mirror of
https://github.com/Bubberstation/Bubberstation.git
synced 2026-02-03 04:49:26 +00:00
## About The Pull Request Refactors and extends the existing [digitigrade clothing system](https://github.com/tgstation/tgstation/pull/85406) to also support oversuits and shoes (only enabled for sneakers, specific boots, and shaft miner's explorer suit). All digitigrade-specific clothes are generated by GAGS by color sampling the base sprite and applying it to a greyscale template.  More up to date boots:   Credit to MrMelbert for prototype code and Junkgle for new sprites ## Why It's Good For The Game Looks good, doesn't introduce maintainability issues or sprite bloat ## Changelog 🆑 add: digitigrade lizards can wear certain shoes and suits image: added digitigrade shoes & oversuit templates refactor: improved digi clothing generator code /🆑 --------- Co-authored-by: MrMelbert <kmelbert4@gmail.com> Co-authored-by: Roryl-c <5150427+Roryl-c@users.noreply.github.com>
This folder contains the results for screenshot tests. Screenshot tests make sure an icon looks the same as it did before a change to prevent regressions.
You can create one by simply using the test_screenshot proc.
This example test screenshots a red image and keeps it.
/// This is an example for screenshot tests, and a meta-test to make sure they work in the success case.
/// It creates a picture that is red on the left side, green on the other.
/datum/unit_test/screenshot_basic
/datum/unit_test/screenshot_basic/Run()
var/icon/red = icon('icons/blanks/32x32.dmi', "nothing")
red.Blend(COLOR_RED, ICON_OVERLAY)
test_screenshot("red", red)
Unfortunately, screenshot tests are sanest to test through a pull request directly, due to limitations with both DM and GitHub.