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https://github.com/Bubberstation/Bubberstation.git
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41 lines
1.3 KiB
Plaintext
41 lines
1.3 KiB
Plaintext
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/obj/item/device/pipe_painter
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name = "pipe painter"
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icon = 'icons/obj/bureaucracy.dmi'
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icon_state = "labeler1"
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item_state = "flight"
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var/list/modes = list(
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"grey" = rgb(255,255,255),
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"red" = rgb(255,0,0),
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"blue" = rgb(0,0,255),
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"cyan" = rgb(0,256,249),
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"green" = rgb(30,255,0),
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"yellow" = rgb(255,198,0),
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"purple" = rgb(130,43,255)
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)
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var/mode = "grey"
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materials = list(MAT_METAL=5000, MAT_GLASS=2000)
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/obj/item/device/pipe_painter/afterattack(atom/A, mob/user, proximity_flag)
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//Make sure we only paint adjacent items
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if(proximity_flag!= 1)
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return
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if(!istype(A,/obj/machinery/atmospherics/pipe/simple) && !istype(A,/obj/machinery/atmospherics/pipe/manifold) && !istype(A,/obj/machinery/atmospherics/pipe/manifold4w))
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return
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var/obj/machinery/atmospherics/pipe/P = A
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P.color = modes[mode]
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P.pipe_color = modes[mode]
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P.stored.color = modes[mode]
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user.visible_message("<span class='notice'>[user] paints \the [P] [mode].</span>","<span class='notice'>You paint \the [P] [mode].</span>")
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P.update_node_icon() //updates the neighbors
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/obj/item/device/pipe_painter/attack_self(mob/user)
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mode = input("Which colour do you want to use?","Pipe painter") in modes
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/obj/item/device/pipe_painter/examine()
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..()
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usr << "It is set to [mode]."
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