Files
Bubberstation/code/datums/components/leanable.dm
SyncIt21 b9a047baf3 Improves code for leaning (#88494)
## About The Pull Request
- Removed unused vars `click_mods`, `lean_check` & `same_turf` from the
leaning component. Walls & windows the only two atoms that support
leaning don't use these vars so its unused code
- Leaning component now starts leaning inside its `Initialize()` proc,
which means we don't have to call `base_mouse_drop_handler()` manually
- Because of point 2 we can now properly lazy load the leaning component
via `LoadComponent()` proc instead of keeping track of a boolean var to
check if we added the component or not.

Just cleaner & lesser code overall

## Changelog
🆑
code: improved code for leaning
/🆑
2024-12-14 00:13:12 +01:00

121 lines
4.2 KiB
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/// Things with this component can be leaned onto, optionally exclusive to RMB dragging
/datum/component/leanable
/// How much will mobs that lean onto this object be offset
var/leaning_offset = 11
/// List of mobs currently leaning on our parent
var/list/leaning_mobs = list()
/datum/component/leanable/Initialize(mob/living/leaner, leaning_offset = 11)
. = ..()
src.leaning_offset = leaning_offset
mousedrop_receive(parent, leaner, leaner)
/datum/component/leanable/RegisterWithParent()
RegisterSignal(parent, COMSIG_MOUSEDROPPED_ONTO, PROC_REF(mousedrop_receive))
RegisterSignal(parent, COMSIG_MOVABLE_MOVED, PROC_REF(on_moved))
/datum/component/leanable/UnregisterFromParent()
UnregisterSignal(parent, list(COMSIG_MOUSEDROPPED_ONTO, COMSIG_MOVABLE_MOVED))
/datum/component/leanable/Destroy(force)
for (var/mob/living/leaner as anything in leaning_mobs)
leaner.stop_leaning()
leaning_mobs = null
return ..()
/datum/component/leanable/proc/on_moved(datum/source)
SIGNAL_HANDLER
for (var/mob/living/leaner as anything in leaning_mobs)
leaner.stop_leaning()
/datum/component/leanable/proc/mousedrop_receive(atom/source, atom/movable/dropped, mob/user, params)
if (dropped != user)
return
if (!iscarbon(dropped) && !iscyborg(dropped))
return
var/mob/living/leaner = dropped
if (INCAPACITATED_IGNORING(leaner, INCAPABLE_RESTRAINTS) || leaner.stat != CONSCIOUS || HAS_TRAIT(leaner, TRAIT_NO_TRANSFORM))
return
if (HAS_TRAIT_FROM(leaner, TRAIT_UNDENSE, LEANING_TRAIT))
return
var/turf/checked_turf = get_step(leaner, REVERSE_DIR(leaner.dir))
if (checked_turf != get_turf(source))
return
leaner.start_leaning(source, leaning_offset)
leaning_mobs += leaner
RegisterSignals(leaner, list(COMSIG_LIVING_STOPPED_LEANING, COMSIG_QDELETING), PROC_REF(stopped_leaning))
return COMPONENT_CANCEL_MOUSEDROPPED_ONTO
/datum/component/leanable/proc/stopped_leaning(datum/source)
SIGNAL_HANDLER
leaning_mobs -= source
UnregisterSignal(source, list(COMSIG_LIVING_STOPPED_LEANING, COMSIG_QDELETING))
/**
* Makes the mob lean on an atom
* Arguments
*
* * atom/lean_target - the target the mob is trying to lean on
* * leaning_offset - pixel offset to apply on the mob when leaning
*/
/mob/living/proc/start_leaning(atom/lean_target, leaning_offset)
var/new_x = lean_target.pixel_x + base_pixel_x + body_position_pixel_x_offset
var/new_y = lean_target.pixel_y + base_pixel_y + body_position_pixel_y_offset
switch(dir)
if(SOUTH)
new_y += leaning_offset
if(NORTH)
new_y -= leaning_offset
if(WEST)
new_x += leaning_offset
if(EAST)
new_x -= leaning_offset
animate(src, 0.2 SECONDS, pixel_x = new_x, pixel_y = new_y)
add_traits(list(TRAIT_UNDENSE, TRAIT_EXPANDED_FOV), LEANING_TRAIT)
visible_message(
span_notice("[src] leans against [lean_target]."),
span_notice("You lean against [lean_target]."),
)
RegisterSignals(src, list(
COMSIG_MOB_CLIENT_PRE_MOVE,
COMSIG_LIVING_DISARM_HIT,
COMSIG_LIVING_GET_PULLED,
), PROC_REF(stop_leaning))
RegisterSignal(src, COMSIG_MOVABLE_TELEPORTED, PROC_REF(teleport_away_while_leaning))
RegisterSignal(src, COMSIG_ATOM_POST_DIR_CHANGE, PROC_REF(lean_dir_changed))
update_fov()
/// You fall on your face if you get teleported while leaning
/mob/living/proc/teleport_away_while_leaning()
SIGNAL_HANDLER
// Make sure we unregister signal handlers and reset animation
stop_leaning()
// -1000 aura
visible_message(span_notice("[src] falls flat on [p_their()] face from losing [p_their()] balance!"), span_warning("You fall suddenly as the object you were leaning on vanishes from contact with you!"))
Knockdown(3 SECONDS)
/mob/living/proc/stop_leaning()
SIGNAL_HANDLER
UnregisterSignal(src, list(
COMSIG_MOB_CLIENT_PRE_MOVE,
COMSIG_LIVING_DISARM_HIT,
COMSIG_LIVING_GET_PULLED,
COMSIG_ATOM_POST_DIR_CHANGE,
COMSIG_MOVABLE_TELEPORTED,
))
animate(src, 0.2 SECONDS, pixel_x = base_pixel_x + body_position_pixel_x_offset, pixel_y = base_pixel_y + body_position_pixel_y_offset)
remove_traits(list(TRAIT_UNDENSE, TRAIT_EXPANDED_FOV), LEANING_TRAIT)
SEND_SIGNAL(src, COMSIG_LIVING_STOPPED_LEANING)
update_fov()
/mob/living/proc/lean_dir_changed(atom/source, old_dir, new_dir)
SIGNAL_HANDLER
if (old_dir != new_dir)
INVOKE_ASYNC(src, PROC_REF(stop_leaning))