mirror of
https://github.com/Bubberstation/Bubberstation.git
synced 2026-02-06 14:29:17 +00:00
## About The Pull Request ~~Kept you waitin huh!~~ The projectile refactor is finally here, 4 years later. This PR (almost) completely rewrites projectile logic to be more maintainable and performant. ### Key changes: * Instead of moving by a fixed amount of pixels, potentially skipping tile corners and being performance-heavy, projectiles now use raymarching in order to teleport through tiles and only visually animate themselves. This allows us to do custom per-projectile animations and makes the code much more reliable, sane and maintainable. You (did not) serve us well, pixel_move. * Speed variable now measures how many tiles (if SSprojectiles has default values) a projectile passes in a tick instead of being a magical Kevinz Unit™️ coefficient. pixel_speed_multiplier has been retired because it never had a right to exist in the first place. __This means that downstreams will need to set all of their custom projectiles' speed values to ``pixel_speed_multiplier / speed``__ in order to prevent projectiles from inverting their speed. * Hitscans no longer operate with spartial vectors and instead only store key points in which the projectile impacted something or changed its angle. This should similarly make the code much easier to work with, as well as fixing some visual jank due to incorrect calculations. * Projectiles only delete themselves the ***next*** tick after impacting something or reaching their maximum range. Doing so allows them to finish their impact animation and hide themselves between ticks via animation chains. This means that projectiles no longer disappear ~a tile before hitting their target, and that we can finally make impact markers be consistent with where the projectile actually landed instead of being entirely random. <details> <summary>Here is an example of how this affects our slowest-moving projectile: Magic Missiles.</summary> Before: https://github.com/user-attachments/assets/06b3a980-4701-4aeb-aa3e-e21cd056020e After: https://github.com/user-attachments/assets/abe8ed5c-4b81-4120-8d2f-cf16ff5be915 </details> <details> <summary>And here is a much faster, and currently jankier, disabler SMG.</summary> Before: https://github.com/user-attachments/assets/2d84aef1-0c83-44ef-a698-8ec716587348 After: https://github.com/user-attachments/assets/2e7c1336-f611-404f-b3ff-87433398d238 </details> ### But how will this affect the ~~trout population~~ gameplay? Beyond improved visuals, smoother movement and a few minor bugfixes, this should not have a major gameplay impact. If something changed its behavior in an unexpected way or started looking odd, please make an issue report. Projectile impacts should now be consistent with their visual position, so hitting and dodging shots should be slightly easier and more intuitive. This PR should be testmerged extensively due to the amount of changes it brings and considerable difficulty in reviewing them. Please contact me to ensure its good to merge. Closes #71822 Closes #78547 Closes #78871 Closes #83901 Closes #87802 Closes #88073 ## Why It's Good For The Game Our core projectile code is an ungodly abomination that nobody except me, Kapu and Potato dared to poke in the past months (potentially longer). It is laggy, overcomplicated and absolutely unmaintaineable - while a lot of decisions made sense 4 years ago when we were attempting to introduce pixel movement, nowadays they are only acting as major roadblocks for any contributor who is attempting to make projectile behavior that differs from normal in any way. Huge thanks to Kapu and Potato (Lemon) on the discord for providing insights, ideas and advice throughout the past months regarding potential improvements to projectile code, almost all of which made it in. ## Changelog 🆑 qol: Projectiles now visually impact their targets instead of disappearing about a tile short of it. fix: Fixed multiple minor issues with projectile behavior refactor: Completely rewrote almost all of our projectile code - if anything broke or started looking/behaving oddly, make an issue report! /🆑
671 lines
22 KiB
Plaintext
671 lines
22 KiB
Plaintext
|
|
#define GIBTONITE_QUALITY_HIGH 3
|
|
#define GIBTONITE_QUALITY_MEDIUM 2
|
|
#define GIBTONITE_QUALITY_LOW 1
|
|
|
|
#define ORESTACK_OVERLAYS_MAX 10
|
|
|
|
/**********************Mineral ores**************************/
|
|
|
|
/obj/item/stack/ore
|
|
name = "rock"
|
|
icon = 'icons/obj/ore.dmi'
|
|
icon_state = "ore"
|
|
inhand_icon_state = null
|
|
full_w_class = WEIGHT_CLASS_BULKY
|
|
singular_name = "ore chunk"
|
|
material_flags = MATERIAL_EFFECTS
|
|
var/points = 0 //How many points this ore gets you from the ore redemption machine
|
|
var/refined_type = null //What this ore defaults to being refined into
|
|
var/mine_experience = 5 //How much experience do you get for mining this ore?
