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## About The Pull Request On a downstream, we have an antagonist, that is a less competent wizards. This antagonist's preview outfit has a beer bottle in their hand, which has caused runtimes, as the bottle did not have any reagents instantiated, and it tried check its length for sloshing. After putting in a check for the `initial` argument of `on_equip`, I have noticed that the problem goes deeper: the various procs that handle putting something in your hand do not pass along if the items is put in your hand as a preview or not. This PR adds a new optional var to these procs, ensuring that unwanted behaviour during previews won't trigger. I also swapped `visualsOnly` to snake case, as it looked inconsistent with the rest of the code style. ## Why It's Good For The Game Making the argument that ensures avoiding side effects during previews work with all kinds of items is good. ## Changelog 🆑 fix: if an outfit puts a reagent container in the preview dummy's hand, it will not try to slosh code: outfits putting items in your hand will respect the visual_only argument /🆑
75 lines
3.0 KiB
Plaintext
75 lines
3.0 KiB
Plaintext
/obj/effect/mob_spawn/ghost_role/human/virtual_domain
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outfit = /datum/outfit/virtual_pirate
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prompt_name = "a virtual domain debug entity"
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flavour_text = "You probably shouldn't be seeing this, contact a coder!"
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you_are_text = "You are NOT supposed to be here. How did you let this happen?"
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important_text = "Bitrunning is a crime, and your primary threat."
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temp_body = TRUE
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/obj/effect/mob_spawn/ghost_role/human/virtual_domain/special(mob/living/spawned_mob, mob/mob_possessor)
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var/datum/mind/ghost_mind = mob_possessor.mind
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if(ghost_mind?.current) // Preserves any previous bodies before making the switch
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spawned_mob.AddComponent(/datum/component/temporary_body, ghost_mind, ghost_mind.current, TRUE)
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..()
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spawned_mob.mind.add_antag_datum(/datum/antagonist/domain_ghost_actor)
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/// Simulates a ghost role spawn without calling special(), ie a bitrunner spawn instead of a ghost.
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/obj/effect/mob_spawn/ghost_role/human/virtual_domain/proc/artificial_spawn(mob/living/runner)
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SEND_SIGNAL(src, COMSIG_BITRUNNER_SPAWNED, runner)
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/obj/effect/mob_spawn/ghost_role/human/virtual_domain/pirate
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name = "Virtual Pirate Remains"
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desc = "Some inanimate bones. They feel like they could spring to life at any moment!"
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density = FALSE
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icon = 'icons/effects/blood.dmi'
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icon_state = "remains"
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prompt_name = "a virtual skeleton pirate"
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you_are_text = "You are a virtual pirate. Yarrr!"
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flavour_text = " There's a LANDLUBBER after yer booty. Stop them!"
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/datum/outfit/virtual_pirate
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name = "Virtual Pirate"
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id = /obj/item/card/id/advanced
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id_trim = /datum/id_trim/pirate
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uniform = /obj/item/clothing/under/costume/pirate
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suit = /obj/item/clothing/suit/costume/pirate/armored
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glasses = /obj/item/clothing/glasses/eyepatch
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head = /obj/item/clothing/head/costume/pirate/bandana/armored
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shoes = /obj/item/clothing/shoes/pirate/armored
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/obj/effect/mob_spawn/ghost_role/human/virtual_domain/pirate/special(mob/living/spawned_mob, mob/mob_possessor)
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. = ..()
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spawned_mob.fully_replace_character_name(spawned_mob.real_name, "[pick(strings(PIRATE_NAMES_FILE, "generic_beginnings"))][pick(strings(PIRATE_NAMES_FILE, "generic_endings"))]")
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/obj/effect/mob_spawn/ghost_role/human/virtual_domain/syndie
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name = "Virtual Syndicate Sleeper"
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icon = 'icons/obj/machines/sleeper.dmi'
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icon_state = "sleeper_s"
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prompt_name = "a virtual syndicate operative"
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you_are_text = "You are a virtual syndicate operative."
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flavour_text = "Alarms blare! We are being boarded!"
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outfit = /datum/outfit/virtual_syndicate
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spawner_job_path = /datum/job/space_syndicate
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/datum/outfit/virtual_syndicate
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name = "Virtual Syndie"
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id = /obj/item/card/id/advanced/chameleon
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id_trim = /datum/id_trim/chameleon/operative
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uniform = /obj/item/clothing/under/syndicate
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back = /obj/item/storage/backpack
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gloves = /obj/item/clothing/gloves/tackler/combat/insulated
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shoes = /obj/item/clothing/shoes/combat
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implants = list(/obj/item/implant/weapons_auth)
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/datum/outfit/virtual_syndicate/post_equip(mob/living/carbon/human/user, visuals_only)
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user.faction |= ROLE_SYNDICATE
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