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https://github.com/Bubberstation/Bubberstation.git
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## About The Pull Request - Removed unused vars `click_mods`, `lean_check` & `same_turf` from the leaning component. Walls & windows the only two atoms that support leaning don't use these vars so its unused code - Leaning component now starts leaning inside its `Initialize()` proc, which means we don't have to call `base_mouse_drop_handler()` manually - Because of point 2 we can now properly lazy load the leaning component via `LoadComponent()` proc instead of keeping track of a boolean var to check if we added the component or not. Just cleaner & lesser code overall ## Changelog 🆑 code: improved code for leaning /🆑
121 lines
4.2 KiB
Plaintext
121 lines
4.2 KiB
Plaintext
/// Things with this component can be leaned onto, optionally exclusive to RMB dragging
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/datum/component/leanable
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/// How much will mobs that lean onto this object be offset
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var/leaning_offset = 11
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/// List of mobs currently leaning on our parent
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var/list/leaning_mobs = list()
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/datum/component/leanable/Initialize(mob/living/leaner, leaning_offset = 11)
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. = ..()
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src.leaning_offset = leaning_offset
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mousedrop_receive(parent, leaner, leaner)
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/datum/component/leanable/RegisterWithParent()
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RegisterSignal(parent, COMSIG_MOUSEDROPPED_ONTO, PROC_REF(mousedrop_receive))
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RegisterSignal(parent, COMSIG_MOVABLE_MOVED, PROC_REF(on_moved))
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/datum/component/leanable/UnregisterFromParent()
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UnregisterSignal(parent, list(COMSIG_MOUSEDROPPED_ONTO, COMSIG_MOVABLE_MOVED))
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/datum/component/leanable/Destroy(force)
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for (var/mob/living/leaner as anything in leaning_mobs)
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leaner.stop_leaning()
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leaning_mobs = null
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return ..()
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/datum/component/leanable/proc/on_moved(datum/source)
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SIGNAL_HANDLER
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for (var/mob/living/leaner as anything in leaning_mobs)
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leaner.stop_leaning()
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/datum/component/leanable/proc/mousedrop_receive(atom/source, atom/movable/dropped, mob/user, params)
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if (dropped != user)
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return
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if (!iscarbon(dropped) && !iscyborg(dropped))
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return
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var/mob/living/leaner = dropped
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if (INCAPACITATED_IGNORING(leaner, INCAPABLE_RESTRAINTS) || leaner.stat != CONSCIOUS || HAS_TRAIT(leaner, TRAIT_NO_TRANSFORM))
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return
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if (HAS_TRAIT_FROM(leaner, TRAIT_UNDENSE, LEANING_TRAIT))
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return
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var/turf/checked_turf = get_step(leaner, REVERSE_DIR(leaner.dir))
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if (checked_turf != get_turf(source))
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return
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leaner.start_leaning(source, leaning_offset)
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leaning_mobs += leaner
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RegisterSignals(leaner, list(COMSIG_LIVING_STOPPED_LEANING, COMSIG_QDELETING), PROC_REF(stopped_leaning))
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return COMPONENT_CANCEL_MOUSEDROPPED_ONTO
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/datum/component/leanable/proc/stopped_leaning(datum/source)
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SIGNAL_HANDLER
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leaning_mobs -= source
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UnregisterSignal(source, list(COMSIG_LIVING_STOPPED_LEANING, COMSIG_QDELETING))
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/**
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* Makes the mob lean on an atom
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* Arguments
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*
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* * atom/lean_target - the target the mob is trying to lean on
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* * leaning_offset - pixel offset to apply on the mob when leaning
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*/
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/mob/living/proc/start_leaning(atom/lean_target, leaning_offset)
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var/new_x = lean_target.pixel_x + base_pixel_x + body_position_pixel_x_offset
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var/new_y = lean_target.pixel_y + base_pixel_y + body_position_pixel_y_offset
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switch(dir)
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if(SOUTH)
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new_y += leaning_offset
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if(NORTH)
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new_y -= leaning_offset
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if(WEST)
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new_x += leaning_offset
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if(EAST)
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new_x -= leaning_offset
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animate(src, 0.2 SECONDS, pixel_x = new_x, pixel_y = new_y)
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add_traits(list(TRAIT_UNDENSE, TRAIT_EXPANDED_FOV), LEANING_TRAIT)
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visible_message(
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span_notice("[src] leans against [lean_target]."),
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span_notice("You lean against [lean_target]."),
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)
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RegisterSignals(src, list(
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COMSIG_MOB_CLIENT_PRE_MOVE,
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COMSIG_LIVING_DISARM_HIT,
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COMSIG_LIVING_GET_PULLED,
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), PROC_REF(stop_leaning))
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RegisterSignal(src, COMSIG_MOVABLE_TELEPORTED, PROC_REF(teleport_away_while_leaning))
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RegisterSignal(src, COMSIG_ATOM_POST_DIR_CHANGE, PROC_REF(lean_dir_changed))
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update_fov()
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/// You fall on your face if you get teleported while leaning
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/mob/living/proc/teleport_away_while_leaning()
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SIGNAL_HANDLER
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// Make sure we unregister signal handlers and reset animation
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stop_leaning()
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// -1000 aura
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visible_message(span_notice("[src] falls flat on [p_their()] face from losing [p_their()] balance!"), span_warning("You fall suddenly as the object you were leaning on vanishes from contact with you!"))
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Knockdown(3 SECONDS)
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/mob/living/proc/stop_leaning()
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SIGNAL_HANDLER
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UnregisterSignal(src, list(
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COMSIG_MOB_CLIENT_PRE_MOVE,
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COMSIG_LIVING_DISARM_HIT,
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COMSIG_LIVING_GET_PULLED,
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COMSIG_ATOM_POST_DIR_CHANGE,
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COMSIG_MOVABLE_TELEPORTED,
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))
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animate(src, 0.2 SECONDS, pixel_x = base_pixel_x + body_position_pixel_x_offset, pixel_y = base_pixel_y + body_position_pixel_y_offset)
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remove_traits(list(TRAIT_UNDENSE, TRAIT_EXPANDED_FOV), LEANING_TRAIT)
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SEND_SIGNAL(src, COMSIG_LIVING_STOPPED_LEANING)
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update_fov()
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/mob/living/proc/lean_dir_changed(atom/source, old_dir, new_dir)
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SIGNAL_HANDLER
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if (old_dir != new_dir)
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INVOKE_ASYNC(src, PROC_REF(stop_leaning))
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