|
|
novariants = TRUE // Ore stacks handle their icon updates themselves to keep the illusion that there's more going
|
|
var/list/stack_overlays
|
|
var/scan_state = "" //Used by mineral turfs for their scan overlay.
|
|
var/spreadChance = 0 //Also used by mineral turfs for spreading veins
|
|
drop_sound = SFX_STONE_DROP
|
|
pickup_sound = SFX_STONE_PICKUP
|
|
sound_vary = TRUE
|
|
|
|
/obj/item/stack/ore/update_overlays()
|
|
. = ..()
|
|
var/difference = min(ORESTACK_OVERLAYS_MAX, amount) - (LAZYLEN(stack_overlays)+1)
|
|
if(!difference)
|
|
return
|
|
|
|
if(difference < 0 && LAZYLEN(stack_overlays)) //amount < stack_overlays, remove excess.
|
|
if(LAZYLEN(stack_overlays)-difference <= 0)
|
|
stack_overlays = null
|
|
return
|
|
stack_overlays.len += difference
|
|
|
|
else //amount > stack_overlays, add some.
|
|
for(var/i in 1 to difference)
|
|
var/mutable_appearance/newore = mutable_appearance(icon, icon_state)
|
|
newore.pixel_x = rand(-8,8)
|
|
newore.pixel_y = rand(-8,8)
|
|
LAZYADD(stack_overlays, newore)
|
|
|
|
if(stack_overlays)
|
|
. += stack_overlays
|
|
|
|
/obj/item/stack/ore/welder_act(mob/living/user, obj/item/I)
|
|
..()
|
|
if(!refined_type)
|
|
return TRUE
|
|
|
|
if(I.use_tool(src, user, 0, volume=50))
|
|
new refined_type(drop_location())
|
|
use(1)
|
|
|
|
return TRUE
|
|
|
|
/obj/item/stack/ore/fire_act(exposed_temperature, exposed_volume)
|
|
. = ..()
|
|
if(isnull(refined_type))
|
|
return
|
|
else
|
|
var/probability = (rand(0,100))/100
|
|
var/burn_value = probability*amount
|
|
var/amountrefined = round(burn_value, 1)
|
|
if(amountrefined < 1)
|
|
qdel(src)
|
|
else
|
|
new refined_type(drop_location(),amountrefined)
|
|
qdel(src)
|
|
|
|
/obj/item/stack/ore/uranium
|
|
name = "uranium ore"
|
|
icon_state = "uranium"
|
|
singular_name = "uranium ore chunk"
|
|
points = 30
|
|
material_flags = NONE
|
|
mats_per_unit = list(/datum/material/uranium=SHEET_MATERIAL_AMOUNT)
|
|
refined_type = /obj/item/stack/sheet/mineral/uranium
|
|
mine_experience = 6
|
|
scan_state = "rock_Uranium"
|
|
spreadChance = 5
|
|
merge_type = /obj/item/stack/ore/uranium
|
|
|
|
/obj/item/stack/ore/iron
|
|
name = "iron ore"
|
|
icon_state = "iron"
|
|
singular_name = "iron ore chunk"
|
|
points = 1
|
|
mats_per_unit = list(/datum/material/iron=SHEET_MATERIAL_AMOUNT)
|
|
refined_type = /obj/item/stack/sheet/iron
|
|
mine_experience = 1
|
|
scan_state = "rock_Iron"
|
|
spreadChance = 20
|
|
merge_type = /obj/item/stack/ore/iron
|
|
|
|
/obj/item/stack/ore/glass
|
|
name = "sand pile"
|
|
icon_state = "glass"
|
|
singular_name = "sand pile"
|
|
points = 1
|
|
mats_per_unit = list(/datum/material/glass=SHEET_MATERIAL_AMOUNT)
|
|
refined_type = /obj/item/stack/sheet/glass
|
|
w_class = WEIGHT_CLASS_TINY
|
|
mine_experience = 0 //its sand
|
|
merge_type = /obj/item/stack/ore/glass
|
|
|
|
GLOBAL_LIST_INIT(sand_recipes, list(\
|
|
new /datum/stack_recipe("pile of dirt", /obj/machinery/hydroponics/soil, 3, time = 1 SECONDS, crafting_flags = CRAFT_CHECK_DENSITY | CRAFT_ONE_PER_TURF | CRAFT_ON_SOLID_GROUND, category = CAT_TOOLS), \
|
|
new /datum/stack_recipe("sandstone", /obj/item/stack/sheet/mineral/sandstone, 1, 1, 50, crafting_flags = NONE, category = CAT_MISC),\
|
|
new /datum/stack_recipe("aesthetic volcanic floor tile", /obj/item/stack/tile/basalt, 2, 1, 50, crafting_flags = NONE, category = CAT_TILES)\
|
|
))
|
|
|
|
/obj/item/stack/ore/glass/Initialize(mapload, new_amount, merge, list/mat_override, mat_amt)
|
|
. = ..()
|
|
AddComponent(/datum/component/storm_hating)
|
|
|
|
/obj/item/stack/ore/glass/get_main_recipes()
|
|
. = ..()
|
|
. += GLOB.sand_recipes
|
|
|
|
/obj/item/stack/ore/glass/throw_impact(atom/hit_atom, datum/thrownthing/throwingdatum)
|
|
if(..() || !ishuman(hit_atom))
|
|
return
|
|
var/mob/living/carbon/human/C = hit_atom
|
|
if(C.is_eyes_covered())
|
|
C.visible_message(span_danger("[C]'s eye protection blocks the sand!"), span_warning("Your eye protection blocks the sand!"))
