mirror of
https://github.com/Bubberstation/Bubberstation.git
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* Add the system for managed global variables * Travis ban old globals * So you CAN inline proccall, that's neat * Fix that * master.dm * Remove the hack procs * Move InitGlobals to the proper spot * configuration.dm * Fix the missing pre-slash * clockcult.dm * This is probably for the best * Doy * Fix shit * Rest of the DEFINES tree * Fix * Use global. for access * Update find_references_in_globals Always hated that proc Whoever made it must've bee a r e a l idiot... * __HELPERS tree * Move global initialization to master. Fix the declaration * database.dm * Dat newline * I said DECLARATIVE order! * Here's something you can chew on @Iamgoofball * game_modes.dm * Fix this * genetics.dm * flavor_misc.dm * More stuff * Do it mso's way. Keep the controllers as global * Make master actually see it * Fix * Finish _globalvars/lists * Finish the rest of the _globalvars tree * This is weird * Migrate the controllers * SLOTH -> GLOB * Lighting globals * round_start_time -> ticker * PAI card list -> pai SS * record_id_num -> static * Diseases list -> SSdisease * More disease globals to the SS * More disease stuff * Emote list * Better and better * Bluh * So much stuff * Ahh * Wires * dview * station_areas * Teleportlocs * blood_splatter_icons * Stuff and such * More stuff * RAD IO * More stuff and such * Blob shit * Changeling stuff * Add "Balance" to changelogs * Balance for changelog compiler + Auto Tagging * Update the PR template * hivemind_bank * Bip * sacrificed * Good shit * Better define * More cult shit * Devil shit * Gang shit * > borers Fix shit * Rename the define * Nuke * Objectives * Sandbox * Multiverse sword * Announce systems * Stuff and such * TC con * Airlock * doppllllerrrrrr * holopads * Shut up byond you inconsistent fuck * Sneaky fuck * Burp * Bip * Fixnshit * Port without regard * askdlfjs; * asdfjasoidojfi * Protected globals and more * SO MANY * ajsimkvahsaoisd * akfdsiaopwimfeoiwafaw * gsdfigjosidjfgiosdg * AHHHHHHHHHHHHHHHHHHHHHHH!!!!! * facerolll * ASDFASDFASDF * Removes the unused parts of dmm_suite * WIP * Fix quote * asdfjauwfnkjs * afwlunhskjfda * asfjlaiwuefhaf * SO CLOSE * wwwweeeeeewwwww * agdgmoewranwg * HOLY MOTHER OF FUCK AND THATS JUST HALF THE JOB?!? * Fix syntax errors * 100 errors * Another 100 * So many... * Ugh * More shit * kilme * Stuuuuuufffff * ajrgmrlshio;djfa;sdkl * jkbhkhjbmjvjmh * soi soi soi * butt * TODAY WE LEARNED THAT GLOBAL AND STATIC ARE THE EXACT SAME FUCKING THING * lllllllllllllllllllllllllllllllllllllllllll * afsdijfiawhnflnjhnwsdfs * yugykihlugk,kj * time to go * STUFFF!!! * AAAAAAAAAAAAAAAAAHHHHHHHHHHHHHHHHHHHHHHHHHHH!!!!!!!!!!!!!!!!!!!!!!! * ngoaijdjlfkamsdlkf * Break time * aufjsdklfalsjfi * CONTROL KAY AND PRAY * IT COMPILEELEELELAKLJFKLDAFJLKFDJLADKJHFLJKAJGAHIEJALDFJ!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! * Goteem * Fix testing mode * This does not belong in this PR * Convert it to a controller * Eh, fuck this option * Revert controllerization Ill do it some other time * Fix * Working controllerization * FOR THE LOVE OF CHRIST PROTECT THE LOGS * Protect admins and deadmins * Use the inbuilt proc
486 lines
16 KiB
Plaintext
486 lines
16 KiB
Plaintext
/**********************Light************************/
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//this item is intended to give the effect of entering the mine, so that light gradually fades
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/obj/effect/light_emitter
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name = "Light emitter"
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anchored = 1
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invisibility = 101
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var/set_luminosity = 8
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var/set_cap = 0
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/obj/effect/light_emitter/New()
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..()
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set_light(set_luminosity, set_cap)
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/**********************Miner Lockers**************************/
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/obj/structure/closet/wardrobe/miner
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name = "mining wardrobe"
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icon_door = "mixed"
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/obj/structure/closet/wardrobe/miner/New()
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..()
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contents = list()
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new /obj/item/weapon/storage/backpack/dufflebag(src)
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new /obj/item/weapon/storage/backpack/explorer(src)
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new /obj/item/weapon/storage/backpack/satchel/explorer(src)
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new /obj/item/clothing/under/rank/miner/lavaland(src)
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new /obj/item/clothing/under/rank/miner/lavaland(src)
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new /obj/item/clothing/under/rank/miner/lavaland(src)
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new /obj/item/clothing/shoes/workboots/mining(src)
