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* Adds optional automatic ceiling generation for map templates and gives bluespace shelters ceilings (#65582) * Gives bluespace shelters roofs * Adds automatic ceiling generation for templates * baseturf_bottom makes this a lot simpler * Adds optional automatic ceiling generation for map templates and gives bluespace shelters ceilings Co-authored-by: GoblinBackwards <22856555+GoblinBackwards@users.noreply.github.com>
240 lines
7.9 KiB
Plaintext
240 lines
7.9 KiB
Plaintext
/datum/map_template
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var/name = "Default Template Name"
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var/width = 0
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var/height = 0
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var/mappath = null
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var/loaded = 0 // Times loaded this round
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var/datum/parsed_map/cached_map
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var/keep_cached_map = FALSE
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var/station_id = null // used to override the root id when generating
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///Default area associated with the map template
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var/default_area
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///if true, turfs loaded from this template are placed on top of the turfs already there, defaults to TRUE
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var/should_place_on_top = TRUE
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///if true, creates a list of all atoms created by this template loading, defaults to FALSE
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var/returns_created_atoms = FALSE
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///the list of atoms created by this template being loaded, only populated if returns_created_atoms is TRUE
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var/list/created_atoms = list()
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//make sure this list is accounted for/cleared if you request it from ssatoms!
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// vars for automatic ceiling generation
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var/has_ceiling = FALSE
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var/turf/ceiling_turf = /turf/open/floor/plating
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var/list/ceiling_baseturfs = list()
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/datum/map_template/New(path = null, rename = null, cache = FALSE)
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if(path)
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mappath = path
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if(mappath)
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preload_size(mappath, cache)
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if(rename)
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name = rename
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ceiling_baseturfs.Insert(1, /turf/baseturf_bottom)
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/datum/map_template/proc/preload_size(path, cache = FALSE)
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var/datum/parsed_map/parsed = new(file(path))
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var/bounds = parsed?.bounds
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if(bounds)
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width = bounds[MAP_MAXX] // Assumes all templates are rectangular, have a single Z level, and begin at 1,1,1
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height = bounds[MAP_MAXY]
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if(cache)
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cached_map = parsed
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return bounds
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/datum/map_template/proc/initTemplateBounds(list/bounds)
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if (!bounds) //something went wrong
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stack_trace("[name] template failed to initialize correctly!")
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return
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var/list/obj/machinery/atmospherics/atmos_machines = list()
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var/list/obj/structure/cable/cables = list()
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var/list/atom/movable/movables = list()
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var/list/obj/docking_port/stationary/ports = list()
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var/list/area/areas = list()
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var/list/turfs = block(
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locate(
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bounds[MAP_MINX],
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bounds[MAP_MINY],
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bounds[MAP_MINZ]
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),
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locate(
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bounds[MAP_MAXX],
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bounds[MAP_MAXY],
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bounds[MAP_MAXZ]
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)
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)
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for(var/turf/current_turf as anything in turfs)
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var/area/current_turfs_area = current_turf.loc
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areas |= current_turfs_area
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if(!SSatoms.initialized)
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continue
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for(var/movable_in_turf in current_turf)
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movables += movable_in_turf
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if(istype(movable_in_turf, /obj/structure/cable))
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cables += movable_in_turf
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continue
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if(istype(movable_in_turf, /obj/machinery/atmospherics))
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atmos_machines += movable_in_turf
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if(istype(movable_in_turf, /obj/docking_port/stationary))
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ports += movable_in_turf
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// Not sure if there is some importance here to make sure the area is in z
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// first or not. Its defined In Initialize yet its run first in templates
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// BEFORE so... hummm
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SSmapping.reg_in_areas_in_z(areas)
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SSnetworks.assign_areas_root_ids(areas, src)
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if(!SSatoms.initialized)
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return
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SSatoms.InitializeAtoms(areas + turfs + movables, returns_created_atoms ? created_atoms : null)
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for(var/turf/unlit as anything in turfs)
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if(unlit.always_lit)
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continue
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var/area/loc_area = unlit.loc
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if(!loc_area.static_lighting)
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continue
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unlit.lighting_build_overlay()
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// NOTE, now that Initialize and LateInitialize run correctly, do we really
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// need these two below?