|
|
return
|
|
C.adjust_eye_blur(12 SECONDS)
|
|
C.adjustStaminaLoss(15)//the pain from your eyes burning does stamina damage
|
|
C.adjust_confusion(5 SECONDS)
|
|
to_chat(C, span_userdanger("\The [src] gets into your eyes! The pain, it burns!"))
|
|
qdel(src)
|
|
|
|
/obj/item/stack/ore/glass/ex_act(severity, target)
|
|
if(severity)
|
|
qdel(src)
|
|
return TRUE
|
|
|
|
return FALSE
|
|
|
|
/obj/item/stack/ore/glass/basalt
|
|
name = "volcanic ash"
|
|
icon_state = "volcanic_sand"
|
|
singular_name = "volcanic ash pile"
|
|
mine_experience = 0
|
|
merge_type = /obj/item/stack/ore/glass/basalt
|
|
|
|
/obj/item/stack/ore/plasma
|
|
name = "plasma ore"
|
|
icon_state = "plasma"
|
|
singular_name = "plasma ore chunk"
|
|
points = 15
|
|
mats_per_unit = list(/datum/material/plasma=SHEET_MATERIAL_AMOUNT)
|
|
refined_type = /obj/item/stack/sheet/mineral/plasma
|
|
mine_experience = 5
|
|
scan_state = "rock_Plasma"
|
|
spreadChance = 8
|
|
merge_type = /obj/item/stack/ore/plasma
|
|
|
|
/obj/item/stack/ore/plasma/welder_act(mob/living/user, obj/item/I)
|
|
to_chat(user, span_warning("You can't hit a high enough temperature to smelt [src] properly!"))
|
|
return TRUE
|
|
|
|
/obj/item/stack/ore/silver
|
|
name = "silver ore"
|
|
icon_state = "silver"
|
|
singular_name = "silver ore chunk"
|
|
points = 16
|
|
mine_experience = 3
|
|
mats_per_unit = list(/datum/material/silver=SHEET_MATERIAL_AMOUNT)
|
|
refined_type = /obj/item/stack/sheet/mineral/silver
|
|
scan_state = "rock_Silver"
|
|
spreadChance = 5
|
|
merge_type = /obj/item/stack/ore/silver
|
|
|
|
/obj/item/stack/ore/gold
|
|
name = "gold ore"
|
|
icon_state = "gold"
|
|
singular_name = "gold ore chunk"
|
|
points = 18
|
|
mine_experience = 5
|
|
mats_per_unit = list(/datum/material/gold=SHEET_MATERIAL_AMOUNT)
|
|
refined_type = /obj/item/stack/sheet/mineral/gold
|
|
scan_state = "rock_Gold"
|
|
spreadChance = 5
|
|
merge_type = /obj/item/stack/ore/gold
|
|
|
|
/obj/item/stack/ore/diamond
|
|
name = "diamond ore"
|
|
icon_state = "diamond"
|
|
singular_name = "diamond ore chunk"
|
|
points = 50
|
|
mats_per_unit = list(/datum/material/diamond=SHEET_MATERIAL_AMOUNT)
|
|
refined_type = /obj/item/stack/sheet/mineral/diamond
|
|
mine_experience = 10
|
|
scan_state = "rock_Diamond"
|
|
merge_type = /obj/item/stack/ore/diamond
|
|
|
|
/obj/item/stack/ore/diamond/five
|
|
amount = 5
|
|
|
|
/obj/item/stack/ore/bananium
|
|
name = "bananium ore"
|
|
icon_state = "bananium"
|
|
singular_name = "bananium ore chunk"
|
|
points = 60
|
|
mats_per_unit = list(/datum/material/bananium=SHEET_MATERIAL_AMOUNT)
|
|
refined_type = /obj/item/stack/sheet/mineral/bananium
|
|
mine_experience = 15
|
|
scan_state = "rock_Bananium"
|
|
merge_type = /obj/item/stack/ore/bananium
|
|
|
|
/obj/item/stack/ore/titanium
|
|
name = "titanium ore"
|
|
icon_state = "titanium"
|
|
singular_name = "titanium ore chunk"
|
|
points = 50
|
|
mats_per_unit = list(/datum/material/titanium=SHEET_MATERIAL_AMOUNT)
|
|
refined_type = /obj/item/stack/sheet/mineral/titanium
|
|
mine_experience = 3
|
|
scan_state = "rock_Titanium"
|
|
spreadChance = 5
|
|
merge_type = /obj/item/stack/ore/titanium
|
|
|
|
/obj/item/stack/ore/slag
|
|
name = "slag"
|
|
desc = "Completely useless."
