize(input(H, "Who are we again?", "Name change", H.name) as null|text),1,MAX_NAME_LEN)
if(!newname)
return
if(!Adjacent(user))
return
H.real_name = newname
H.name = newname
if(H.dna)
H.dna.real_name = newname
if(H.mind)
H.mind.name = newname
if("race")
var/newrace
var/racechoice = input(H, "What are we again?", "Race change") as null|anything in choosable_races
newrace = GLOB.species_list[racechoice]
if(!newrace)
return
if(!Adjacent(user))
return
H.set_species(newrace, icon_update=0)
if(H.dna.species.use_skintones)
var/new_s_tone = input(user, "Choose your skin tone:", "Race change") as null|anything in GLOB.skin_tones
if(new_s_tone)
H.skin_tone = new_s_tone
H.dna.update_ui_block(DNA_SKIN_TONE_BLOCK)
if(MUTCOLORS in H.dna.species.species_traits)
var/new_mutantcolor = input(user, "Choose your skin color:", "Race change") as color|null
if(new_mutantcolor)
var/temp_hsv = RGBtoHSV(new_mutantcolor)
if(ReadHSV(temp_hsv)[3] >= ReadHSV("#7F7F7F")[3]) // mutantcolors must be bright
H.dna.features["mcolor"] = sanitize_hexcolor(new_mutantcolor)
else
to_chat(H, "<span class='notice'>Invalid color. Your color is not bright enough.</span>")
H.update_body()
H.update_hair()
H.update_body_parts()
H.update_mutations_overlay() // no hulk lizard
if("gender")
if(!(H.gender in list("male", "female"))) //blame the patriarchy
return
if(!Adjacent(user))
return
if(H.gender == "male")
if(alert(H, "Become a Witch?", "Confirmation", "Yes", "No") == "Yes")
H.gender = "female"
to_chat(H, "<span class='notice'>Man, you feel like a woman!</span>")
else
return
else
if(alert(H, "Become a Warlock?", "Confirmation", "Yes", "No") == "Yes")
H.gender = "male"
to_chat(H, "<span class='notice'>Whoa man, you feel like a man!</span>")
else
return
H.dna.update_ui_block(DNA_GENDER_BLOCK)
H.update_body()
H.update_mutations_overlay() //(hulk male/female)
if("hair")
var/hairchoice = alert(H, "Hair style or hair color?", "Change Hair", "Style", "Color")
if(!Adjacent(user))
return
if(hairchoice == "Style") //So you just want to use a mirror then?
..()
else
var/new_hair_color = input(H, "Choose your hair color", "Hair Color") as null|color
if(new_hair_color)
H.hair_color = sanitize_hexcolor(new_hair_color)
H.dna.update_ui_block(DNA_HAIR_COLOR_BLOCK)
if(H.gender == "male")
var/new_face_color = input(H, "Choose your facial hair color", "Hair Color") as null|color
if(new_face_color)
H.facial_hair_color = sanitize_hexcolor(new_face_color)
H.dna.update_ui_block(DNA_FACIAL_HAIR_COLOR_BLOCK)
H.update_hair()
if("eyes")
var/new_eye_color = input(H, "Choose your eye color", "Eye Color") as null|color
if(!Adjacent(user))
return
if(new_eye_color)
H.eye_color = sanitize_hexcolor(new_eye_color)
H.dna.update_ui_block(DNA_EYE_COLOR_BLOCK)
H.update_body()
if(choice)
curse(user)
/obj/structure/mirror/magic/proc/curse(mob/living/user)
return