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SSmachines.setup_template_powernets(cables)
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SSair.setup_template_machinery(atmos_machines)
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SSshuttle.setup_shuttles(ports)
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//calculate all turfs inside the border
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var/list/template_and_bordering_turfs = block(
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locate(
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max(bounds[MAP_MINX]-1, 1),
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max(bounds[MAP_MINY]-1, 1),
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bounds[MAP_MINZ]
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),
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locate(
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min(bounds[MAP_MAXX]+1, world.maxx),
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min(bounds[MAP_MAXY]+1, world.maxy),
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bounds[MAP_MAXZ]
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)
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)
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for(var/turf/affected_turf as anything in template_and_bordering_turfs)
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affected_turf.air_update_turf(TRUE, TRUE)
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affected_turf.levelupdate()
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/datum/map_template/proc/load_new_z(secret = FALSE)
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var/x = round((world.maxx - width) * 0.5) + 1
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var/y = round((world.maxy - height) * 0.5) + 1
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var/datum/space_level/level = SSmapping.add_new_zlevel(name, secret ? ZTRAITS_AWAY_SECRET : ZTRAITS_AWAY)
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var/datum/parsed_map/parsed = load_map(file(mappath), x, y, level.z_value, no_changeturf=(SSatoms.initialized == INITIALIZATION_INSSATOMS), placeOnTop=should_place_on_top)
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var/list/bounds = parsed.bounds
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if(!bounds)
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return FALSE
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repopulate_sorted_areas()
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//initialize things that are normally initialized after map load
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initTemplateBounds(bounds)
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smooth_zlevel(world.maxz)
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log_game("Z-level [name] loaded at [x],[y],[world.maxz]")
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return level
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/datum/map_template/proc/load(turf/T, centered = FALSE)
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if(centered)
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T = locate(T.x - round(width/2) , T.y - round(height/2) , T.z)
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if(!T)
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return
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if(T.x+width > world.maxx)
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return
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if(T.y+height > world.maxy)
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return
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var/list/border = block(locate(max(T.x-1, 1), max(T.y-1, 1), T.z),
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locate(min(T.x+width+1, world.maxx), min(T.y+height+1, world.maxy), T.z))
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for(var/L in border)
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var/turf/turf_to_disable = L
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SSair.remove_from_active(turf_to_disable) //stop processing turfs along the border to prevent runtimes, we return it in initTemplateBounds()
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turf_to_disable.atmos_adjacent_turfs?.Cut()
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// Accept cached maps, but don't save them automatically - we don't want
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// ruins clogging up memory for the whole round.
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var/datum/parsed_map/parsed = cached_map || new(file(mappath))
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cached_map = keep_cached_map ? parsed : null
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var/list/turf_blacklist = list()
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update_blacklist(T, turf_blacklist)
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parsed.turf_blacklist = turf_blacklist
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if(!parsed.load(T.x, T.y, T.z, cropMap=TRUE, no_changeturf=(SSatoms.initialized == INITIALIZATION_INSSATOMS), placeOnTop=should_place_on_top))
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return
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var/list/bounds = parsed.bounds
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if(!bounds)
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return
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if(!SSmapping.loading_ruins) //Will be done manually during mapping ss init
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repopulate_sorted_areas()
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//initialize things that are normally initialized after map load
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initTemplateBounds(bounds)
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if(has_ceiling)
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var/affected_turfs = get_affected_turfs(T, FALSE)
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generate_ceiling(affected_turfs)
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log_game("[name] loaded at [T.x],[T.y],[T.z]")
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return bounds
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/datum/map_template/proc/generate_ceiling(affected_turfs)
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for (var/turf/turf in affected_turfs)
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var/turf/ceiling = get_step_multiz(turf, UP)
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if (ceiling)
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if (istype(ceiling, /turf/open/openspace) || istype(ceiling, /turf/open/space/openspace))
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ceiling.ChangeTurf(ceiling_turf, ceiling_baseturfs, CHANGETURF_INHERIT_AIR)
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/datum/map_template/proc/post_load()
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return
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/datum/map_template/proc/update_blacklist(turf/T, list/input_blacklist)
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return
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/datum/map_template/proc/get_affected_turfs(turf/T, centered = FALSE)
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var/turf/placement = T
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if(centered)
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var/turf/corner = locate(placement.x - round(width/2), placement.y - round(height/2), placement.z)
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if(corner)
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placement = corner
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return block(placement, locate(placement.x+width-1, placement.y+height-1, placement.z))
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/// Takes in a type path, locates an instance of that type in the cached map, and calculates its offset from the origin of the map, returns this offset in the form list(x, y).
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/datum/map_template/proc/discover_offset(obj/marker)
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var/key
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var/list/models = cached_map.grid_models
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for(key in models)
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if(findtext(models[key], "[marker]")) // Yay compile time checks
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break // This works by assuming there will ever only be one mobile dock in a template at most
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for(var/datum/grid_set/gset as anything in cached_map.gridSets)
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var/ycrd = gset.ycrd
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for(var/line in gset.gridLines)
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var/xcrd = gset.xcrd
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for(var/j in 1 to length(line) step cached_map.key_len)
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if(key == copytext(line, j, j + cached_map.key_len))
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return list(xcrd, ycrd)
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++xcrd
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--ycrd
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//for your ever biggening badminnery kevinz000
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//❤ - Cyberboss
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/proc/load_new_z_level(file, name, secret)
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var/datum/map_template/template = new(file, name, TRUE)
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if(!template.cached_map || template.cached_map.check_for_errors())
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return FALSE
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template.load_new_z(secret)
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return TRUE
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