|
|
icon_state = "slag"
|
|
singular_name = "slag chunk"
|
|
merge_type = /obj/item/stack/ore/slag
|
|
|
|
/obj/item/gibtonite
|
|
name = "gibtonite ore"
|
|
desc = "Extremely explosive if struck with mining equipment, Gibtonite is often used by miners to speed up their work by using it as a mining charge. This material is illegal to possess by unauthorized personnel under space law."
|
|
icon = 'icons/obj/ore.dmi'
|
|
icon_state = "gibtonite"
|
|
inhand_icon_state = "Gibtonite ore"
|
|
w_class = WEIGHT_CLASS_BULKY
|
|
throw_range = 0
|
|
/// if the gibtonite is currently primed for explosion
|
|
var/primed = FALSE
|
|
/// how long does it take for this to detonate
|
|
var/det_time = 10 SECONDS
|
|
/// the timer
|
|
var/det_timer
|
|
/// How pure this gibtonite is, determines the explosion produced by it and is derived from the det_time of the rock wall it was taken from, higher value = better
|
|
var/quality = GIBTONITE_QUALITY_LOW
|
|
/// who attached the rig to us
|
|
var/attacher
|
|
/// the assembly rig
|
|
var/obj/item/assembly_holder/rig
|
|
/// the rig overlay
|
|
var/mutable_appearance/rig_overlay
|
|
|
|
/obj/item/gibtonite/Initialize(mapload)
|
|
. = ..()
|
|
AddComponent(/datum/component/two_handed, require_twohands=TRUE)
|
|
AddComponent(/datum/component/golem_food, consume_on_eat = FALSE, golem_food_key = /obj/item/gibtonite)
|
|
|
|
/obj/item/gibtonite/examine(mob/user)
|
|
. = ..()
|
|
if(rig)
|
|
. += span_warning("There is some kind of device <b>rigged</b> to it!")
|
|
else
|
|
. += span_notice("You could <b>rig</b> something to it.")
|
|
|
|
/obj/item/gibtonite/Destroy()
|
|
QDEL_NULL(rig)
|
|
rig_overlay = null
|
|
return ..()
|
|
|
|
/obj/item/gibtonite/Exited(atom/movable/gone, direction)
|
|
. = ..()
|
|
if(gone == rig)
|
|
rig = null
|
|
attacher = null
|
|
cut_overlays(rig_overlay)
|
|
UnregisterSignal(src, COMSIG_IGNITER_ACTIVATE)
|
|
|
|
/obj/item/gibtonite/IsSpecialAssembly()
|
|
return TRUE
|
|
|
|
/obj/item/gibtonite/attackby(obj/item/I, mob/user, params)
|
|
if(istype(I, /obj/item/assembly_holder) && !rig)
|
|
var/obj/item/assembly_holder/holder = I
|
|
if(!(locate(/obj/item/assembly/igniter) in holder.assemblies))
|
|
return ..()
|
|
if(!user.transferItemToLoc(holder, src))
|
|
return
|
|
add_fingerprint(user)
|
|
rig = holder
|
|
holder.master = src
|
|
holder.on_attach()
|
|
rig_overlay = holder
|
|
rig_overlay.pixel_y -= 5
|
|
add_overlay(rig_overlay)
|
|
RegisterSignal(src, COMSIG_IGNITER_ACTIVATE, PROC_REF(igniter_prime))
|
|
log_bomber(user, "attached [holder] to ", src)
|
|
attacher = key_name(user)
|
|
user.balloon_alert_to_viewers("attached rig")
|
|
return
|
|
|
|
if(I.tool_behaviour == TOOL_WRENCH && rig)
|
|
rig.on_found()
|
|
if(QDELETED(src))
|
|
return
|
|
user.balloon_alert_to_viewers("detached rig")
|
|
user.log_message("detached [rig] from [src].", LOG_GAME)
|
|
user.put_in_hands(rig)
|
|
return
|
|
|
|
if(I.tool_behaviour == TOOL_MINING || istype(I, /obj/item/resonator) || I.force >= 10)
|
|
GibtoniteReaction(user, "A resonator has primed for detonation a")
|
|
return
|
|
|
|
if(istype(I, /obj/item/mining_scanner) || istype(I, /obj/item/t_scanner/adv_mining_scanner) || I.tool_behaviour == TOOL_MULTITOOL)
|
|
defuse(user)
|
|
return
|
|
|
|
return ..()
|
|
|
|
/// Stop the reaction and reduce ore explosive power
