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Bubberstation/code/modules/projectiles/guns/magic.dm
SkyratBot c68fea7cba [MIRROR] Completely removes proc_holders from existence. Refactors all wizard, xeno, spider, and genetics powers to be actions. Also refactors and sorts ton of accompanying code. [MDB IGNORE] (#14666)
* Completely removes `proc_holders` from existence. Refactors all wizard, xeno, spider, and genetics powers to be actions. Also refactors and sorts ton of accompanying code.

* our changes

* yes

* 0

* Update blackmesa.dmm

Co-authored-by: MrMelbert <51863163+MrMelbert@users.noreply.github.com>
Co-authored-by: Gandalf <9026500+Gandalf2k15@users.noreply.github.com>
2022-07-01 20:33:30 +01:00

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/obj/item/gun/magic
name = "staff of nothing"
desc = "This staff is boring to watch because even though it came first you've seen everything it can do in other staves for years."
icon = 'icons/obj/guns/magic.dmi'
icon_state = "staffofnothing"
inhand_icon_state = "staff"
lefthand_file = 'icons/mob/inhands/items_lefthand.dmi' //not really a gun and some toys use these inhands
righthand_file = 'icons/mob/inhands/items_righthand.dmi'
fire_sound = 'sound/weapons/emitter.ogg'
flags_1 = CONDUCT_1
w_class = WEIGHT_CLASS_HUGE
///what kind of magic is this
var/school = SCHOOL_EVOCATION
var/antimagic_flags = MAGIC_RESISTANCE
var/max_charges = 6
var/charges = 0
var/recharge_rate = 8
var/charge_timer = 0
/// Whether this wand/staff recharges on its own over time.
/// (This is not related to the spell "Charge" whatsoever!)
var/can_charge = TRUE
var/ammo_type
var/no_den_usage
clumsy_check = 0
trigger_guard = TRIGGER_GUARD_ALLOW_ALL // Has no trigger at all, uses magic instead
pin = /obj/item/firing_pin/magic
/obj/item/gun/magic/Initialize(mapload)
. = ..()
RegisterSignal(src, COMSIG_ITEM_MAGICALLY_CHARGED, .proc/on_magic_charge)
/obj/item/gun/magic/fire_sounds()
var/frequency_to_use = sin((90/max_charges) * charges)
if(suppressed)
playsound(src, suppressed_sound, suppressed_volume, vary_fire_sound, ignore_walls = FALSE, extrarange = SILENCED_SOUND_EXTRARANGE, falloff_distance = 0, frequency = frequency_to_use)
else
playsound(src, fire_sound, fire_sound_volume, vary_fire_sound, frequency = frequency_to_use)
/**
* Signal proc for [COMSIG_ITEM_MAGICALLY_CHARGED]
*
* Adds uses to wands or staffs.
*/
/obj/item/gun/magic/proc/on_magic_charge(datum/source, datum/action/cooldown/spell/charge/spell, mob/living/caster)
SIGNAL_HANDLER
. = COMPONENT_ITEM_CHARGED
// Non-self charging staves and wands can potentially expire
if(!can_charge && max_charges && prob(80))
max_charges--
if(max_charges <= 0)
max_charges = 0
. |= COMPONENT_ITEM_BURNT_OUT
charges = max_charges
update_appearance(UPDATE_ICON_STATE)
recharge_newshot()
return .
/obj/item/gun/magic/process_fire(atom/target, mob/living/user, message, params, zone_override, bonus_spread)
if(no_den_usage)
var/area/A = get_area(user)
if(istype(A, /area/centcom/wizard_station))
add_fingerprint(user)
to_chat(user, span_warning("You know better than to violate the security of The Den, best wait until you leave to use [src]."))
return
else
no_den_usage = 0
if(!user.can_cast_magic(antimagic_flags))
add_fingerprint(user)
return
. = ..()
/obj/item/gun/magic/can_shoot()
return charges
/obj/item/gun/magic/recharge_newshot()
if (charges && chambered && !chambered.loaded_projectile)
chambered.newshot()
/obj/item/gun/magic/handle_chamber()
if(chambered && !chambered.loaded_projectile) //if BB is null, i.e the shot has been fired...
charges--//... drain a charge
recharge_newshot()
/obj/item/gun/magic/Initialize(mapload)
. = ..()
charges = max_charges
if(ammo_type)
chambered = new ammo_type(src)
if(can_charge)
START_PROCESSING(SSobj, src)
RegisterSignal(src, COMSIG_ITEM_RECHARGED, .proc/instant_recharge)
/obj/item/gun/magic/Destroy()
if(can_charge)
STOP_PROCESSING(SSobj, src)
return ..()
/obj/item/gun/magic/process(delta_time)
if (charges >= max_charges)
charge_timer = 0
return
charge_timer += delta_time
if(charge_timer < recharge_rate)
return 0
charge_timer = 0
charges++
if(charges == 1)
recharge_newshot()
return 1
/obj/item/gun/magic/shoot_with_empty_chamber(mob/living/user as mob|obj)
to_chat(user, span_warning("The [name] whizzles quietly."))
/obj/item/gun/magic/suicide_act(mob/user)
user.visible_message(span_suicide("[user] is twisting [src] above [user.p_their()] head, releasing a magical blast! It looks like [user.p_theyre()] trying to commit suicide!"))
playsound(loc, fire_sound, 50, TRUE, -1)
return (FIRELOSS)
/obj/item/gun/magic/vv_edit_var(var_name, var_value)
. = ..()
switch(var_name)
if(NAMEOF(src, charges))
recharge_newshot()
/obj/item/gun/magic/proc/instant_recharge()
SIGNAL_HANDLER
charges = max_charges
recharge_newshot()
update_appearance()