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new /obj/item/clothing/shoes/workboots/mining(src)
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new /obj/item/clothing/shoes/workboots/mining(src)
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new /obj/item/clothing/gloves/color/black(src)
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new /obj/item/clothing/gloves/color/black(src)
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new /obj/item/clothing/gloves/color/black(src)
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/obj/structure/closet/secure_closet/miner
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name = "miner's equipment"
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icon_state = "mining"
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req_access = list(GLOB.access_mining)
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/obj/structure/closet/secure_closet/miner/New()
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..()
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new /obj/item/stack/sheet/mineral/sandbags(src, 5)
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new /obj/item/weapon/storage/box/emptysandbags(src)
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new /obj/item/weapon/shovel(src)
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new /obj/item/weapon/pickaxe/mini(src)
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new /obj/item/device/radio/headset/headset_cargo/mining(src)
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new /obj/item/device/flashlight/seclite(src)
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new /obj/item/weapon/storage/bag/plants(src)
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new /obj/item/weapon/storage/bag/ore(src)
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new /obj/item/device/t_scanner/adv_mining_scanner/lesser(src)
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new /obj/item/weapon/gun/energy/kinetic_accelerator(src)
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new /obj/item/clothing/glasses/meson(src)
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new /obj/item/weapon/survivalcapsule(src)
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new /obj/item/device/assault_pod/mining(src)
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/**********************Shuttle Computer**************************/
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/obj/machinery/computer/shuttle/mining
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name = "Mining Shuttle Console"
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desc = "Used to call and send the mining shuttle."
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circuit = /obj/item/weapon/circuitboard/computer/mining_shuttle
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shuttleId = "mining"
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possible_destinations = "mining_home;mining_away;landing_zone_dock;mining_public"
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no_destination_swap = 1
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var/global/list/dumb_rev_heads = list()
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/obj/machinery/computer/shuttle/mining/attack_hand(mob/user)
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if(user.z == ZLEVEL_STATION && user.mind && (user.mind in SSticker.mode.head_revolutionaries) && !(user.mind in dumb_rev_heads))
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to_chat(user, "<span class='warning'>You get a feeling that leaving the station might be a REALLY dumb idea...</span>")
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dumb_rev_heads += user.mind
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return
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..()
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/*********************Pickaxe & Drills**************************/
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/obj/item/weapon/pickaxe
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name = "pickaxe"
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icon = 'icons/obj/mining.dmi'
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icon_state = "pickaxe"
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flags = CONDUCT
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slot_flags = SLOT_BELT | SLOT_BACK
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force = 15
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throwforce = 10
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item_state = "pickaxe"
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w_class = WEIGHT_CLASS_BULKY
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materials = list(MAT_METAL=2000) //one sheet, but where can you make them?
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var/digspeed = 40
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var/list/digsound = list('sound/effects/picaxe1.ogg','sound/effects/picaxe2.ogg','sound/effects/picaxe3.ogg')
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origin_tech = "materials=2;engineering=3"
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attack_verb = list("hit", "pierced", "sliced", "attacked")
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/obj/item/weapon/pickaxe/mini
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name = "compact pickaxe"
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desc = "A smaller, compact version of the standard pickaxe."
