Files
Bubberstation/code/game/objects/structures/safe.dm
phil235 0caa59b21a First commit of this big PR
These are the files with just tiny tweaks. Mostly modify an object's attackby so it does "return ..()" instead of "..()".
If there are other things in this commit, the PR's description will explain them.
2016-04-24 20:26:24 +02:00

190 lines
5.6 KiB
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/*
CONTAINS:
SAFES
FLOOR SAFES
*/
//SAFES
/obj/structure/safe
name = "safe"
desc = "A huge chunk of metal with a dial embedded in it. Fine print on the dial reads \"Scarborough Arms - 2 tumbler safe, guaranteed thermite resistant, explosion resistant, and assistant resistant.\""
icon = 'icons/obj/structures.dmi'
icon_state = "safe"
anchored = 1
density = 1
var/open = 0 //is the safe open?
var/tumbler_1_pos //the tumbler position- from 0 to 72
var/tumbler_1_open //the tumbler position to open at- 0 to 72
var/tumbler_2_pos
var/tumbler_2_open
var/dial = 0 //where is the dial pointing?
var/space = 0 //the combined w_class of everything in the safe
var/maxspace = 24 //the maximum combined w_class of stuff in the safe
/obj/structure/safe/New()
tumbler_1_pos = rand(0, 71)
tumbler_1_open = rand(0, 71)
tumbler_2_pos = rand(0, 71)
tumbler_2_open = rand(0, 71)
/obj/structure/safe/initialize()
for(var/obj/item/I in loc)
if(space >= maxspace)
return
if(I.w_class + space <= maxspace)
space += I.w_class
I.loc = src
/obj/structure/safe/proc/check_unlocked(mob/user, canhear)
if(user && canhear)
if(tumbler_1_pos == tumbler_1_open)
user << "<span class='italics'>You hear a [pick("tonk", "krunk", "plunk")] from [src].</span>"
if(tumbler_2_pos == tumbler_2_open)
user << "<span class='italics'>You hear a [pick("tink", "krink", "plink")] from [src].</span>"
if(tumbler_1_pos == tumbler_1_open && tumbler_2_pos == tumbler_2_open)
if(user) visible_message("<i><b>[pick("Spring", "Sprang", "Sproing", "Clunk", "Krunk")]!</b></i>")
return 1
return 0
/obj/structure/safe/proc/decrement(num)
num -= 1
if(num < 0)
num = 71
return num
/obj/structure/safe/proc/increment(num)
num += 1
if(num > 71)
num = 0
return num
/obj/structure/safe/update_icon()
if(open)
icon_state = "[initial(icon_state)]-open"
else
icon_state = initial(icon_state)
/obj/structure/safe/attack_hand(mob/user)
user.set_machine(src)
var/dat = "<center>"
dat += "<a href='?src=\ref[src];open=1'>[open ? "Close" : "Open"] [src]</a> | <a href='?src=\ref[src];decrement=1'>-</a> [dial * 5] <a href='?src=\ref[src];increment=1'>+</a>"
if(open)
dat += "<table>"
for(var/i = contents.len, i>=1, i--)
var/obj/item/P = contents[i]
dat += "<tr><td><a href='?src=\ref[src];retrieve=\ref[P]'>[P.name]</a></td></tr>"
dat += "</table></center>"
user << browse("<html><head><title>[name]</title></head><body>[dat]</body></html>", "window=safe;size=350x300")
/obj/structure/safe/Topic(href, href_list)
if(!ishuman(usr))
return
var/mob/living/carbon/human/user = usr
var/canhear = 0
if(istype(user.l_hand, /obj/item/clothing/tie/stethoscope) || istype(user.r_hand, /obj/item/clothing/tie/stethoscope))
canhear = 1
if(href_list["open"])
if(check_unlocked())
user << "<span class='notice'>You [open ? "close" : "open"] [src].</span>"
open = !open
update_icon()
updateUsrDialog()
return
else
user << "<span class='warning'>You can't [open ? "close" : "open"] [src], the lock is engaged!</span>"
return
if(href_list["decrement"])
dial = decrement(dial)
if(dial == tumbler_1_pos + 1 || dial == tumbler_1_pos - 71)
tumbler_1_pos = decrement(tumbler_1_pos)
if(canhear)
user << "<span class='italics'>You hear a [pick("clack", "scrape", "clank")] from [src].</span>"
if(tumbler_1_pos == tumbler_2_pos + 37 || tumbler_1_pos == tumbler_2_pos - 35)
tumbler_2_pos = decrement(tumbler_2_pos)
if(canhear)
user << "<span class='italics'>You hear a [pick("click", "chink", "clink")] from [src].</span>"
check_unlocked(user, canhear)
updateUsrDialog()
return
if(href_list["increment"])
dial = increment(dial)
if(dial == tumbler_1_pos - 1 || dial == tumbler_1_pos + 71)
tumbler_1_pos = increment(tumbler_1_pos)
if(canhear)
user << "<span class='italics'>You hear a [pick("clack", "scrape", "clank")] from [src].</span>"
if(tumbler_1_pos == tumbler_2_pos - 37 || tumbler_1_pos == tumbler_2_pos + 35)
tumbler_2_pos = increment(tumbler_2_pos)
if(canhear)
user << "<span class='italics'>You hear a [pick("click", "chink", "clink")] from [src].</span>"
check_unlocked(user, canhear)
updateUsrDialog()
return
if(href_list["retrieve"])
user << browse("", "window=safe") // Close the menu
var/obj/item/P = locate(href_list["retrieve"]) in src
if(open)
if(P && in_range(src, user))
user.put_in_hands(P)
updateUsrDialog()
/obj/structure/safe/attackby(obj/item/I, mob/user, params)
if(open)
. = 1 //no afterattack
if(I.w_class + space <= maxspace)
space += I.w_class
if(!user.drop_item())
user << "<span class='warning'>\The [I] is stuck to your hand, you cannot put it in the safe!</span>"
return
I.loc = src
user << "<span class='notice'>You put [I] in [src].</span>"
updateUsrDialog()
return
else
user << "<span class='notice'>[I] won't fit in [src].</span>"
return
else if(istype(I, /obj/item/clothing/tie/stethoscope))
user << "<span class='warning'>Hold [I] in one of your hands while you manipulate the dial!</span>"
else
return ..()
obj/structure/safe/blob_act()
return
obj/structure/safe/ex_act(severity, target)
return
//FLOOR SAFES
/obj/structure/safe/floor
name = "floor safe"
icon_state = "floorsafe"
density = 0
level = 1 //underfloor
layer = 2.5
/obj/structure/safe/floor/initialize()
..()
var/turf/T = loc
hide(T.intact)
/obj/structure/safe/floor/hide(var/intact)
invisibility = intact ? 101 : 0