Files
Bubberstation/code/modules/shuttle/syndicate.dm
Cyberboss 9e1ef0ffe2 Global variable wrappers (#25325)
* Add the system for managed global variables

* Travis ban old globals

* So you CAN inline proccall, that's neat

* Fix that

* master.dm

* Remove the hack procs

* Move InitGlobals to the proper spot

* configuration.dm

* Fix the missing pre-slash

* clockcult.dm

* This is probably for the best

* Doy

* Fix shit

* Rest of the DEFINES tree

* Fix

* Use global. for access

* Update find_references_in_globals

Always hated that proc

Whoever made it must've bee a r e a l idiot...

* __HELPERS tree

* Move global initialization to master.

Fix the declaration

* database.dm

* Dat newline

* I said DECLARATIVE order!

* Here's something you can chew on @Iamgoofball

* game_modes.dm

* Fix this

* genetics.dm

* flavor_misc.dm

* More stuff

* Do it mso's way. Keep the controllers as global

* Make master actually see it

* Fix

* Finish _globalvars/lists

* Finish the rest of the _globalvars tree

* This is weird

* Migrate the controllers

* SLOTH -> GLOB

* Lighting globals

* round_start_time -> ticker

* PAI card list -> pai SS

* record_id_num -> static

* Diseases list -> SSdisease

* More disease globals to the SS

* More disease stuff

* Emote list

* Better and better

* Bluh

* So much stuff

* Ahh

* Wires

* dview

* station_areas

* Teleportlocs

* blood_splatter_icons

* Stuff and such

* More stuff

* RAD IO

* More stuff and such

* Blob shit

* Changeling stuff

* Add "Balance" to changelogs

* Balance for changelog compiler + Auto Tagging

* Update the PR template

* hivemind_bank

* Bip

* sacrificed

* Good shit

* Better define

* More cult shit

* Devil shit

* Gang shit

* > borers

Fix shit

* Rename the define

* Nuke

* Objectives

* Sandbox

* Multiverse sword

* Announce systems

* Stuff and such

* TC con

* Airlock

* doppllllerrrrrr

* holopads

* Shut up byond you inconsistent fuck

* Sneaky fuck

* Burp

* Bip

* Fixnshit

* Port without regard

* askdlfjs;

* asdfjasoidojfi

* Protected globals and more

* SO MANY

* ajsimkvahsaoisd

* akfdsiaopwimfeoiwafaw

* gsdfigjosidjfgiosdg

* AHHHHHHHHHHHHHHHHHHHHHHH!!!!!

* facerolll

* ASDFASDFASDF

* Removes the unused parts of dmm_suite

* WIP

* Fix quote

* asdfjauwfnkjs

* afwlunhskjfda

* asfjlaiwuefhaf

* SO CLOSE

* wwwweeeeeewwwww

* agdgmoewranwg

* HOLY MOTHER OF FUCK AND THATS JUST HALF THE JOB?!?

* Fix syntax errors

* 100 errors

* Another 100

* So many...

* Ugh

* More shit

* kilme

* Stuuuuuufffff

* ajrgmrlshio;djfa;sdkl

* jkbhkhjbmjvjmh

* soi soi soi

* butt

* TODAY WE LEARNED THAT GLOBAL AND STATIC ARE THE EXACT SAME FUCKING THING

* lllllllllllllllllllllllllllllllllllllllllll

* afsdijfiawhnflnjhnwsdfs

* yugykihlugk,kj

* time to go

* STUFFF!!!

* AAAAAAAAAAAAAAAAAHHHHHHHHHHHHHHHHHHHHHHHHHHH!!!!!!!!!!!!!!!!!!!!!!!

* ngoaijdjlfkamsdlkf

* Break time

* aufjsdklfalsjfi

* CONTROL KAY AND PRAY

* IT COMPILEELEELELAKLJFKLDAFJLKFDJLADKJHFLJKAJGAHIEJALDFJ!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

* Goteem

* Fix testing mode

* This does not belong in this PR

* Convert it to a controller

* Eh, fuck this option

* Revert controllerization Ill do it some other time

* Fix

* Working controllerization

* FOR THE LOVE OF CHRIST PROTECT THE LOGS

* Protect admins and deadmins

* Use the inbuilt proc
2017-04-06 23:26:13 -06:00

60 lines
2.2 KiB
Plaintext

#define SYNDICATE_CHALLENGE_TIMER 12000 //20 minutes
/obj/machinery/computer/shuttle/syndicate
name = "syndicate shuttle terminal"
circuit = /obj/item/weapon/circuitboard/computer/syndicate_shuttle
icon_screen = "syndishuttle"
icon_keyboard = "syndie_key"
light_color = LIGHT_COLOR_RED
req_access = list(GLOB.access_syndicate)
shuttleId = "syndicate"
possible_destinations = "syndicate_away;syndicate_z5;syndicate_ne;syndicate_nw;syndicate_n;syndicate_se;syndicate_sw;syndicate_s"
resistance_flags = INDESTRUCTIBLE | LAVA_PROOF | FIRE_PROOF | ACID_PROOF
/obj/machinery/computer/shuttle/syndicate/recall
name = "syndicate shuttle recall terminal"
possible_destinations = "syndicate_away"
/obj/machinery/computer/shuttle/syndicate/Topic(href, href_list)
if(href_list["move"])
var/obj/item/weapon/circuitboard/computer/syndicate_shuttle/board = circuit
if(board.challenge && world.time < SYNDICATE_CHALLENGE_TIMER)
to_chat(usr, "<span class='warning'>You've issued a combat challenge to the station! You've got to give them at least [round(((SYNDICATE_CHALLENGE_TIMER - world.time) / 10) / 60)] more minutes to allow them to prepare.</span>")
return 0
board.moved = TRUE
..()
/obj/item/weapon/circuitboard/computer/syndicate_shuttle
name = "Syndicate Shuttle (Computer Board)"
build_path = /obj/machinery/computer/shuttle/syndicate
var/challenge = FALSE
var/moved = FALSE
/obj/item/weapon/circuitboard/computer/syndicate_shuttle/New()
GLOB.syndicate_shuttle_boards += src
..()
/obj/item/weapon/circuitboard/computer/syndicate_shuttle/Destroy()
GLOB.syndicate_shuttle_boards -= src
return ..()
/obj/machinery/computer/shuttle/syndicate/drop_pod
name = "syndicate assault pod control"
icon = 'icons/obj/terminals.dmi'
icon_state = "dorm_available"
light_color = LIGHT_COLOR_BLUE
req_access = list(GLOB.access_syndicate)
shuttleId = "steel_rain"
possible_destinations = null
clockwork = TRUE //it'd look weird
/obj/machinery/computer/shuttle/syndicate/drop_pod/Topic(href, href_list)
if(href_list["move"])
if(z != ZLEVEL_CENTCOM)
to_chat(usr, "<span class='warning'>Pods are one way!</span>")
return 0
..()
#undef SYNDICATE_CHALLENGE_TIMER