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icon_state = "minipick"
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force = 10
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throwforce = 7
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slot_flags = SLOT_BELT
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w_class = WEIGHT_CLASS_NORMAL
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materials = list(MAT_METAL=1000)
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/obj/item/weapon/pickaxe/proc/playDigSound()
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playsound(src, pick(digsound),50,1)
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/obj/item/weapon/pickaxe/silver
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name = "silver-plated pickaxe"
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icon_state = "spickaxe"
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item_state = "spickaxe"
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digspeed = 20 //mines faster than a normal pickaxe, bought from mining vendor
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origin_tech = "materials=3;engineering=4"
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desc = "A silver-plated pickaxe that mines slightly faster than standard-issue."
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force = 17
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/obj/item/weapon/pickaxe/diamond
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name = "diamond-tipped pickaxe"
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icon_state = "dpickaxe"
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item_state = "dpickaxe"
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digspeed = 14
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origin_tech = "materials=5;engineering=4"
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desc = "A pickaxe with a diamond pick head. Extremely robust at cracking rock walls and digging up dirt."
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force = 19
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/obj/item/weapon/pickaxe/drill
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name = "mining drill"
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icon_state = "handdrill"
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item_state = "jackhammer"
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slot_flags = SLOT_BELT
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digspeed = 25 //available from roundstart, faster than a pickaxe.
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digsound = list('sound/weapons/drill.ogg')
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hitsound = 'sound/weapons/drill.ogg'
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origin_tech = "materials=2;powerstorage=2;engineering=3"
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desc = "An electric mining drill for the especially scrawny."
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/obj/item/weapon/pickaxe/drill/cyborg
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name = "cyborg mining drill"
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desc = "An integrated electric mining drill."
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flags = NODROP
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/obj/item/weapon/pickaxe/drill/diamonddrill
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name = "diamond-tipped mining drill"
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icon_state = "diamonddrill"
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digspeed = 7
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origin_tech = "materials=6;powerstorage=4;engineering=4"
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desc = "Yours is the drill that will pierce the heavens!"
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/obj/item/weapon/pickaxe/drill/cyborg/diamond //This is the BORG version!
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name = "diamond-tipped cyborg mining drill" //To inherit the NODROP flag, and easier to change borg specific drill mechanics.
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icon_state = "diamonddrill"
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digspeed = 7
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/obj/item/weapon/pickaxe/drill/jackhammer
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name = "sonic jackhammer"
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icon_state = "jackhammer"
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item_state = "jackhammer"
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digspeed = 5 //the epitome of powertools. extremely fast mining, laughs at puny walls
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origin_tech = "materials=6;powerstorage=4;engineering=5;magnets=4"
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digsound = list('sound/weapons/sonic_jackhammer.ogg')
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hitsound = 'sound/weapons/sonic_jackhammer.ogg'
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desc = "Cracks rocks with sonic blasts, and doubles as a demolition power tool for smashing walls."
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/*****************************Shovel********************************/
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/obj/item/weapon/shovel
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name = "shovel"
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desc = "A large tool for digging and moving dirt."
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icon = 'icons/obj/mining.dmi'
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icon_state = "shovel"
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flags = CONDUCT
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slot_flags = SLOT_BELT
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force = 8
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var/digspeed = 20
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throwforce = 4
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item_state = "shovel"
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w_class = WEIGHT_CLASS_NORMAL
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materials = list(MAT_METAL=50)
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origin_tech = "materials=2;engineering=2"
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attack_verb = list("bashed", "bludgeoned", "thrashed", "whacked")
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sharpness = IS_SHARP
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/obj/item/weapon/shovel/spade
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name = "spade"
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desc = "A small tool for digging and moving dirt."
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icon_state = "spade"
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item_state = "spade"
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force = 5
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throwforce = 7
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w_class = WEIGHT_CLASS_SMALL
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/obj/item/weapon/emptysandbag
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name = "empty sandbag"
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desc = "A bag to be filled with sand."
