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* Piano broken sprite, helper, and hit sound (#68003) * Does the PR * fixes playsound locations * Piano broken sprite, helper, and hit sound Co-authored-by: Coffee <CoffeeDragon16@gmail.com> Co-authored-by: Gandalf <9026500+Gandalf2k15@users.noreply.github.com>
65 lines
2.0 KiB
Plaintext
65 lines
2.0 KiB
Plaintext
/obj/structure/musician
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name = "Not A Piano"
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desc = "Something broke, contact coderbus."
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interaction_flags_atom = INTERACT_ATOM_ATTACK_HAND | INTERACT_ATOM_UI_INTERACT | INTERACT_ATOM_REQUIRES_DEXTERITY
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integrity_failure = 0.25
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var/can_play_unanchored = FALSE
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var/list/allowed_instrument_ids = list("r3grand","r3harpsi","crharpsi","crgrand1","crbright1", "crichugan", "crihamgan","piano")
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var/datum/song/song
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/obj/structure/musician/Initialize(mapload)
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. = ..()
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song = new(src, allowed_instrument_ids)
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allowed_instrument_ids = null
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/obj/structure/musician/Destroy()
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QDEL_NULL(song)
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return ..()
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/obj/structure/musician/proc/should_stop_playing(atom/music_player)
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if(!(anchored || can_play_unanchored) || !ismob(music_player))
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return STOP_PLAYING
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var/mob/user = music_player
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if(!user.canUseTopic(src, FALSE, TRUE, FALSE, FALSE)) //can play with TK and while resting because fun.
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return STOP_PLAYING
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/obj/structure/musician/ui_interact(mob/user)
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. = ..()
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song.ui_interact(user)
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/obj/structure/musician/wrench_act(mob/living/user, obj/item/tool)
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. = ..()
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default_unfasten_wrench(user, tool, time = 4 SECONDS)
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return TOOL_ACT_TOOLTYPE_SUCCESS
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/obj/structure/musician/piano
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name = "space piano"
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desc = "This is a space piano, like a regular piano, but always in tune! Even if the musician isn't."
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icon = 'icons/obj/musician.dmi'
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icon_state = "piano"
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anchored = TRUE
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density = TRUE
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var/broken_icon_state = "pianobroken"
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/obj/structure/musician/piano/play_attack_sound(damage_amount, damage_type = BRUTE, damage_flag = 0)
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switch(damage_type)
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if(BRUTE)
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playsound(src, 'sound/effects/piano_hit.ogg', 100, TRUE)
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if(BURN)
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playsound(src, 'sound/items/welder.ogg', 100, TRUE)
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/obj/structure/musician/piano/atom_break(damage_flag)
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. = ..()
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if(!broken)
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broken = TRUE
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icon_state = broken_icon_state
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/obj/structure/musician/piano/unanchored
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anchored = FALSE
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/obj/structure/musician/piano/minimoog
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name = "space minimoog"
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desc = "This is a minimoog, like a space piano, but more spacey!"
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icon_state = "minimoog"
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broken_icon_state = "minimoogbroken"
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