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* Nerfs field gen repel stun (#64611) Co-authored-by: ATH1909 <42606352+ATH1909@ users.noreply.github.com> * Nerfs field gen repel stun Co-authored-by: Jeremiah <42397676+jlsnow301@users.noreply.github.com> Co-authored-by: ATH1909 <42606352+ATH1909@ users.noreply.github.com>
166 lines
4.9 KiB
Plaintext
166 lines
4.9 KiB
Plaintext
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/obj/machinery/field/containment
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name = "containment field"
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desc = "An energy field."
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icon = 'icons/obj/singularity.dmi' //ICON OVERRIDEN IN SKYRAT AESTHETICS - SEE MODULE
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icon_state = "Contain_F"
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density = FALSE
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move_resist = INFINITY
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resistance_flags = INDESTRUCTIBLE | LAVA_PROOF | FIRE_PROOF | UNACIDABLE | ACID_PROOF
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use_power = NO_POWER_USE
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interaction_flags_atom = NONE
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interaction_flags_machine = NONE
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can_atmos_pass = ATMOS_PASS_NO
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light_range = 4
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layer = ABOVE_OBJ_LAYER
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///First of the generators producing the containment field
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var/obj/machinery/field/generator/field_gen_1 = null
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///Second of the generators producing the containment field
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var/obj/machinery/field/generator/field_gen_2 = null
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/obj/machinery/field/containment/Initialize(mapload)
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. = ..()
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air_update_turf(TRUE, TRUE)
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RegisterSignal(src, COMSIG_ATOM_SINGULARITY_TRY_MOVE, .proc/block_singularity)
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var/static/list/loc_connections = list(
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COMSIG_ATOM_ENTERED = .proc/on_entered,
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)
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AddElement(/datum/element/connect_loc, loc_connections)
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/obj/machinery/field/containment/Destroy()
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if(field_gen_1)
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field_gen_1.fields -= src
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field_gen_1 = null
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if(field_gen_2)
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field_gen_2.fields -= src
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field_gen_2 = null
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can_atmos_pass = ATMOS_PASS_YES
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air_update_turf(TRUE, FALSE)
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return ..()
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//ATTACK HAND IGNORING PARENT RETURN VALUE
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/obj/machinery/field/containment/attack_hand(mob/user, list/modifiers)
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if(get_dist(src, user) > 1)
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return FALSE
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else
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shock(user)
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return TRUE
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/obj/machinery/field/containment/attackby(obj/item/W, mob/user, params)
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shock(user)
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return TRUE
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/obj/machinery/field/containment/play_attack_sound(damage_amount, damage_type = BRUTE, damage_flag = 0)
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switch(damage_type)
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if(BURN)
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playsound(loc, 'sound/effects/empulse.ogg', 75, TRUE)
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if(BRUTE)
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playsound(loc, 'sound/effects/empulse.ogg', 75, TRUE)
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/obj/machinery/field/containment/blob_act(obj/structure/blob/B)
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return FALSE
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/obj/machinery/field/containment/ex_act(severity, target)
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return FALSE
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/obj/machinery/field/containment/attack_animal(mob/living/simple_animal/user, list/modifiers)
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if(!field_gen_1 || !field_gen_2)
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qdel(src)
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return
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if(ismegafauna(user))
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user.visible_message(span_warning("[user] glows fiercely as the containment field flickers out!"))
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field_gen_1.calc_power(INFINITY) //rip that 'containment' field
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user.adjustHealth(-user.obj_damage)
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else
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return ..()
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/obj/machinery/field/containment/proc/on_entered(datum/source, atom/movable/considered_atom)
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SIGNAL_HANDLER
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if(isliving(considered_atom))
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var/mob/living/living_moving_through_field = considered_atom
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if(!living_moving_through_field.incorporeal_move)
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shock(considered_atom)
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if(ismachinery(considered_atom) || isstructure(considered_atom) || ismecha(considered_atom))
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bump_field(considered_atom)
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/obj/machinery/field/containment/proc/set_master(master1,master2)
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if(!master1 || !master2)
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return FALSE
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field_gen_1 = master1
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field_gen_2 = master2
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return TRUE
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/obj/machinery/field/containment/proc/block_singularity()
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SIGNAL_HANDLER
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return SINGULARITY_TRY_MOVE_BLOCK
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/obj/machinery/field/containment/shock(mob/living/user)
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if(!field_gen_1 || !field_gen_2)
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qdel(src)
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return FALSE
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..()
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/obj/machinery/field/containment/Move()
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qdel(src)
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return FALSE
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// Abstract Field Class
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// Used for overriding certain procs
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/obj/machinery/field
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///Used to add a delay between shocks. In some cases this used to crash servers by spawning hundreds of sparks every second.
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var/has_shocked = FALSE
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/obj/machinery/field/Bumped(atom/movable/mover)
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if(has_shocked)
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return
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if(isliving(mover))
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shock(mover)
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return
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if(ismachinery(mover) || isstructure(mover) || ismecha(mover))
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bump_field(mover)
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return
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/obj/machinery/field/CanAllowThrough(atom/movable/mover, border_dir)
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. = ..()
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if(has_shocked || isliving(mover) || ismachinery(mover) || isstructure(mover) || ismecha(mover))
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return FALSE
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/obj/machinery/field/proc/shock(mob/living/user)
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var/shock_damage = min(rand(30,40),rand(30,40))
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if(iscarbon(user))
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user.Paralyze(10 SECONDS)
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user.electrocute_act(shock_damage, src, 1)
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else if(issilicon(user))
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if(prob(20))
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user.Stun(40)
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user.take_overall_damage(0, shock_damage)
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user.visible_message(span_danger("[user.name] is shocked by the [src.name]!"), \
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span_userdanger("Energy pulse detected, system damaged!"), \
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span_hear("You hear an electrical crack."))
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user.updatehealth()
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bump_field(user)
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/obj/machinery/field/proc/clear_shock()
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has_shocked = FALSE
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/obj/machinery/field/proc/bump_field(atom/movable/considered_atom as mob|obj)
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if(has_shocked)
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return FALSE
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has_shocked = TRUE
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do_sparks(5, TRUE, considered_atom.loc)
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var/atom/target = get_edge_target_turf(considered_atom, get_dir(src, get_step_away(considered_atom, src)))
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if(isliving(considered_atom))
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to_chat(considered_atom, span_userdanger("The field repels you with tremendous force!"))
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playsound(src, 'sound/effects/gravhit.ogg', 50, TRUE)
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considered_atom.throw_at(target, 200, 4)
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addtimer(CALLBACK(src, .proc/clear_shock), 5)
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