mirror of
https://github.com/Bubberstation/Bubberstation.git
synced 2026-01-23 23:54:45 +00:00
* Add the system for managed global variables * Travis ban old globals * So you CAN inline proccall, that's neat * Fix that * master.dm * Remove the hack procs * Move InitGlobals to the proper spot * configuration.dm * Fix the missing pre-slash * clockcult.dm * This is probably for the best * Doy * Fix shit * Rest of the DEFINES tree * Fix * Use global. for access * Update find_references_in_globals Always hated that proc Whoever made it must've bee a r e a l idiot... * __HELPERS tree * Move global initialization to master. Fix the declaration * database.dm * Dat newline * I said DECLARATIVE order! * Here's something you can chew on @Iamgoofball * game_modes.dm * Fix this * genetics.dm * flavor_misc.dm * More stuff * Do it mso's way. Keep the controllers as global * Make master actually see it * Fix * Finish _globalvars/lists * Finish the rest of the _globalvars tree * This is weird * Migrate the controllers * SLOTH -> GLOB * Lighting globals * round_start_time -> ticker * PAI card list -> pai SS * record_id_num -> static * Diseases list -> SSdisease * More disease globals to the SS * More disease stuff * Emote list * Better and better * Bluh * So much stuff * Ahh * Wires * dview * station_areas * Teleportlocs * blood_splatter_icons * Stuff and such * More stuff * RAD IO * More stuff and such * Blob shit * Changeling stuff * Add "Balance" to changelogs * Balance for changelog compiler + Auto Tagging * Update the PR template * hivemind_bank * Bip * sacrificed * Good shit * Better define * More cult shit * Devil shit * Gang shit * > borers Fix shit * Rename the define * Nuke * Objectives * Sandbox * Multiverse sword * Announce systems * Stuff and such * TC con * Airlock * doppllllerrrrrr * holopads * Shut up byond you inconsistent fuck * Sneaky fuck * Burp * Bip * Fixnshit * Port without regard * askdlfjs; * asdfjasoidojfi * Protected globals and more * SO MANY * ajsimkvahsaoisd * akfdsiaopwimfeoiwafaw * gsdfigjosidjfgiosdg * AHHHHHHHHHHHHHHHHHHHHHHH!!!!! * facerolll * ASDFASDFASDF * Removes the unused parts of dmm_suite * WIP * Fix quote * asdfjauwfnkjs * afwlunhskjfda * asfjlaiwuefhaf * SO CLOSE * wwwweeeeeewwwww * agdgmoewranwg * HOLY MOTHER OF FUCK AND THATS JUST HALF THE JOB?!? * Fix syntax errors * 100 errors * Another 100 * So many... * Ugh * More shit * kilme * Stuuuuuufffff * ajrgmrlshio;djfa;sdkl * jkbhkhjbmjvjmh * soi soi soi * butt * TODAY WE LEARNED THAT GLOBAL AND STATIC ARE THE EXACT SAME FUCKING THING * lllllllllllllllllllllllllllllllllllllllllll * afsdijfiawhnflnjhnwsdfs * yugykihlugk,kj * time to go * STUFFF!!! * AAAAAAAAAAAAAAAAAHHHHHHHHHHHHHHHHHHHHHHHHHHH!!!!!!!!!!!!!!!!!!!!!!! * ngoaijdjlfkamsdlkf * Break time * aufjsdklfalsjfi * CONTROL KAY AND PRAY * IT COMPILEELEELELAKLJFKLDAFJLKFDJLADKJHFLJKAJGAHIEJALDFJ!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! * Goteem * Fix testing mode * This does not belong in this PR * Convert it to a controller * Eh, fuck this option * Revert controllerization Ill do it some other time * Fix * Working controllerization * FOR THE LOVE OF CHRIST PROTECT THE LOGS * Protect admins and deadmins * Use the inbuilt proc
149 lines
5.4 KiB
Plaintext
149 lines
5.4 KiB
Plaintext
//If you're looking for spawners like ash walker eggs, check ghost_role_spawners.dm
|
|
|
|
/obj/structure/fans/tiny/invisible //For blocking air in ruin doorways
|
|
invisibility = INVISIBILITY_ABSTRACT
|
|
|
|
//lavaland_surface_seed_vault.dmm
|
|
//Seed Vault
|
|
|
|
/obj/effect/spawner/lootdrop/seed_vault
|
|
name = "seed vault seeds"
|
|
lootcount = 1
|
|
|
|
loot = list(/obj/item/seeds/gatfruit = 10,
|
|
/obj/item/seeds/cherry = 15,
|
|
/obj/item/seeds/berry/glow = 10,
|
|
/obj/item/seeds/sunflower/moonflower = 8
|
|
)
|
|
|
|
//Free Golems
|
|
|
|
/obj/item/weapon/disk/design_disk/golem_shell
|
|
name = "Golem Creation Disk"
|
|
desc = "A gift from the Liberator."
