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Bubberstation/code/game/data_huds.dm
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/*
* Data HUDs are now passive in order to reduce lag.
* Add then to a mob using add_data_hud.
* Update them when needed with the appropriate proc. (see below)
*/
//see code/datum/hud.dm for the generic hud datum
/datum/hud/data
/datum/hud/data/medical
hud_icons = list(HEALTH_HUD, STATUS_HUD)
/datum/hud/data/medical/basic
/datum/hud/data/medical/basic/proc/check_sensors(var/mob/living/carbon/human/H)
if(!istype(H)) return 0
var/obj/item/clothing/under/U = H.w_uniform
if(!istype(U)) return 0
if(U.sensor_mode <= 2) return 0
return 1
/datum/hud/data/medical/basic/add_to_single_hud(var/mob/M, var/mob/living/carbon/human/H)
if(check_sensors(H))
..()
/datum/hud/data/medical/basic/proc/update_suit_sensors(var/mob/living/carbon/human/H)
check_sensors(H) ? add_to_hud(H) : remove_from_hud(H)
/datum/hud/data/medical/advanced
/datum/hud/data/security
/datum/hud/data/security/basic
hud_icons = list(ID_HUD)
/datum/hud/data/security/advanced
hud_icons = list(ID_HUD, IMPTRACK_HUD, IMPLOYAL_HUD, IMPCHEM_HUD, WANTED_HUD)
/* MED/SEC HUD HOOKS */
/*
* THESE HOOKS SHOULD BE CALLED BY THE MOB SHOWING THE HUD
*/
/***********************************************
Medical HUD! Basic mode needs suit sensors on.
************************************************/
//HELPERS
//called when a human changes virus
/mob/living/carbon/human/proc/check_virus()
for(var/datum/disease/D in viruses)
if((!(D.visibility_flags & HIDDEN_SCANNER)) && (D.severity != NONTHREAT))
return 1
return 0
//helper for getting the appropriate health status
/proc/RoundHealth(health)
switch(health)
if(100 to INFINITY)
return "health100"
if(70 to 100)
return "health80"
if(50 to 70)
return "health60"
if(30 to 50)
return "health40"
if(18 to 30)
return "health25"
if(5 to 18)
return "health10"
if(1 to 5)
return "health1"
if(-99 to 0)
return "health0"
else
return "health-100"
return "0"
//HOOKS
//called when a human changes suit sensors
/mob/living/carbon/human/proc/update_suit_sensors()
var/datum/hud/data/medical/basic/B = huds[DATA_HUD_MEDICAL_BASIC]
B.update_suit_sensors(src)
//called when a human changes health
/mob/living/carbon/human/proc/med_hud_set_health()
var/image/holder = hud_list[HEALTH_HUD]
if(stat == 2)
holder.icon_state = "hudhealth-100"
else
holder.icon_state = "hud[RoundHealth(health)]"
//called when a human changes stat, virus or XENO_HOST
/mob/living/carbon/human/proc/med_hud_set_status()
var/image/holder = hud_list[STATUS_HUD]
if(stat == 2)
holder.icon_state = "huddead"
else if(status_flags & XENO_HOST)
holder.icon_state = "hudxeno"
else if(check_virus())
holder.icon_state = "hudill"
else
holder.icon_state = "hudhealthy"
/***********************************************
Security HUDs! Basic mode shows only the job.
************************************************/
//HOOKS
/mob/living/carbon/human/proc/sec_hud_set_ID()
var/image/holder = hud_list[ID_HUD]
holder.icon_state = "hudno_id"
if(wear_id)
holder.icon_state = "hud[ckey(wear_id.GetJobName())]"
/mob/living/carbon/human/proc/sec_hud_set_implants()
var/image/holder
for(var/i in list(IMPTRACK_HUD, IMPLOYAL_HUD, IMPCHEM_HUD))
holder = hud_list[i]
holder.icon_state = null
for(var/obj/item/weapon/implant/I in src)
if(I.implanted)
if(istype(I,/obj/item/weapon/implant/tracking))
holder = hud_list[IMPTRACK_HUD]
holder.icon_state = "hud_imp_tracking"
else if(istype(I,/obj/item/weapon/implant/loyalty))
holder = hud_list[IMPLOYAL_HUD]
holder.icon_state = "hud_imp_loyal"
else if(istype(I,/obj/item/weapon/implant/chem))
holder = hud_list[IMPCHEM_HUD]
holder.icon_state = "hud_imp_chem"
/mob/living/carbon/human/proc/sec_hud_set_security_status()
var/image/holder
var/perpname = get_face_name(get_id_name(""))
if(perpname)
var/datum/data/record/R = find_record("name", perpname, data_core.security)
if(R)
holder = hud_list[WANTED_HUD]
switch(R.fields["criminal"])
if("*Arrest*") holder.icon_state = "hudwanted"
if("Incarcerated") holder.icon_state = "hudincarcerated"
if("Parolled") holder.icon_state = "hudparolled"
if("Discharged") holder.icon_state = "huddischarged"
else holder.icon_state = null