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* Mob Initialization * new_player Repath * Fix the dme * Fix the shit * Fix a loc * Fix another loc * But, in my haste, I forgot the cola! * Another loc * ANOTHER LOC * Further docs * Where'd that s come from * Fix shit * Better
13 lines
276 B
Plaintext
13 lines
276 B
Plaintext
//Dead mobs can exist whenever. This is needful
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/mob/dead/New(loc)
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..()
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if(!initialized)
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args[1] = FALSE
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Initialize(arglist(args)) //EXIST DAMN YOU!!!
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/mob/dead/dust() //ghosts can't be vaporised.
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return
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/mob/dead/gib() //ghosts can't be gibbed.
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return
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