|
|
icon_state = "datadisk1"
|
|
max_blueprints = 1
|
|
|
|
/obj/item/weapon/disk/design_disk/golem_shell/New()
|
|
..()
|
|
var/datum/design/golem_shell/G = new
|
|
blueprints[1] = G
|
|
|
|
/datum/design/golem_shell
|
|
name = "Golem Shell Construction"
|
|
desc = "Allows for the construction of a Golem Shell."
|
|
id = "golem"
|
|
req_tech = list("materials" = 12)
|
|
build_type = AUTOLATHE
|
|
materials = list(MAT_METAL = 40000)
|
|
build_path = /obj/item/golem_shell
|
|
category = list("Imported")
|
|
|
|
/obj/item/golem_shell
|
|
name = "incomplete golem shell"
|
|
icon = 'icons/obj/wizard.dmi'
|
|
icon_state = "construct"
|
|
desc = "The incomplete body of a golem. Add ten sheets of any mineral to finish."
|
|
var/shell_type = /obj/effect/mob_spawn/human/golem
|
|
var/has_owner = FALSE //if the resulting golem obeys someone
|
|
|
|
/obj/item/golem_shell/attackby(obj/item/I, mob/user, params)
|
|
..()
|
|
var/species
|
|
if(istype(I, /obj/item/stack/))
|
|
var/obj/item/stack/O = I
|
|
|
|
if(istype(O, /obj/item/stack/sheet/metal))
|
|
species = /datum/species/golem
|
|
|
|
if(istype(O, /obj/item/stack/sheet/glass))
|
|
species = /datum/species/golem/glass
|
|
|
|
if(istype(O, /obj/item/stack/sheet/plasteel))
|
|
species = /datum/species/golem/plasteel
|
|
|
|
if(istype(O, /obj/item/stack/sheet/mineral/sandstone))
|
|
species = /datum/species/golem/sand
|
|
|
|
if(istype(O, /obj/item/stack/sheet/mineral/plasma))
|
|
species = /datum/species/golem/plasma
|
|
|
|
if(istype(O, /obj/item/stack/sheet/mineral/diamond))
|
|
species = /datum/species/golem/diamond
|
|
|
|
if(istype(O, /obj/item/stack/sheet/mineral/gold))
|
|
species = /datum/species/golem/gold
|
|
|
|
if(istype(O, /obj/item/stack/sheet/mineral/silver))
|
|
species = /datum/species/golem/silver
|
|
|
|
if(istype(O, /obj/item/stack/sheet/mineral/uranium))
|
|
species = /datum/species/golem/uranium
|
|
|
|
if(istype(O, /obj/item/stack/sheet/mineral/bananium))
|
|
species = /datum/species/golem/bananium
|
|
|
|
if(istype(O, /obj/item/stack/sheet/mineral/titanium))
|
|
species = /datum/species/golem/titanium
|
|
|
|
if(istype(O, /obj/item/stack/sheet/mineral/plastitanium))
|
|
species = /datum/species/golem/plastitanium
|
|
|
|
if(istype(O, /obj/item/stack/sheet/mineral/abductor))
|
|
species = /datum/species/golem/alloy
|
|
|
|
if(istype(O, /obj/item/stack/sheet/mineral/wood))
|
|
species = /datum/species/golem/wood
|
|
|
|
if(istype(O, /obj/item/stack/sheet/bluespace_crystal))
|
|
species = /datum/species/golem/bluespace
|
|
|
|
if(istype(O, /obj/item/stack/sheet/runed_metal))
|
|
species = /datum/species/golem/runic
|
|
|
|
if(istype(O, /obj/item/stack/medical/gauze) || istype(O, /obj/item/stack/sheet/cloth))
|
|
species = /datum/species/golem/cloth
|
|
|
|
if(species)
|
|
if(O.use(10))
|
|
to_chat(user, "You finish up the golem shell with ten sheets of [O].")
