Files
Bubberstation/code/modules/modular_computers/file_system/programs/airestorer.dm
Cyberboss 9e1ef0ffe2 Global variable wrappers (#25325)
* Add the system for managed global variables

* Travis ban old globals

* So you CAN inline proccall, that's neat

* Fix that

* master.dm

* Remove the hack procs

* Move InitGlobals to the proper spot

* configuration.dm

* Fix the missing pre-slash

* clockcult.dm

* This is probably for the best

* Doy

* Fix shit

* Rest of the DEFINES tree

* Fix

* Use global. for access

* Update find_references_in_globals

Always hated that proc

Whoever made it must've bee a r e a l idiot...

* __HELPERS tree

* Move global initialization to master.

Fix the declaration

* database.dm

* Dat newline

* I said DECLARATIVE order!

* Here's something you can chew on @Iamgoofball

* game_modes.dm

* Fix this

* genetics.dm

* flavor_misc.dm

* More stuff

* Do it mso's way. Keep the controllers as global

* Make master actually see it

* Fix

* Finish _globalvars/lists

* Finish the rest of the _globalvars tree

* This is weird

* Migrate the controllers

* SLOTH -> GLOB

* Lighting globals

* round_start_time -> ticker

* PAI card list -> pai SS

* record_id_num -> static

* Diseases list -> SSdisease

* More disease globals to the SS

* More disease stuff

* Emote list

* Better and better

* Bluh

* So much stuff

* Ahh

* Wires

* dview

* station_areas

* Teleportlocs

* blood_splatter_icons

* Stuff and such

* More stuff

* RAD IO

* More stuff and such

* Blob shit

* Changeling stuff

* Add "Balance" to changelogs

* Balance for changelog compiler + Auto Tagging

* Update the PR template

* hivemind_bank

* Bip

* sacrificed

* Good shit

* Better define

* More cult shit

* Devil shit

* Gang shit

* > borers

Fix shit

* Rename the define

* Nuke

* Objectives

* Sandbox

* Multiverse sword

* Announce systems

* Stuff and such

* TC con

* Airlock

* doppllllerrrrrr

* holopads

* Shut up byond you inconsistent fuck

* Sneaky fuck

* Burp

* Bip

* Fixnshit

* Port without regard

* askdlfjs;

* asdfjasoidojfi

* Protected globals and more

* SO MANY

* ajsimkvahsaoisd

* akfdsiaopwimfeoiwafaw

* gsdfigjosidjfgiosdg

* AHHHHHHHHHHHHHHHHHHHHHHH!!!!!

* facerolll

* ASDFASDFASDF

* Removes the unused parts of dmm_suite

* WIP

* Fix quote

* asdfjauwfnkjs

* afwlunhskjfda

* asfjlaiwuefhaf

* SO CLOSE

* wwwweeeeeewwwww

* agdgmoewranwg

* HOLY MOTHER OF FUCK AND THATS JUST HALF THE JOB?!?

* Fix syntax errors

* 100 errors

* Another 100

* So many...

* Ugh

* More shit

* kilme

* Stuuuuuufffff

* ajrgmrlshio;djfa;sdkl

* jkbhkhjbmjvjmh

* soi soi soi

* butt

* TODAY WE LEARNED THAT GLOBAL AND STATIC ARE THE EXACT SAME FUCKING THING

* lllllllllllllllllllllllllllllllllllllllllll

* afsdijfiawhnflnjhnwsdfs

* yugykihlugk,kj

* time to go

* STUFFF!!!

* AAAAAAAAAAAAAAAAAHHHHHHHHHHHHHHHHHHHHHHHHHHH!!!!!!!!!!!!!!!!!!!!!!!

