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* Add the system for managed global variables * Travis ban old globals * So you CAN inline proccall, that's neat * Fix that * master.dm * Remove the hack procs * Move InitGlobals to the proper spot * configuration.dm * Fix the missing pre-slash * clockcult.dm * This is probably for the best * Doy * Fix shit * Rest of the DEFINES tree * Fix * Use global. for access * Update find_references_in_globals Always hated that proc Whoever made it must've bee a r e a l idiot... * __HELPERS tree * Move global initialization to master. Fix the declaration * database.dm * Dat newline * I said DECLARATIVE order! * Here's something you can chew on @Iamgoofball * game_modes.dm * Fix this * genetics.dm * flavor_misc.dm * More stuff * Do it mso's way. Keep the controllers as global * Make master actually see it * Fix * Finish _globalvars/lists * Finish the rest of the _globalvars tree * This is weird * Migrate the controllers * SLOTH -> GLOB * Lighting globals * round_start_time -> ticker * PAI card list -> pai SS * record_id_num -> static * Diseases list -> SSdisease * More disease globals to the SS * More disease stuff * Emote list * Better and better * Bluh * So much stuff * Ahh * Wires * dview * station_areas * Teleportlocs * blood_splatter_icons * Stuff and such * More stuff * RAD IO * More stuff and such * Blob shit * Changeling stuff * Add "Balance" to changelogs * Balance for changelog compiler + Auto Tagging * Update the PR template * hivemind_bank * Bip * sacrificed * Good shit * Better define * More cult shit * Devil shit * Gang shit * > borers Fix shit * Rename the define * Nuke * Objectives * Sandbox * Multiverse sword * Announce systems * Stuff and such * TC con * Airlock * doppllllerrrrrr * holopads * Shut up byond you inconsistent fuck * Sneaky fuck * Burp * Bip * Fixnshit * Port without regard * askdlfjs; * asdfjasoidojfi * Protected globals and more * SO MANY * ajsimkvahsaoisd * akfdsiaopwimfeoiwafaw * gsdfigjosidjfgiosdg * AHHHHHHHHHHHHHHHHHHHHHHH!!!!! * facerolll * ASDFASDFASDF * Removes the unused parts of dmm_suite * WIP * Fix quote * asdfjauwfnkjs * afwlunhskjfda * asfjlaiwuefhaf * SO CLOSE * wwwweeeeeewwwww * agdgmoewranwg * HOLY MOTHER OF FUCK AND THATS JUST HALF THE JOB?!? * Fix syntax errors * 100 errors * Another 100 * So many... * Ugh * More shit * kilme * Stuuuuuufffff * ajrgmrlshio;djfa;sdkl * jkbhkhjbmjvjmh * soi soi soi * butt * TODAY WE LEARNED THAT GLOBAL AND STATIC ARE THE EXACT SAME FUCKING THING * lllllllllllllllllllllllllllllllllllllllllll * afsdijfiawhnflnjhnwsdfs * yugykihlugk,kj * time to go * STUFFF!!! * AAAAAAAAAAAAAAAAAHHHHHHHHHHHHHHHHHHHHHHHHHHH!!!!!!!!!!!!!!!!!!!!!!! * ngoaijdjlfkamsdlkf * Break time * aufjsdklfalsjfi * CONTROL KAY AND PRAY * IT COMPILEELEELELAKLJFKLDAFJLKFDJLADKJHFLJKAJGAHIEJALDFJ!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! * Goteem * Fix testing mode * This does not belong in this PR * Convert it to a controller * Eh, fuck this option * Revert controllerization Ill do it some other time * Fix * Working controllerization * FOR THE LOVE OF CHRIST PROTECT THE LOGS * Protect admins and deadmins * Use the inbuilt proc
63 lines
1.7 KiB
Plaintext
63 lines
1.7 KiB
Plaintext
/datum/round_event_control/devil
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name = "Create Devil"
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typepath = /datum/round_event/ghost_role/devil
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max_occurrences = 0
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/datum/round_event/ghost_role/devil
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var/success_spawn = 0
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role_name = "devil"
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/datum/round_event/ghost_role/devil/kill()
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if(!success_spawn && control)
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control.occurrences--
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return ..()
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/datum/round_event/ghost_role/devil/spawn_role()
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//selecting a spawn_loc
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var/list/spawn_locs = GLOB.latejoin
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var/spawn_loc = pick(spawn_locs)
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if(!spawn_loc)
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return MAP_ERROR
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//selecting a candidate player
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var/list/candidates = get_candidates("devil", null, ROLE_DEVIL)
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if(!candidates.len)
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return NOT_ENOUGH_PLAYERS
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var/mob/dead/selected_candidate = pick_n_take(candidates)
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var/key = selected_candidate.key
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var/datum/mind/Mind = create_devil_mind(key)
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Mind.active = 1
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var/mob/living/carbon/human/devil = create_event_devil(spawn_loc)
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Mind.transfer_to(devil)
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SSticker.mode.finalize_devil(Mind, FALSE)
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SSticker.mode.add_devil_objectives(src, 2)
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Mind.announceDevilLaws()
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Mind.announce_objectives()
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spawned_mobs += devil
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message_admins("[key_name_admin(devil)] has been made into a devil by an event.")
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log_game("[key_name(devil)] was spawned as a devil by an event.")
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var/datum/job/jobdatum = SSjob.GetJob("Assistant")
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devil.job = jobdatum.title
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jobdatum.equip(devil)
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return SUCCESSFUL_SPAWN
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/proc/create_event_devil(spawn_loc)
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var/mob/living/carbon/human/new_devil = new(spawn_loc)
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var/datum/preferences/A = new() //Randomize appearance for the devil.
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A.copy_to(new_devil)
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new_devil.dna.update_dna_identity()
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return new_devil
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/proc/create_devil_mind(key)
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var/datum/mind/Mind = new /datum/mind(key)
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Mind.assigned_role = "devil"
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Mind.special_role = "devil"
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SSticker.mode.devils |= Mind
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return Mind
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