Files
Bubberstation/code/modules/power/tracker.dm
SkyratBot 17e4f6ad76 [MIRROR] Converts SFX keys into DEFINES [MDB IGNORE] (#11990)
* Converts SFX keys into DEFINES

* fixes and updates

Co-authored-by: Gandalf <9026500+Gandalf2k15@users.noreply.github.com>
Co-authored-by: John Doe <gamingskeleton3@gmail.com>
2022-03-11 16:43:39 -07:00

150 lines
4.4 KiB
Plaintext

#define TRACKER_Y_OFFSET 13
#define TRACKER_EDGE_Y_OFFSET (TRACKER_Y_OFFSET - 2)
//Solar tracker
//Machine that tracks the sun and reports its direction to the solar controllers
//As long as this is working, solar panels on same powernet will track automatically
/obj/machinery/power/tracker
name = "solar tracker"
desc = "A solar directional tracker."
icon = 'icons/obj/solar.dmi'
icon_state = "tracker_base"
density = TRUE
use_power = NO_POWER_USE
max_integrity = 250
integrity_failure = 0.2
var/id = 0
var/obj/machinery/power/solar_control/control
var/obj/effect/overlay/tracker_dish
var/obj/effect/overlay/tracker_dish_edge
var/azimuth_current
/obj/machinery/power/tracker/Initialize(mapload, obj/item/solar_assembly/S)
. = ..()
tracker_dish_edge = add_panel_overlay("tracker_edge", TRACKER_EDGE_Y_OFFSET)
tracker_dish = add_panel_overlay("tracker", TRACKER_Y_OFFSET)
Make(S)
connect_to_network()
RegisterSignal(SSsun, COMSIG_SUN_MOVED, .proc/sun_update)
/obj/machinery/power/tracker/Destroy()
unset_control() //remove from control computer
return ..()
/obj/machinery/power/tracker/proc/add_panel_overlay(icon_state, y_offset)
var/obj/effect/overlay/overlay = new()
overlay.vis_flags = VIS_INHERIT_ID | VIS_INHERIT_ICON
overlay.appearance_flags = TILE_BOUND
overlay.icon_state = icon_state
overlay.layer = FLY_LAYER
overlay.plane = ABOVE_GAME_PLANE
overlay.pixel_y = y_offset
vis_contents += overlay
return overlay
/obj/machinery/power/tracker/proc/set_control(obj/machinery/power/solar_control/SC)
unset_control()
control = SC
SC.connected_tracker = src
//set the control of the tracker to null and removes it from the previous control computer if needed
/obj/machinery/power/tracker/proc/unset_control()
if(control)
if(control.track == SOLAR_TRACK_AUTO)
control.track = SOLAR_TRACK_OFF
control.connected_tracker = null
control = null
/**
* Get the 2.5D transform for the tracker, given an angle
* Arguments:
* * angle - the angle the panel is facing
*/
/obj/machinery/power/tracker/proc/get_tracker_transform(angle)
// 2.5D solar tracker works by using a magic combination of transforms
var/matrix/turner = matrix()
// Rotate towards sun
turner.Turn(angle)
// Make it skinny on the floor plane
turner.Scale(1, 0.5)
return turner
/obj/machinery/power/tracker/proc/visually_turn_part(part, angle)
var/mid_azimuth = (azimuth_current + angle) / 2
// actually flip to other direction?
if(abs(angle - azimuth_current) > 180)
mid_azimuth = (mid_azimuth + 180) % 360
// Split into 2 parts so it doesn't distort on large changes
animate(part,
transform = get_tracker_transform(mid_azimuth),
time = 2.5 SECONDS, easing = CUBIC_EASING|EASE_IN
)
animate(
transform = get_tracker_transform(angle),
time = 2.5 SECONDS, easing = CUBIC_EASING|EASE_OUT
)
///Tell the controller to turn the solar panels
/obj/machinery/power/tracker/proc/sun_update(datum/source, azimuth)
SIGNAL_HANDLER
visually_turn_part(tracker_dish, azimuth)
visually_turn_part(tracker_dish_edge, azimuth)
azimuth_current = azimuth
if(control && control.track == SOLAR_TRACK_AUTO)
control.set_panels(azimuth)
/obj/machinery/power/tracker/proc/Make(obj/item/solar_assembly/S)
if(!S)
S = new /obj/item/solar_assembly(src)
S.glass_type = /obj/item/stack/sheet/glass
S.tracker = 1
S.update_appearance()
S.set_anchored(TRUE)
S.forceMove(src)
/obj/machinery/power/tracker/crowbar_act(mob/user, obj/item/I)
playsound(src.loc, 'sound/machines/click.ogg', 50, TRUE)
user.visible_message(span_notice("[user] begins to take the glass off [src]."), span_notice("You begin to take the glass off [src]..."))
if(I.use_tool(src, user, 50))
playsound(src.loc, 'sound/items/deconstruct.ogg', 50, TRUE)
user.visible_message(span_notice("[user] takes the glass off [src]."), span_notice("You take the glass off [src]."))
deconstruct(TRUE)
return TRUE
/obj/machinery/power/tracker/atom_break(damage_flag)
. = ..()
if(.)
playsound(loc, 'sound/effects/glassbr3.ogg', 100, TRUE)
unset_control()
/obj/machinery/power/tracker/deconstruct(disassembled = TRUE)
if(!(flags_1 & NODECONSTRUCT_1))
if(disassembled)
var/obj/item/solar_assembly/S = locate() in src
if(S)
S.forceMove(loc)
S.give_glass(machine_stat & BROKEN)
else
playsound(src, SFX_SHATTER, 70, TRUE)
new /obj/item/shard(src.loc)
new /obj/item/shard(src.loc)
qdel(src)
// Tracker Electronic
/obj/item/electronics/tracker
name = "tracker electronics"
#undef TRACKER_Y_OFFSET
#undef TRACKER_EDGE_Y_OFFSET