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icon = 'icons/obj/items.dmi'
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icon_state = "sandbag"
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w_class = WEIGHT_CLASS_TINY
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/obj/item/weapon/emptysandbag/attackby(obj/item/W, mob/user, params)
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if(istype(W,/obj/item/weapon/ore/glass))
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to_chat(user, "<span class='notice'>You fill the sandbag.</span>")
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var/obj/item/stack/sheet/mineral/sandbags/I = new /obj/item/stack/sheet/mineral/sandbags
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qdel(src)
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user.put_in_hands(I)
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qdel(W)
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else
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return ..()
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/**********************Mining car (Crate like thing, not the rail car)**************************/
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/obj/structure/closet/crate/miningcar
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desc = "A mining car. This one doesn't work on rails, but has to be dragged."
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name = "Mining car (not for rails)"
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icon_state = "miningcar"
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/*****************************Survival Pod********************************/
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/area/survivalpod
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name = "\improper Emergency Shelter"
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icon_state = "away"
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requires_power = 0
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has_gravity = 1
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/obj/item/weapon/survivalcapsule
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name = "bluespace shelter capsule"
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desc = "An emergency shelter stored within a pocket of bluespace."
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icon_state = "capsule"
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icon = 'icons/obj/mining.dmi'
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w_class = WEIGHT_CLASS_TINY
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origin_tech = "engineering=3;bluespace=3"
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var/template_id = "shelter_alpha"
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var/datum/map_template/shelter/template
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var/used = FALSE
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/obj/item/weapon/survivalcapsule/proc/get_template()
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if(template)
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return
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template = SSmapping.shelter_templates[template_id]
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if(!template)
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throw EXCEPTION("Shelter template ([template_id]) not found!")
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qdel(src)
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/obj/item/weapon/survivalcapsule/Destroy()
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template = null // without this, capsules would be one use. per round.
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. = ..()
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/obj/item/weapon/survivalcapsule/examine(mob/user)
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. = ..()
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get_template()
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to_chat(user, "This capsule has the [template.name] stored.")
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to_chat(user, template.description)
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/obj/item/weapon/survivalcapsule/attack_self()
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// Can't grab when capsule is New() because templates aren't loaded then
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get_template()
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if(used == FALSE)
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src.loc.visible_message("<span class='warning'>\The [src] begins \
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to shake. Stand back!</span>")
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used = TRUE
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sleep(50)
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var/turf/deploy_location = get_turf(src)
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var/status = template.check_deploy(deploy_location)
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switch(status)
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if(SHELTER_DEPLOY_BAD_AREA)
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src.loc.visible_message("<span class='warning'>\The [src] \
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will not function in this area.</span>")
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if(SHELTER_DEPLOY_BAD_TURFS, SHELTER_DEPLOY_ANCHORED_OBJECTS)
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var/width = template.width
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var/height = template.height
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src.loc.visible_message("<span class='warning'>\The [src] \
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doesn't have room to deploy! You need to clear a \
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[width]x[height] area!</span>")
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if(status != SHELTER_DEPLOY_ALLOWED)
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used = FALSE
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return
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playsound(get_turf(src), 'sound/effects/phasein.ogg', 100, 1)
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var/turf/T = deploy_location
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if(T.z != ZLEVEL_MINING && T.z != ZLEVEL_LAVALAND)//only report capsules away from the mining/lavaland level
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message_admins("[key_name_admin(usr)] (<A HREF='?_src_=holder;adminmoreinfo=\ref[usr]'>?</A>) (<A HREF='?_src_=holder;adminplayerobservefollow=\ref[usr]'>FLW</A>) activated a bluespace capsule away from the mining level! (<A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[T.x];Y=[T.y];Z=[T.z]'>JMP</a>)")
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log_admin("[key_name(usr)] activated a bluespace capsule away from the mining level at [T.x], [T.y], [T.z]")
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template.load(deploy_location, centered = TRUE)
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new /obj/effect/particle_effect/smoke(get_turf(src))