* ngoaijdjlfkamsdlkf

* Break time

* aufjsdklfalsjfi

* CONTROL KAY AND PRAY

* IT COMPILEELEELELAKLJFKLDAFJLKFDJLADKJHFLJKAJGAHIEJALDFJ!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

* Goteem

* Fix testing mode

* This does not belong in this PR

* Convert it to a controller

* Eh, fuck this option

* Revert controllerization Ill do it some other time

* Fix

* Working controllerization

* FOR THE LOVE OF CHRIST PROTECT THE LOGS

* Protect admins and deadmins

* Use the inbuilt proc
2017-04-06 23:26:13 -06:00

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/datum/computer_file/program/aidiag
filename = "aidiag"
filedesc = "AI Maintenance Utility"
program_icon_state = "generic"
extended_desc = "This program is capable of reconstructing damaged AI systems. Requires direct AI connection via intellicard slot."
size = 12
requires_ntnet = 0
usage_flags = PROGRAM_CONSOLE
transfer_access = GLOB.access_heads
available_on_ntnet = 1
var/restoring = FALSE
/datum/computer_file/program/aidiag/proc/get_ai(cardcheck)
var/obj/item/weapon/computer_hardware/ai_slot/ai_slot
if(computer)
ai_slot = computer.all_components[MC_AI]
if(computer && ai_slot && ai_slot.check_functionality())
if(cardcheck == 1)
return ai_slot
if(ai_slot.enabled && ai_slot.stored_card)
if(cardcheck == 2)
return ai_slot.stored_card
if(ai_slot.stored_card.AI)
return ai_slot.stored_card.AI
return null
/datum/computer_file/program/aidiag/ui_act(action, params)
if(..())
return TRUE
var/mob/living/silicon/ai/A = get_ai()
if(!A)
restoring = FALSE
switch(action)
if("PRG_beginReconstruction")
if(A && A.health < 100)
restoring = TRUE
return TRUE
if("PRG_eject")
if(computer.all_components[MC_AI])
var/obj/item/weapon/computer_hardware/ai_slot/ai_slot = computer.all_components[MC_AI]
if(ai_slot && ai_slot.stored_card)
ai_slot.try_eject(0,usr)
return TRUE
/datum/computer_file/program/aidiag/process_tick()
..()
if(!restoring) //Put the check here so we don't check for an ai all the time
return
var/obj/item/device/aicard/cardhold = get_ai(2)
var/obj/item/weapon/computer_hardware/ai_slot/ai_slot = get_ai(1)
var/mob/living/silicon/ai/A = get_ai()
if(!A || !cardhold)
restoring = FALSE // If the AI was removed, stop the restoration sequence.
if(ai_slot)
ai_slot.locked = FALSE
return
if(cardhold.flush)
ai_slot.locked = FALSE
restoring = FALSE
return
ai_slot.locked =TRUE
A.adjustOxyLoss(-1, 0)
A.adjustFireLoss(-1, 0)
A.adjustToxLoss(-1, 0)
A.adjustBruteLoss(-1, 0)
A.updatehealth()
if(A.health >= 0 && A.stat == DEAD)
A.revive()
// Finished restoring
if(A.health >= 100)
ai_slot.locked = FALSE
restoring = FALSE
return TRUE
/datum/computer_file/program/aidiag/ui_data(mob/user)
var/list/data = get_header_data()
var/mob/living/silicon/ai/AI
// A shortcut for getting the AI stored inside the computer. The program already does necessary checks.
AI = get_ai()
var/obj/item/device/aicard/aicard = get_ai(2)
if(!aicard)
data["nocard"] = TRUE
data["error"] = "Please insert an intelliCard."
else
if(!AI)
data["error"] = "No AI located"
else
var/obj/item/device/aicard/cardhold = AI.loc
if(cardhold.flush)
data["error"] = "Flush in progress"
else
data["name"] = AI.name
data["restoring"] = restoring
data["laws"] = AI.laws.get_law_list(include_zeroth = 1)
data["health"] = (AI.health + 100) / 2
data["isDead"] = AI.stat == DEAD
data["ai_laws"] = AI.laws.get_law_list(include_zeroth = 1)
return data
/datum/computer_file/program/aidiag/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = 0, datum/tgui/master_ui = null, datum/ui_state/state = GLOB.default_state)
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
if(!ui)
ui = new(user, src, ui_key, "ai_restorer", "Integrity Restorer", 600, 400, master_ui, state)
ui.open()
/datum/computer_file/program/aidiag/kill_program(forced)
restoring = FALSE
return ..(forced)