Files
Bubberstation/code/modules/events/devil.dm
Cyberboss 9e1ef0ffe2 Global variable wrappers (#25325)
* Add the system for managed global variables

* Travis ban old globals

* So you CAN inline proccall, that's neat

* Fix that

* master.dm

* Remove the hack procs

* Move InitGlobals to the proper spot

* configuration.dm

* Fix the missing pre-slash

* clockcult.dm

* This is probably for the best

* Doy

* Fix shit

* Rest of the DEFINES tree

* Fix

* Use global. for access

* Update find_references_in_globals

Always hated that proc

Whoever made it must've bee a r e a l idiot...

* __HELPERS tree

* Move global initialization to master.

Fix the declaration

* database.dm

* Dat newline

* I said DECLARATIVE order!

* Here's something you can chew on @Iamgoofball

* game_modes.dm

* Fix this

* genetics.dm

* flavor_misc.dm

* More stuff

* Do it mso's way. Keep the controllers as global

* Make master actually see it

* Fix

* Finish _globalvars/lists

* Finish the rest of the _globalvars tree

* This is weird

* Migrate the controllers

* SLOTH -> GLOB

* Lighting globals

* round_start_time -> ticker

* PAI card list -> pai SS

* record_id_num -> static

* Diseases list -> SSdisease

* More disease globals to the SS

* More disease stuff

* Emote list

* Better and better

* Bluh

* So much stuff

* Ahh

* Wires

* dview

* station_areas

* Teleportlocs

* blood_splatter_icons

* Stuff and such

* More stuff

* RAD IO

* More stuff and such

* Blob shit

* Changeling stuff

* Add "Balance" to changelogs

* Balance for changelog compiler + Auto Tagging

* Update the PR template

* hivemind_bank

* Bip

* sacrificed

* Good shit

* Better define

* More cult shit

* Devil shit

* Gang shit

* > borers

Fix shit

* Rename the define

* Nuke

* Objectives

* Sandbox

* Multiverse sword

* Announce systems

* Stuff and such

* TC con

* Airlock

* doppllllerrrrrr

* holopads

* Shut up byond you inconsistent fuck

* Sneaky fuck

* Burp

* Bip

* Fixnshit

* Port without regard

* askdlfjs;

* asdfjasoidojfi

* Protected globals and more

* SO MANY

* ajsimkvahsaoisd

* akfdsiaopwimfeoiwafaw

* gsdfigjosidjfgiosdg

* AHHHHHHHHHHHHHHHHHHHHHHH!!!!!

* facerolll

* ASDFASDFASDF

* Removes the unused parts of dmm_suite

* WIP

* Fix quote

* asdfjauwfnkjs

* afwlunhskjfda

* asfjlaiwuefhaf

* SO CLOSE

* wwwweeeeeewwwww

* agdgmoewranwg

* HOLY MOTHER OF FUCK AND THATS JUST HALF THE JOB?!?

* Fix syntax errors

* 100 errors

* Another 100

* So many...

* Ugh

* More shit

* kilme

* Stuuuuuufffff

* ajrgmrlshio;djfa;sdkl

* jkbhkhjbmjvjmh

* soi soi soi

* butt

* TODAY WE LEARNED THAT GLOBAL AND STATIC ARE THE EXACT SAME FUCKING THING

* lllllllllllllllllllllllllllllllllllllllllll

* afsdijfiawhnflnjhnwsdfs

* yugykihlugk,kj

* time to go

* STUFFF!!!

* AAAAAAAAAAAAAAAAAHHHHHHHHHHHHHHHHHHHHHHHHHHH!!!!!!!!!!!!!!!!!!!!!!!

* ngoaijdjlfkamsdlkf

* Break time

* aufjsdklfalsjfi

* CONTROL KAY AND PRAY

* IT COMPILEELEELELAKLJFKLDAFJLKFDJLADKJHFLJKAJGAHIEJALDFJ!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

* Goteem

* Fix testing mode

* This does not belong in this PR

* Convert it to a controller

* Eh, fuck this option

* Revert controllerization Ill do it some other time

* Fix

* Working controllerization

* FOR THE LOVE OF CHRIST PROTECT THE LOGS

* Protect admins and deadmins

* Use the inbuilt proc
2017-04-06 23:26:13 -06:00

63 lines
1.7 KiB
Plaintext

/datum/round_event_control/devil
name = "Create Devil"
typepath = /datum/round_event/ghost_role/devil
max_occurrences = 0
/datum/round_event/ghost_role/devil
var/success_spawn = 0
role_name = "devil"
/datum/round_event/ghost_role/devil/kill()
if(!success_spawn && control)
control.occurrences--
return ..()
/datum/round_event/ghost_role/devil/spawn_role()
//selecting a spawn_loc
var/list/spawn_locs = GLOB.latejoin
var/spawn_loc = pick(spawn_locs)
if(!spawn_loc)
return MAP_ERROR
//selecting a candidate player
var/list/candidates = get_candidates("devil", null, ROLE_DEVIL)
if(!candidates.len)
return NOT_ENOUGH_PLAYERS
var/mob/dead/selected_candidate = pick_n_take(candidates)
var/key = selected_candidate.key
var/datum/mind/Mind = create_devil_mind(key)
Mind.active = 1
var/mob/living/carbon/human/devil = create_event_devil(spawn_loc)
Mind.transfer_to(devil)
SSticker.mode.finalize_devil(Mind, FALSE)
SSticker.mode.add_devil_objectives(src, 2)
Mind.announceDevilLaws()
Mind.announce_objectives()
spawned_mobs += devil
message_admins("[key_name_admin(devil)] has been made into a devil by an event.")
log_game("[key_name(devil)] was spawned as a devil by an event.")
var/datum/job/jobdatum = SSjob.GetJob("Assistant")
devil.job = jobdatum.title
jobdatum.equip(devil)
return SUCCESSFUL_SPAWN
/proc/create_event_devil(spawn_loc)
var/mob/living/carbon/human/new_devil = new(spawn_loc)
var/datum/preferences/A = new() //Randomize appearance for the devil.
A.copy_to(new_devil)
new_devil.dna.update_dna_identity()
return new_devil
/proc/create_devil_mind(key)
var/datum/mind/Mind = new /datum/mind(key)
Mind.assigned_role = "devil"
Mind.special_role = "devil"
SSticker.mode.devils |= Mind
return Mind