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qdel(src)
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//Pod turfs and objects
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//Window
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/obj/structure/window/shuttle/survival_pod
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name = "pod window"
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icon = 'icons/obj/smooth_structures/pod_window.dmi'
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icon_state = "smooth"
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smooth = SMOOTH_MORE
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canSmoothWith = list(/turf/closed/wall/shuttle/survival, /obj/machinery/door/airlock/survival_pod, /obj/structure/window/shuttle/survival_pod)
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//Door
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/obj/machinery/door/airlock/survival_pod
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name = "airlock"
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icon = 'icons/obj/doors/airlocks/survival/horizontal/survival.dmi'
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overlays_file = 'icons/obj/doors/airlocks/survival/horizontal/survival_overlays.dmi'
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assemblytype = /obj/structure/door_assembly/door_assembly_pod
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opacity = 0
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glass = 1
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/obj/machinery/door/airlock/survival_pod/vertical
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icon = 'icons/obj/doors/airlocks/survival/vertical/survival.dmi'
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overlays_file = 'icons/obj/doors/airlocks/survival/vertical/survival_overlays.dmi'
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assemblytype = /obj/structure/door_assembly/door_assembly_pod/vertical
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/obj/structure/door_assembly/door_assembly_pod
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name = "pod airlock assembly"
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icon = 'icons/obj/doors/airlocks/survival/horizontal/survival.dmi'
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overlays_file = 'icons/obj/doors/airlocks/survival/horizontal/survival_overlays.dmi'
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airlock_type = /obj/machinery/door/airlock/survival_pod
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anchored = 1
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state = 1
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mineral = "glass"
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material = "glass"
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/obj/structure/door_assembly/door_assembly_pod/vertical
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icon = 'icons/obj/doors/airlocks/survival/vertical/survival.dmi'
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overlays_file = 'icons/obj/doors/airlocks/survival/vertical/survival_overlays.dmi'
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airlock_type = /obj/machinery/door/airlock/survival_pod/vertical
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//Table
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/obj/structure/table/survival_pod
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icon = 'icons/obj/lavaland/survival_pod.dmi'
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icon_state = "table"
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smooth = SMOOTH_FALSE
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//Sleeper
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/obj/machinery/sleeper/survival_pod
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icon = 'icons/obj/lavaland/survival_pod.dmi'
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icon_state = "sleeper"
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/obj/machinery/sleeper/survival_pod/update_icon()
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if(state_open)
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cut_overlays()
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else
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add_overlay("sleeper_cover")
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//Computer
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/obj/item/device/gps/computer
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name = "pod computer"
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icon_state = "pod_computer"
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icon = 'icons/obj/lavaland/pod_computer.dmi'
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anchored = 1
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density = 1
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pixel_y = -32
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/obj/item/device/gps/computer/attackby(obj/item/weapon/W, mob/user, params)
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if(istype(W, /obj/item/weapon/wrench) && !(flags&NODECONSTRUCT))
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playsound(src.loc, W.usesound, 50, 1)
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user.visible_message("<span class='warning'>[user] disassembles the gps.</span>", \
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"<span class='notice'>You start to disassemble the gps...</span>", "You hear clanking and banging noises.")
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if(do_after(user, 20*W.toolspeed, target = src))
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new /obj/item/device/gps(src.loc)
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qdel(src)
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return ..()
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/obj/item/device/gps/computer/attack_hand(mob/user)
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attack_self(user)
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//Bed
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/obj/structure/bed/pod
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icon = 'icons/obj/lavaland/survival_pod.dmi'
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icon_state = "bed"
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//Survival Storage Unit
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/obj/machinery/smartfridge/survival_pod
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name = "survival pod storage"
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desc = "A heated storage unit."
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icon_state = "donkvendor"
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icon = 'icons/obj/lavaland/donkvendor.dmi'
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icon_on = "donkvendor"
|
|
icon_off = "donkvendor"
|
|
luminosity = 8
|
|
max_n_of_items = 10
|
|
pixel_y = -4
|
|
flags = NODECONSTRUCT
|
|
|
|
/obj/machinery/smartfridge/survival_pod/empty
|
|
name = "dusty survival pod storage"
|
|
desc = "A heated storage unit. This one's seen better days."