|
|
/obj/item/gibtonite/proc/defuse(mob/defuser)
|
|
if (!primed)
|
|
return
|
|
primed = FALSE
|
|
if(det_timer)
|
|
deltimer(det_timer)
|
|
defuser?.visible_message(span_notice("The chain reaction stopped! ...The ore's quality looks diminished."), span_notice("You stopped the chain reaction. ...The ore's quality looks diminished."))
|
|
icon_state = "gibtonite"
|
|
quality = GIBTONITE_QUALITY_LOW
|
|
|
|
/obj/item/gibtonite/attack_self(user)
|
|
if(wires)
|
|
wires.interact(user)
|
|
else
|
|
return ..()
|
|
|
|
/obj/item/gibtonite/bullet_act(obj/projectile/proj)
|
|
GibtoniteReaction(proj.firer, "A projectile has primed for detonation a")
|
|
return ..()
|
|
|
|
/obj/item/gibtonite/ex_act()
|
|
GibtoniteReaction(null, "An explosion has primed for detonation a")
|
|
return TRUE
|
|
|
|
/obj/item/gibtonite/proc/GibtoniteReaction(mob/user, triggered_by)
|
|
if(primed)
|
|
return
|
|
primed = TRUE
|
|
playsound(src,'sound/effects/hit_on_shattered_glass.ogg',50,TRUE)
|
|
icon_state = "gibtonite_active"
|
|
var/notify_admins = FALSE
|
|
if(!is_mining_level(z))//Only annoy the admins ingame if we're triggered off the mining zlevel
|
|
notify_admins = TRUE
|
|
|
|
if(user)
|
|
user.visible_message(span_warning("[user] strikes \the [src], causing a chain reaction!"), span_danger("You strike \the [src], causing a chain reaction."))
|
|
|
|
var/attacher_text = attacher ? "Igniter attacher: [ADMIN_LOOKUPFLW(attacher)]" : null
|
|
|
|
if(triggered_by)
|
|
log_bomber(user, triggered_by, src, attacher_text, notify_admins)
|
|
else
|
|
log_bomber(user, "Something has primed a", src, "for detonation.[attacher_text ? " " : ""][attacher_text]", notify_admins)
|
|
|
|
det_timer = addtimer(CALLBACK(src, PROC_REF(detonate), notify_admins), det_time, TIMER_STOPPABLE)
|
|
|
|
/obj/item/gibtonite/proc/detonate(notify_admins)
|
|
if(primed)
|
|
switch(quality)
|
|
if(GIBTONITE_QUALITY_HIGH)
|
|
explosion(src, devastation_range = 2, heavy_impact_range = 4, light_impact_range = 9, flame_range = 0, flash_range = 0, adminlog = notify_admins)
|
|
if(GIBTONITE_QUALITY_MEDIUM)
|
|
explosion(src, devastation_range = 1, heavy_impact_range = 2, light_impact_range = 5, flame_range = 0, flash_range = 0, adminlog = notify_admins)
|
|
if(GIBTONITE_QUALITY_LOW)
|
|
explosion(src, heavy_impact_range = 1, light_impact_range = 3, flame_range = 0, flash_range = 0, adminlog = notify_admins)
|
|
qdel(src)
|
|
|
|
/obj/item/gibtonite/throw_impact(atom/hit_atom, datum/thrownthing/throwingdatum)
|
|
. = ..()
|
|
if (throwingdatum.dist_travelled < 2 || !isliving(hit_atom))
|
|
return
|
|
var/mob/living/hit_mob = hit_atom
|
|
hit_mob.Paralyze(1.5 SECONDS)
|
|
hit_mob.Knockdown(8 SECONDS)
|
|
|
|
/obj/item/gibtonite/proc/igniter_prime()
|
|
SIGNAL_HANDLER
|
|
GibtoniteReaction(null, "An attached rig has primed a")
|
|
|
|
/obj/item/stack/ore/Initialize(mapload, new_amount, merge = TRUE, list/mat_override=null, mat_amt=1)
|
|
. = ..()
|
|
pixel_x = base_pixel_x + rand(0, 16) - 8
|
|
pixel_y = base_pixel_y + rand(0, 8) - 8
|
|
|
|
/obj/item/stack/ore/ex_act(severity, target)
|
|
if(severity >= EXPLODE_DEVASTATE)
|
|
qdel(src)
|
|
return TRUE
|
|
|
|
return FALSE
|
|
|
|
|
|
/*****************************Coin********************************/
|
|
|
|
// The coin's value is a value of its materials.
