Files
Bubberstation/code/modules/assembly/signaler.dm
SkyratBot 192fe376a4 [MIRROR] Allows more than two assemblies to be connected together [MDB IGNORE] (#12150)
* Allows more than two assemblies to be connected together (#65240)

This PR changes how assemblies and assembly holders work, and allows you to connect more than just a signaler and an igniter together. You could have a signaler, a repeating timer, and an igniter together to constantly produce sparks. Making the assembly holder is the same as before, but now you can add assemblies to it. This also allows signalers to be triggered via right clicking them while holding them in your active hand.

* Allows more than two assemblies to be connected together

Co-authored-by: MacBlaze1 <33578623+MacBlaze1@users.noreply.github.com>
2022-03-17 16:18:18 -07:00

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/obj/item/assembly/signaler
name = "remote signaling device"
desc = "Used to remotely activate devices. Allows for syncing when using a secure signaler on another."
icon_state = "signaller"
inhand_icon_state = "signaler"
lefthand_file = 'icons/mob/inhands/misc/devices_lefthand.dmi'
righthand_file = 'icons/mob/inhands/misc/devices_righthand.dmi'
custom_materials = list(/datum/material/iron=400, /datum/material/glass=120)
wires = WIRE_RECEIVE | WIRE_PULSE | WIRE_RADIO_PULSE | WIRE_RADIO_RECEIVE
attachable = TRUE
drop_sound = 'sound/items/handling/component_drop.ogg'
pickup_sound = 'sound/items/handling/component_pickup.ogg'
var/code = DEFAULT_SIGNALER_CODE
var/frequency = FREQ_SIGNALER
var/datum/radio_frequency/radio_connection
///Holds the mind that commited suicide.
var/datum/mind/suicider
///Holds a reference string to the mob, decides how much of a gamer you are.
var/suicide_mob
var/hearing_range = 1
/// String containing the last piece of logging data relating to when this signaller has received a signal.
var/last_receive_signal_log
/obj/item/assembly/signaler/suicide_act(mob/living/carbon/user)
user.visible_message(span_suicide("[user] eats \the [src]! If it is signaled, [user.p_they()] will die!"))
playsound(src, 'sound/items/eatfood.ogg', 50, TRUE)
moveToNullspace()
suicider = user.mind
suicide_mob = REF(user)
return MANUAL_SUICIDE_NONLETHAL
/obj/item/assembly/signaler/proc/manual_suicide(datum/mind/suicidee)
var/mob/living/user = suicidee.current
if(!istype(user))
return
if(suicide_mob == REF(user))
user.visible_message(span_suicide("[user]'s [src] receives a signal, killing [user.p_them()] instantly!"))
else
user.visible_message(span_suicide("[user]'s [src] receives a signal and [user.p_they()] die[user.p_s()] like a gamer!"))
user.set_suicide(TRUE)
user.adjustOxyLoss(200)//it sends an electrical pulse to their heart, killing them. or something.
user.death(0)
user.suicide_log()
playsound(user, 'sound/machines/triple_beep.ogg', ASSEMBLY_BEEP_VOLUME, TRUE)
qdel(src)
/obj/item/assembly/signaler/Initialize(mapload)
. = ..()
set_frequency(frequency)
/obj/item/assembly/signaler/Destroy()
SSradio.remove_object(src,frequency)
suicider = null
. = ..()
/obj/item/assembly/signaler/activate()
if(!..())//cooldown processing
return FALSE
signal()
return TRUE
/obj/item/assembly/signaler/update_appearance()
. = ..()
holder?.update_appearance()
/obj/item/assembly/signaler/ui_status(mob/user)
if(is_secured(user))
return ..()
return UI_CLOSE
/obj/item/assembly/signaler/ui_interact(mob/user, datum/tgui/ui)
ui = SStgui.try_update_ui(user, src, ui)
if(!ui)
ui = new(user, src, "Signaler", name)
ui.open()
/obj/item/assembly/signaler/ui_data(mob/user)
var/list/data = list()
data["frequency"] = frequency
data["code"] = code
data["minFrequency"] = MIN_FREE_FREQ
data["maxFrequency"] = MAX_FREE_FREQ
return data
/obj/item/assembly/signaler/ui_act(action, params)
. = ..()
if(.)
return
switch(action)
if("signal")
if(TIMER_COOLDOWN_CHECK(src, COOLDOWN_SIGNALLER_SEND))
to_chat(usr, span_warning("[src] is still recharging..."))