|
|
|
|
/obj/machinery/smartfridge/survival_pod/empty/Initialize(mapload)
|
|
..(mapload, TRUE)
|
|
|
|
/obj/machinery/smartfridge/survival_pod/accept_check(obj/item/O)
|
|
if(istype(O, /obj/item))
|
|
return 1
|
|
return 0
|
|
|
|
/obj/machinery/smartfridge/survival_pod/Initialize(mapload, empty)
|
|
..()
|
|
if(empty)
|
|
return
|
|
for(var/i in 1 to 5)
|
|
var/obj/item/weapon/reagent_containers/food/snacks/donkpocket/warm/W = new(src)
|
|
load(W)
|
|
if(prob(50))
|
|
var/obj/item/weapon/storage/pill_bottle/dice/D = new(src)
|
|
load(D)
|
|
else
|
|
var/obj/item/device/instrument/guitar/G = new(src)
|
|
load(G)
|
|
|
|
//Fans
|
|
/obj/structure/fans
|
|
icon = 'icons/obj/lavaland/survival_pod.dmi'
|
|
icon_state = "fans"
|
|
name = "environmental regulation system"
|
|
desc = "A large machine releasing a constant gust of air."
|
|
anchored = 1
|
|
density = 1
|
|
var/arbitraryatmosblockingvar = TRUE
|
|
var/buildstacktype = /obj/item/stack/sheet/metal
|
|
var/buildstackamount = 5
|
|
CanAtmosPass = ATMOS_PASS_NO
|
|
|
|
/obj/structure/fans/deconstruct()
|
|
if(!(flags & NODECONSTRUCT))
|
|
if(buildstacktype)
|
|
new buildstacktype(loc,buildstackamount)
|
|
qdel(src)
|
|
|
|
/obj/structure/fans/attackby(obj/item/weapon/W, mob/user, params)
|
|
if(istype(W, /obj/item/weapon/wrench) && !(flags&NODECONSTRUCT))
|
|
playsound(src.loc, W.usesound, 50, 1)
|
|
user.visible_message("<span class='warning'>[user] disassembles the fan.</span>", \
|
|
"<span class='notice'>You start to disassemble the fan...</span>", "You hear clanking and banging noises.")
|
|
if(do_after(user, 20*W.toolspeed, target = src))
|
|
deconstruct()
|
|
return ..()
|
|
|
|
/obj/structure/fans/tiny
|
|
name = "tiny fan"
|
|
desc = "A tiny fan, releasing a thin gust of air."
|
|
layer = ABOVE_NORMAL_TURF_LAYER
|
|
density = 0
|
|
icon_state = "fan_tiny"
|
|
buildstackamount = 2
|
|
|
|
/obj/structure/fans/New(loc)
|
|
..()
|
|
air_update_turf(1)
|
|
|
|
/obj/structure/fans/Destroy()
|
|
var/turf/T = loc
|
|
. = ..()
|
|
T.air_update_turf(1)
|
|
|
|
//Inivisible, indestructible fans
|
|
/obj/structure/fans/tiny/invisible
|
|
name = "air flow blocker"
|
|
resistance_flags = INDESTRUCTIBLE | LAVA_PROOF | FIRE_PROOF | UNACIDABLE | ACID_PROOF
|
|
invisibility = INVISIBILITY_ABSTRACT
|
|
|
|
|
|
//Signs
|
|
/obj/structure/sign/mining
|
|
name = "nanotrasen mining corps sign"
|
|
desc = "A sign of relief for weary miners, and a warning for would-be competitors to Nanotrasen's mining claims."
|
|
icon = 'icons/turf/walls/survival_pod_walls.dmi'
|
|
icon_state = "ntpod"
|
|
|
|
/obj/structure/sign/mining/survival
|
|
name = "shelter sign"
|
|
desc = "A high visibility sign designating a safe shelter."
|
|
icon = 'icons/turf/walls/survival_pod_walls.dmi'
|
|
icon_state = "survival"
|
|
|
|
//Fluff
|
|
/obj/structure/tubes
|
|
icon_state = "tubes"
|
|
icon = 'icons/obj/lavaland/survival_pod.dmi'
|
|
name = "tubes"
|
|
anchored = 1
|
|
layer = BELOW_MOB_LAYER
|
|
density = 0 |