|
|
// Yes, the gold standard makes a come-back!
|
|
// This is the only way to make coins that are possible to produce on station actually worth anything.
|
|
/obj/item/coin
|
|
icon = 'icons/obj/economy.dmi'
|
|
name = "coin"
|
|
icon_state = "coin"
|
|
obj_flags = CONDUCTS_ELECTRICITY
|
|
force = 1
|
|
throwforce = 2
|
|
w_class = WEIGHT_CLASS_TINY
|
|
custom_materials = list(/datum/material/iron = COIN_MATERIAL_AMOUNT)
|
|
material_flags = MATERIAL_EFFECTS | MATERIAL_ADD_PREFIX | MATERIAL_COLOR | MATERIAL_AFFECT_STATISTICS
|
|
var/string_attached
|
|
var/list/sideslist = list("heads","tails")
|
|
var/cooldown = 0
|
|
var/value = 0
|
|
var/coinflip
|
|
item_flags = NO_MAT_REDEMPTION //You know, it's kind of a problem that money is worth more extrinsicly than intrinsically in this universe.
|
|
///If you do not want this coin to be valued based on its materials and instead set a custom value set this to TRUE and set value to the desired value.
|
|
var/override_material_worth = FALSE
|
|
/// The name of the heads side of the coin
|
|
var/heads_name = "heads"
|
|
/// If the coin has an action or not
|
|
var/has_action = FALSE
|
|
|
|
/obj/item/coin/Initialize(mapload)
|
|
. = ..()
|
|
coinflip = pick(sideslist)
|
|
icon_state = "coin_[coinflip]"
|
|
pixel_x = base_pixel_x + rand(0, 16) - 8
|
|
pixel_y = base_pixel_y + rand(0, 8) - 8
|
|
|
|
/obj/item/coin/finalize_material_effects(list/materials)
|
|
. = ..()
|
|
if(override_material_worth)
|
|
return
|
|
value = 0
|
|
for(var/datum/material/material as anything in materials)
|
|
value += material.value_per_unit * materials[material][MATERIAL_LIST_OPTIMAL_AMOUNT]
|
|
|
|
/obj/item/coin/get_item_credit_value()
|
|
return value
|
|
|
|
/obj/item/coin/suicide_act(mob/living/user)
|
|
user.visible_message(span_suicide("[user] contemplates suicide with \the [src]!"))
|
|
if (!attack_self(user))
|
|
user.visible_message(span_suicide("[user] couldn't flip \the [src]!"))
|
|
return SHAME
|
|
addtimer(CALLBACK(src, PROC_REF(manual_suicide), user), 1 SECONDS)//10 = time takes for flip animation
|
|
return MANUAL_SUICIDE_NONLETHAL
|
|
|
|
/obj/item/coin/proc/manual_suicide(mob/living/user)
|
|
var/index = sideslist.Find(coinflip)
|
|
if (index == 2)//tails
|
|
user.visible_message(span_suicide("\the [src] lands on [coinflip]! [user] promptly falls over, dead!"))
|
|
user.adjustOxyLoss(200)
|
|
user.death(FALSE)
|
|
user.set_suicide(TRUE)
|
|
user.suicide_log()
|
|
else
|
|
user.visible_message(span_suicide("\the [src] lands on [coinflip]! [user] keeps on living!"))
|
|
|
|
/obj/item/coin/examine(mob/user)
|
|
. = ..()
|
|
. += span_info("It's worth [value] credit\s.")