|
|
new shell_type(get_turf(src), species, has_owner, user)
|
|
qdel(src)
|
|
else
|
|
to_chat(user, "You need at least ten sheets to finish a golem.")
|
|
else
|
|
to_chat(user, "You can't build a golem out of this kind of material.")
|
|
|
|
//made with xenobiology, the golem obeys its creator
|
|
/obj/item/golem_shell/artificial
|
|
name = "incomplete artificial golem shell"
|
|
has_owner = TRUE
|
|
|
|
|
|
///Syndicate Listening Post
|
|
/obj/effect/mob_spawn/human/lavaland_syndicate
|
|
r_hand = /obj/item/weapon/gun/ballistic/automatic/sniper_rifle
|
|
name = "Syndicate Bioweapon Scientist"
|
|
uniform = /obj/item/clothing/under/syndicate
|
|
suit = /obj/item/clothing/suit/toggle/labcoat
|
|
shoes = /obj/item/clothing/shoes/combat
|
|
gloves = /obj/item/clothing/gloves/combat
|
|
radio = /obj/item/device/radio/headset/syndicate/alt
|
|
back = /obj/item/weapon/storage/backpack
|
|
pocket1 = /obj/item/weapon/gun/ballistic/automatic/pistol
|
|
roundstart = FALSE
|
|
death = FALSE
|
|
icon = 'icons/obj/Cryogenic2.dmi'
|
|
icon_state = "sleeper"
|
|
has_id = 1
|
|
flavour_text = "<font size=3>You are a syndicate agent, employed in a top secret research facility developing biological weapons. Unfortunatley, your hated enemy, Nanotrasen, has begun mining in this sector. <b>Continue your research as best you can, and try to keep a low profile. Do not abandon the base without good cause.</b> The base is rigged with explosives should the worst happen, do not let the base fall into enemy hands!</b>"
|
|
id_access_list = list(GLOB.access_syndicate)
|
|
|
|
/obj/effect/mob_spawn/human/lavaland_syndicate/comms
|
|
name = "Syndicate Comms Agent"
|
|
r_hand = /obj/item/weapon/melee/energy/sword/saber
|
|
mask = /obj/item/clothing/mask/chameleon
|
|
suit = /obj/item/clothing/suit/armor/vest
|
|
flavour_text = "<font size=3>You are a syndicate agent, employed in a top secret research facility developing biological weapons. Unfortunatley, your hated enemy, Nanotrasen, has begun mining in this sector. <b>Monitor enemy activity as best you can, and try to keep a low profile. Do not abandon the base without good cause.</b> Use the communication equipment to provide support to any field agents, and sow disinformation to throw Nanotrasen off your trail. Do not let the base fall into enemy hands!</b>"
|
|
pocket2 = /obj/item/weapon/card/id/syndicate/anyone
|