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* Add the system for managed global variables * Travis ban old globals * So you CAN inline proccall, that's neat * Fix that * master.dm * Remove the hack procs * Move InitGlobals to the proper spot * configuration.dm * Fix the missing pre-slash * clockcult.dm * This is probably for the best * Doy * Fix shit * Rest of the DEFINES tree * Fix * Use global. for access * Update find_references_in_globals Always hated that proc Whoever made it must've bee a r e a l idiot... * __HELPERS tree * Move global initialization to master. Fix the declaration * database.dm * Dat newline * I said DECLARATIVE order! * Here's something you can chew on @Iamgoofball * game_modes.dm * Fix this * genetics.dm * flavor_misc.dm * More stuff * Do it mso's way. Keep the controllers as global * Make master actually see it * Fix * Finish _globalvars/lists * Finish the rest of the _globalvars tree * This is weird * Migrate the controllers * SLOTH -> GLOB * Lighting globals * round_start_time -> ticker * PAI card list -> pai SS * record_id_num -> static * Diseases list -> SSdisease * More disease globals to the SS * More disease stuff * Emote list * Better and better * Bluh * So much stuff * Ahh * Wires * dview * station_areas * Teleportlocs * blood_splatter_icons * Stuff and such * More stuff * RAD IO * More stuff and such * Blob shit * Changeling stuff * Add "Balance" to changelogs * Balance for changelog compiler + Auto Tagging * Update the PR template * hivemind_bank * Bip * sacrificed * Good shit * Better define * More cult shit * Devil shit * Gang shit * > borers Fix shit * Rename the define * Nuke * Objectives * Sandbox * Multiverse sword * Announce systems * Stuff and such * TC con * Airlock * doppllllerrrrrr * holopads * Shut up byond you inconsistent fuck * Sneaky fuck * Burp * Bip * Fixnshit * Port without regard * askdlfjs; * asdfjasoidojfi * Protected globals and more * SO MANY * ajsimkvahsaoisd * akfdsiaopwimfeoiwafaw * gsdfigjosidjfgiosdg * AHHHHHHHHHHHHHHHHHHHHHHH!!!!! * facerolll * ASDFASDFASDF * Removes the unused parts of dmm_suite * WIP * Fix quote * asdfjauwfnkjs * afwlunhskjfda * asfjlaiwuefhaf * SO CLOSE * wwwweeeeeewwwww * agdgmoewranwg * HOLY MOTHER OF FUCK AND THATS JUST HALF THE JOB?!? * Fix syntax errors * 100 errors * Another 100 * So many... * Ugh * More shit * kilme * Stuuuuuufffff * ajrgmrlshio;djfa;sdkl * jkbhkhjbmjvjmh * soi soi soi * butt * TODAY WE LEARNED THAT GLOBAL AND STATIC ARE THE EXACT SAME FUCKING THING * lllllllllllllllllllllllllllllllllllllllllll * afsdijfiawhnflnjhnwsdfs * yugykihlugk,kj * time to go * STUFFF!!! * AAAAAAAAAAAAAAAAAHHHHHHHHHHHHHHHHHHHHHHHHHHH!!!!!!!!!!!!!!!!!!!!!!! * ngoaijdjlfkamsdlkf * Break time * aufjsdklfalsjfi * CONTROL KAY AND PRAY * IT COMPILEELEELELAKLJFKLDAFJLKFDJLADKJHFLJKAJGAHIEJALDFJ!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! * Goteem * Fix testing mode * This does not belong in this PR * Convert it to a controller * Eh, fuck this option * Revert controllerization Ill do it some other time * Fix * Working controllerization * FOR THE LOVE OF CHRIST PROTECT THE LOGS * Protect admins and deadmins * Use the inbuilt proc
65 lines
1.6 KiB
Plaintext
65 lines
1.6 KiB
Plaintext
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/*
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Contents:
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- Admin procs that make ninjas
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*/
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//ADMIN CREATE NINJA (From Player)
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/client/proc/cmd_admin_ninjafy(mob/living/carbon/human/H in GLOB.player_list)
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set category = null
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set name = "Make Space Ninja"
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if (!SSticker.mode)
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alert("Wait until the game starts")
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return
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if(!istype(H))
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return
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if(alert(src, "You sure?", "Confirm", "Yes", "No") != "Yes")
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return
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log_admin("[key_name(src)] turned [H.key] into a Space Ninja.")
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H.mind = create_ninja_mind(H.key)
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H.mind_initialize()
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H.equip_space_ninja(1)
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if(istype(H.wear_suit, /obj/item/clothing/suit/space/space_ninja))
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H.wear_suit:randomize_param()
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spawn(0)
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H.wear_suit:ninitialize(10,H)
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SSticker.mode.update_ninja_icons_added(H)
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//ADMIN CREATE NINJA (From Ghost)
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/client/proc/send_space_ninja()
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set category = "Fun"
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set name = "Spawn Space Ninja"
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set desc = "Spawns a space ninja for when you need a teenager with attitude."
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set popup_menu = 0
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if(!holder)
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to_chat(src, "Only administrators may use this command.")
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return
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if(!SSticker.mode)
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alert("The game hasn't started yet!")
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return
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if(alert("Are you sure you want to send in a space ninja?",,"Yes","No")=="No")
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return
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var/client/C = input("Pick character to spawn as the Space Ninja", "Key", "") as null|anything in GLOB.clients
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if(!C)
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return
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// passing FALSE means the event doesn't start immediately
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var/datum/round_event/ghost_role/ninja/E = new(FALSE)
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E.priority_candidates += C
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E.processing = TRUE
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message_admins("<span class='notice'>[key_name_admin(key)] has spawned [key_name_admin(C.key)] as a Space Ninja.</span>")
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log_admin("[key] used Spawn Space Ninja.")
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return
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