|
|
|
|
/obj/item/coin/attackby(obj/item/W, mob/user, params)
|
|
if(istype(W, /obj/item/stack/cable_coil))
|
|
var/obj/item/stack/cable_coil/CC = W
|
|
if(string_attached)
|
|
to_chat(user, span_warning("There already is a string attached to this coin!"))
|
|
return
|
|
|
|
if (CC.use(1))
|
|
add_overlay("coin_string_overlay")
|
|
string_attached = 1
|
|
to_chat(user, span_notice("You attach a string to the coin."))
|
|
else
|
|
to_chat(user, span_warning("You need one length of cable to attach a string to the coin!"))
|
|
return
|
|
else
|
|
..()
|
|
|
|
/obj/item/coin/wirecutter_act(mob/living/user, obj/item/I)
|
|
..()
|
|
if(!string_attached)
|
|
return TRUE
|
|
|
|
new /obj/item/stack/cable_coil(drop_location(), 1)
|
|
overlays = list()
|
|
string_attached = null
|
|
to_chat(user, span_notice("You detach the string from the coin."))
|
|
return TRUE
|
|
|
|
/obj/item/coin/attack_self(mob/user)
|
|
if(cooldown < world.time)
|
|
if(string_attached) //does the coin have a wire attached
|
|
to_chat(user, span_warning("The coin won't flip very well with something attached!") )
|
|
return FALSE//do not flip the coin
|
|
cooldown = world.time + 15
|
|
flick("coin_[coinflip]_flip", src)
|
|
coinflip = pick(sideslist)
|
|
icon_state = "coin_[coinflip]"
|
|
playsound(user.loc, 'sound/items/coinflip.ogg', 50, TRUE)
|
|
var/oldloc = loc
|
|
sleep(1.5 SECONDS)
|
|
if(loc == oldloc && user && !user.incapacitated)
|
|
user.visible_message(span_notice("[user] flips [src]. It lands on [coinflip]."), \
|
|
span_notice("You flip [src]. It lands on [coinflip]."), \
|
|
span_hear("You hear the clattering of loose change."))
|
|
if(has_action)
|
|
if(coinflip == heads_name)
|
|
heads_action(user)
|
|
else
|
|
tails_action(user)
|
|
return TRUE//did the coin flip? useful for suicide_act
|
|
|
|
/obj/item/coin/proc/heads_action(mob/user)
|
|
return
|
|
|
|
/obj/item/coin/proc/tails_action(mob/user)
|
|
return
|
|
|
|
/obj/item/coin/gold
|
|
custom_materials = list(/datum/material/gold = COIN_MATERIAL_AMOUNT)
|
|
|
|
/obj/item/coin/silver
|
|
custom_materials = list(/datum/material/silver = COIN_MATERIAL_AMOUNT)
|
|
|
|
/obj/item/coin/diamond
|
|
custom_materials = list(/datum/material/diamond = COIN_MATERIAL_AMOUNT)
|
|
|
|
/obj/item/coin/plasma
|
|
custom_materials = list(/datum/material/plasma = COIN_MATERIAL_AMOUNT)
|
|
|
|
/obj/item/coin/uranium
|
|
custom_materials = list(/datum/material/uranium = COIN_MATERIAL_AMOUNT)
|
|
|
|
/obj/item/coin/titanium
|
|
custom_materials = list(/datum/material/titanium = COIN_MATERIAL_AMOUNT)
|
|
|
|
/obj/item/coin/bananium
|
|
custom_materials = list(/datum/material/bananium = COIN_MATERIAL_AMOUNT)
|
|
|
|
/obj/item/coin/adamantine
|
|
custom_materials = list(/datum/material/adamantine = COIN_MATERIAL_AMOUNT)
|
|
|
|
/obj/item/coin/mythril
|
|
custom_materials = list(/datum/material/mythril = COIN_MATERIAL_AMOUNT)
|
|
|
|
/obj/item/coin/plastic
|
|
custom_materials = list(/datum/material/plastic = COIN_MATERIAL_AMOUNT)
|
|
|
|
/obj/item/coin/runite
|
|
custom_materials = list(/datum/material/runite = COIN_MATERIAL_AMOUNT)
|
|
|
|
/obj/item/coin/twoheaded
|
|
desc = "Hey, this coin's the same on both sides!"
|
|
sideslist = list("heads")
|
|
|
|
/obj/item/coin/antagtoken
|
|
name = "antag token"
|
|
desc = "A novelty coin that helps the heart know what hard evidence cannot prove."