return
TIMER_COOLDOWN_START(src, COOLDOWN_SIGNALLER_SEND, 1 SECONDS)
INVOKE_ASYNC(src, .proc/signal)
. = TRUE
if("freq")
var/new_frequency = sanitize_frequency(unformat_frequency(params["freq"]), TRUE)
set_frequency(new_frequency)
. = TRUE
if("code")
code = text2num(params["code"])
code = round(code)
. = TRUE
if("reset")
if(params["reset"] == "freq")
frequency = initial(frequency)
else
code = initial(code)
. = TRUE
update_appearance()
/obj/item/assembly/signaler/attackby(obj/item/W, mob/user, params)
if(issignaler(W))
var/obj/item/assembly/signaler/signaler2 = W
if(secured && signaler2.secured)
code = signaler2.code
set_frequency(signaler2.frequency)
to_chat(user, "You transfer the frequency and code of \the [signaler2.name] to \the [name]")
..()
/obj/item/assembly/signaler/attack_self_secondary(mob/user, modifiers)
. = ..()
if(!can_interact(user))
return
if(!ishuman(user))
return
if(TIMER_COOLDOWN_CHECK(src, COOLDOWN_SIGNALLER_SEND))
balloon_alert(user, "still recharging...")
return
TIMER_COOLDOWN_START(src, COOLDOWN_SIGNALLER_SEND, 1 SECONDS)
INVOKE_ASYNC(src, .proc/signal)
return SECONDARY_ATTACK_CANCEL_ATTACK_CHAIN
/obj/item/assembly/signaler/proc/signal()
if(!radio_connection)
return
var/time = time2text(world.realtime,"hh:mm:ss")
var/turf/T = get_turf(src)
var/logging_data
if(usr)
logging_data = "[time] <B>:</B> [usr.key] used [src] @ location ([T.x],[T.y],[T.z]) <B>:</B> [format_frequency(frequency)]/[code]"
GLOB.lastsignalers.Add(logging_data)
var/datum/signal/signal = new(list("code" = code), logging_data = logging_data)
radio_connection.post_signal(src, signal)
/obj/item/assembly/signaler/receive_signal(datum/signal/signal)
. = FALSE
if(!signal)
return
if(signal.data["code"] != code)
return
if(!(src.wires & WIRE_RADIO_RECEIVE))
return
if(suicider)
manual_suicide(suicider)
return
// If the holder is a TTV, we want to store the last received signal to incorporate it into TTV logging, else wipe it.
last_receive_signal_log = istype(holder, /obj/item/transfer_valve) ? signal.logging_data : null
pulse(TRUE)
audible_message("<span class='infoplain'>[icon2html(src, hearers(src))] *beep* *beep* *beep*</span>", null, hearing_range)
for(var/mob/hearing_mob in get_hearers_in_view(hearing_range, src))
hearing_mob.playsound_local(get_turf(src), 'sound/machines/triple_beep.ogg', ASSEMBLY_BEEP_VOLUME, TRUE)
return TRUE
/obj/item/assembly/signaler/proc/set_frequency(new_frequency)
SSradio.remove_object(src, frequency)
frequency = new_frequency
radio_connection = SSradio.add_object(src, frequency, RADIO_SIGNALER)
return
// Embedded signaller used in grenade construction.
// It's necessary because the signaler doens't have an off state.
// Generated during grenade construction. -Sayu
/obj/item/assembly/signaler/receiver
var/on = FALSE
/obj/item/assembly/signaler/receiver/proc/toggle_safety()
on = !on
/obj/item/assembly/signaler/receiver/activate()
toggle_safety()
return TRUE
/obj/item/assembly/signaler/receiver/examine(mob/user)
. = ..()
. += span_notice("The radio receiver is [on?"on":"off"].")
/obj/item/assembly/signaler/receiver/receive_signal(datum/signal/signal)
if(!on)
return
return ..(signal)
/obj/item/assembly/signaler/anomaly/attack_self()
return
/obj/item/assembly/signaler/crystal_anomaly/attack_self()
return
/obj/item/assembly/signaler/cyborg
/obj/item/assembly/signaler/cyborg/attackby(obj/item/W, mob/user, params)
return
/obj/item/assembly/signaler/cyborg/screwdriver_act(mob/living/user, obj/item/I)
return
/obj/item/assembly/signaler/internal
name = "internal remote signaling device"
/obj/item/assembly/signaler/internal/ui_state(mob/user)
return GLOB.inventory_state
/obj/item/assembly/signaler/internal/attackby(obj/item/W, mob/user, params)
return
/obj/item/assembly/signaler/internal/screwdriver_act(mob/living/user, obj/item/I)
return
/obj/item/assembly/signaler/internal/can_interact(mob/user)
if(istype(user, /mob/living/silicon/pai))
return TRUE
. = ..()