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Bubberstation/code/modules/assembly/assembly.dm
SkyratBot 192fe376a4 [MIRROR] Allows more than two assemblies to be connected together [MDB IGNORE] (#12150)
* Allows more than two assemblies to be connected together (#65240)

This PR changes how assemblies and assembly holders work, and allows you to connect more than just a signaler and an igniter together. You could have a signaler, a repeating timer, and an igniter together to constantly produce sparks. Making the assembly holder is the same as before, but now you can add assemblies to it. This also allows signalers to be triggered via right clicking them while holding them in your active hand.

* Allows more than two assemblies to be connected together

Co-authored-by: MacBlaze1 <33578623+MacBlaze1@users.noreply.github.com>
2022-03-17 16:18:18 -07:00

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#define WIRE_RECEIVE (1<<0)
#define WIRE_PULSE (1<<1)
#define WIRE_PULSE_SPECIAL (1<<2)
#define WIRE_RADIO_RECEIVE (1<<3)
#define WIRE_RADIO_PULSE (1<<4)
#define ASSEMBLY_BEEP_VOLUME 5
/obj/item/assembly
name = "assembly"
desc = "A small electronic device that should never exist."
icon = 'icons/obj/assemblies/new_assemblies.dmi'
icon_state = ""
flags_1 = CONDUCT_1
w_class = WEIGHT_CLASS_SMALL
custom_materials = list(/datum/material/iron=100)
throwforce = 2
throw_speed = 3
throw_range = 7
drop_sound = 'sound/items/handling/component_drop.ogg'
pickup_sound = 'sound/items/handling/component_pickup.ogg'
/**
* Set to true if the device has different icons for each position.
* This will prevent things such as visible lasers from facing the incorrect direction when transformed by assembly_holder's update_appearance()
*/
var/is_position_sensitive = FALSE
var/secured = TRUE
var/list/attached_overlays = null
var/obj/item/assembly_holder/holder = null
var/wire_type = WIRE_RECEIVE | WIRE_PULSE
var/attachable = FALSE // can this be attached to wires
var/datum/wires/connected = null
var/next_activate = 0 //When we're next allowed to activate - for spam control
/obj/item/assembly/Destroy()
holder = null
return ..()
/obj/item/assembly/get_part_rating()
return 1
/obj/item/assembly/proc/on_attach()
//Call this when detaching it from a device. handles any special functions that need to be updated ex post facto
/obj/item/assembly/proc/on_detach()
if(!holder)
return FALSE
forceMove(holder.drop_location())
holder = null
return TRUE
//Called when the holder is moved
/obj/item/assembly/proc/holder_movement()
if(!holder)
return FALSE
setDir(holder.dir)
return TRUE
/obj/item/assembly/proc/is_secured(mob/user)
if(!secured)
to_chat(user, span_warning("The [name] is unsecured!"))
return FALSE
return TRUE
///Called when another assembly acts on this one, var/radio will determine where it came from for wire calcs
/obj/item/assembly/proc/pulsed(radio = FALSE)
if(wire_type & WIRE_RECEIVE)
INVOKE_ASYNC(src, .proc/activate)
if(radio && (wire_type & WIRE_RADIO_RECEIVE))
INVOKE_ASYNC(src, .proc/activate)
SEND_SIGNAL(src, COMSIG_ASSEMBLY_PULSED)
return TRUE
///Called when this device attempts to act on another device, var/radio determines if it was sent via radio or direct
/obj/item/assembly/proc/pulse(radio = FALSE)
if(connected && wire_type)
connected.pulse_assembly(src)
return TRUE
if(holder && (wire_type & WIRE_PULSE))
holder.process_activation(src, 1, 0)
if(holder && (wire_type & WIRE_PULSE_SPECIAL))
holder.process_activation(src, 0, 1)
return TRUE
/// What the device does when turned on
/obj/item/assembly/proc/activate()
if(QDELETED(src) || !secured || (next_activate > world.time))
return FALSE
next_activate = world.time + 30
return TRUE
/obj/item/assembly/proc/toggle_secure()
secured = !secured
update_appearance()
return secured
/obj/item/assembly/attackby(obj/item/W, mob/user, params)
if(isassembly(W))
var/obj/item/assembly/A = W
if((!A.secured) && (!secured))
holder = new/obj/item/assembly_holder(get_turf(src))
holder.assemble(src,A,user)
to_chat(user, span_notice("You attach and secure \the [A] to \the [src]!"))
else
to_chat(user, span_warning("Both devices must be in attachable mode to be attached together."))
return
if(istype(W, /obj/item/assembly_holder))
if(!secured)
var/obj/item/assembly_holder/added_to_holder = W
added_to_holder.add_assembly(src, user)
..()
/obj/item/assembly/screwdriver_act(mob/living/user, obj/item/I)
if(..())
return TRUE
if(toggle_secure())
to_chat(user, span_notice("\The [src] is ready!"))
else
to_chat(user, span_notice("\The [src] can now be attached!"))
add_fingerprint(user)
return TRUE
/obj/item/assembly/examine(mob/user)
. = ..()
. += span_notice("\The [src] [secured? "is secured and ready to be used!" : "can be attached to other things."]")
/obj/item/assembly/attack_self(mob/user)
if(!user)
return FALSE
user.set_machine(src)
interact(user)
return TRUE
/obj/item/assembly/interact(mob/user)
return ui_interact(user)
/obj/item/assembly/ui_host(mob/user)
if(holder)
return holder
return src
/obj/item/assembly/ui_state(mob/user)
return GLOB.hands_state