|
|
icon_state = "coin_valid"
|
|
custom_materials = list(/datum/material/plastic = COIN_MATERIAL_AMOUNT)
|
|
sideslist = list("valid", "salad")
|
|
heads_name = "valid"
|
|
material_flags = NONE
|
|
override_material_worth = TRUE
|
|
|
|
/obj/item/coin/iron
|
|
|
|
/obj/item/coin/gold/debug
|
|
custom_materials = list(/datum/material/gold = COIN_MATERIAL_AMOUNT)
|
|
desc = "If you got this somehow, be aware that it will dust you. Almost certainly."
|
|
|
|
/obj/item/coin/gold/debug/attack_self(mob/user)
|
|
if(cooldown < world.time)
|
|
if(string_attached) //does the coin have a wire attached
|
|
to_chat(user, span_warning("The coin won't flip very well with something attached!") )
|
|
return FALSE//do not flip the coin
|
|
cooldown = world.time + 15
|
|
flick("coin_[coinflip]_flip", src)
|
|
coinflip = pick(sideslist)
|
|
icon_state = "coin_[coinflip]"
|
|
playsound(user.loc, 'sound/items/coinflip.ogg', 50, TRUE)
|
|
var/oldloc = loc
|
|
sleep(1.5 SECONDS)
|
|
if(loc == oldloc && user && !user.incapacitated)
|
|
user.visible_message(span_notice("[user] flips [src]. It lands on [coinflip]."), \
|
|
span_notice("You flip [src]. It lands on [coinflip]."), \
|
|
span_hear("You hear the clattering of loose change."))
|
|
SSeconomy.fire()
|
|
to_chat(user,"<span class='bounty'>[SSeconomy.inflation_value()] is the inflation value.</span>")
|
|
return TRUE//did the coin flip? useful for suicide_act
|
|
|
|
|
|
///Coins used in the dutchmen money bag.
|
|
/obj/item/coin/silver/doubloon
|
|
name = "doubloon"
|
|
|
|
/obj/item/coin/gold/doubloon
|
|
name = "doubloon"
|
|
|
|
/obj/item/coin/adamantine/doubloon
|
|
name = "doubloon"
|
|
|
|
/obj/item/coin/eldritch
|
|
name = "eldritch coin"
|
|
desc = "A surprisingly heavy, ornate coin. Its sides seem to depict a different image each time you look."
|
|
icon_state = "coin_heretic"
|
|
custom_materials = list(/datum/material/diamond =HALF_SHEET_MATERIAL_AMOUNT, /datum/material/plasma =HALF_SHEET_MATERIAL_AMOUNT)
|
|
sideslist = list("heretic", "blade")
|
|
heads_name = "heretic"
|
|
has_action = TRUE
|
|
material_flags = NONE
|
|
/// The range at which airlocks are effected.
|
|
var/airlock_range = 5
|
|
|
|
/obj/item/coin/eldritch/heads_action(mob/user)
|
|
var/mob/living/living_user = user
|
|
if(!IS_HERETIC(user))
|
|
living_user.adjustBruteLoss(5)
|
|
return
|
|
for(var/obj/machinery/door/airlock/target_airlock in range(airlock_range, user))
|
|
if(target_airlock.density)
|
|
target_airlock.open()
|
|
continue
|
|
target_airlock.close(force_crush = TRUE)
|
|
|
|
/obj/item/coin/eldritch/tails_action(mob/user)
|
|
var/mob/living/living_user = user
|
|
if(!IS_HERETIC(user))
|
|
living_user.adjustFireLoss(5)
|
|
return
|
|
for(var/obj/machinery/door/airlock/target_airlock in range(airlock_range, user))
|
|
if(target_airlock.locked)
|
|
target_airlock.unlock()
|
|
continue
|
|
target_airlock.lock()
|
|
|
|
/obj/item/coin/eldritch/interact_with_atom(atom/interacting_with, mob/living/user, list/modifiers)
|
|
if(!istype(interacting_with, /obj/machinery/door/airlock))
|
|
return NONE
|
|
if(!IS_HERETIC(user))
|
|
user.adjustBruteLoss(5)
|
|
user.adjustFireLoss(5)
|
|
return ITEM_INTERACT_BLOCKING
|
|
var/obj/machinery/door/airlock/target_airlock = interacting_with
|
|
to_chat(user, span_warning("You insert [src] into the airlock."))
|
|
target_airlock.emag_act(user, src)
|
|
qdel(src)
|
|
return ITEM_INTERACT_SUCCESS
|
|
|
|
#undef GIBTONITE_QUALITY_HIGH
|
|
#undef GIBTONITE_QUALITY_LOW
|
|
#undef GIBTONITE_QUALITY_MEDIUM
|
|
#undef ORESTACK_OVERLAYS_MAX
|