mirror of
https://github.com/Bubberstation/Bubberstation.git
synced 2025-12-26 09:32:21 +00:00
* This tail refactor turned into an organ refactor. Funny how that works. * Firstly, fixing all the conflicts. * Fixes all our maps (hopefully) * Actually, this should fix pod people hair :) * Almost everything is working, just two major things to fix * Fixed a certain kind of external organ * Cleaning up some more stuff * Turned tail_cat into tail because why the fuck are they separate? * Moved all the tails into tails.dmi because that was just dumb to have like 3 in a different file * Adds relevant_layers to organs to help with rendering * Makes stored_feature_id also check mutant_bodyparts * Fixes the icon_state names of ALL the tails (pain) * Fixes wagging, gotta refactor most mutant bodyparts later on * I Love Added Failures * Fixed some organs that slipped through my searches * This could possibly fix the CI for this? * It doesn't look like it did fix it * This will make it pass, even if it's ugly as sin. * Fixed Felinids having a weird ghost tail * Fixes instances of snouts and tails not being properly colored Co-authored-by: Kapu1178 <75460809+Kapu1178@users.noreply.github.com> Co-authored-by: GoldenAlpharex <jerego1234@hotmail.com>
48 lines
2.1 KiB
Plaintext
48 lines
2.1 KiB
Plaintext
///Unleashes a honkerblast similar to the honkmech weapon, but with more granular control.
|
|
/proc/honkerblast(atom/origin, light_range = 1, medium_range = 0, heavy_range = 0)
|
|
var/origin_turf = get_turf(origin)
|
|
var/list/lightly_honked = list()
|
|
var/list/properly_honked = list()
|
|
var/list/severely_honked = list()
|
|
|
|
playsound(origin_turf, 'sound/items/airhorn.ogg', 100, TRUE)
|
|
|
|
for(var/mob/living/carbon/victim as anything in hearers(max(light_range, medium_range, heavy_range), origin_turf))
|
|
if(!victim.can_hear())
|
|
continue
|
|
var/distance = get_dist(origin_turf, victim.loc)
|
|
if(distance <= heavy_range)
|
|
severely_honked += victim
|
|
else if(distance <= medium_range)
|
|
properly_honked += victim
|
|
else if(distance <= light_range)
|
|
lightly_honked += victim
|
|
|
|
for(var/mob/living/carbon/victim in severely_honked)
|
|
victim.Unconscious(40)
|
|
victim.Stun(100)
|
|
victim.adjust_timed_status_effect(30 SECONDS, /datum/status_effect/speech/stutter)
|
|
victim.set_timed_status_effect(1000 SECONDS, /datum/status_effect/jitter, only_if_higher = TRUE)
|
|
var/obj/item/organ/internal/ears/ears = victim.getorganslot(ORGAN_SLOT_EARS)
|
|
ears?.adjustEarDamage(10, 15)
|
|
to_chat(victim, "<font color='red' size='8'>HONK</font>")
|
|
var/obj/item/clothing/shoes/victim_shoes = victim.get_item_by_slot(ITEM_SLOT_FEET)
|
|
if(!victim_shoes?.can_be_tied)
|
|
continue
|
|
victim_shoes.adjust_laces(SHOES_KNOTTED)
|
|
|
|
for(var/mob/living/carbon/victim in properly_honked)
|
|
victim.Paralyze(20)
|
|
victim.Stun(50)
|
|
victim.set_timed_status_effect(500 SECONDS, /datum/status_effect/jitter, only_if_higher = TRUE)
|
|
var/obj/item/organ/internal/ears/ears = victim.getorganslot(ORGAN_SLOT_EARS)
|
|
ears?.adjustEarDamage(7, 10)
|
|
to_chat(victim, "<font color='red' size='5'>HONK</font>")
|
|
|
|
for(var/mob/living/carbon/victim in lightly_honked)
|
|
victim.Knockdown(20)
|
|
victim.set_timed_status_effect(200 SECONDS, /datum/status_effect/jitter, only_if_higher = TRUE)
|
|
var/obj/item/organ/internal/ears/ears = victim.getorganslot(ORGAN_SLOT_EARS)
|
|
ears?.adjustEarDamage(4, 5)
|
|
to_chat(victim, "<font color='red' size='2'>HONK</font>")
|