Files
Bubberstation/code/modules/shuttle/ripple.dm
SkyratBot b2cc74a77e [MIRROR] Fixes layering issues brought by the FoV PR. [MDB IGNORE] (#11411)
* Fixes layering issues brought by the FoV PR.

* Update code/__DEFINES/layers.dm

* Update code/modules/mob/living/living_defines.dm

* Update code/modules/mob/living/simple_animal/hostile/venus_human_trap.dm

Co-authored-by: Ghom <42542238+Ghommie@users.noreply.github.com>
Co-authored-by: Tom <8881105+tf-4@users.noreply.github.com>
2022-02-10 02:51:52 +00:00

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/obj/effect/abstract/ripple
name = "hyperspace ripple"
desc = "Something is coming through hyperspace, you can see the \
visual disturbances. It's probably best not to be on top of these \
when whatever is tunneling comes through."
icon = 'icons/effects/effects.dmi'
icon_state = "medi_holo"
anchored = TRUE
density = FALSE
layer = RIPPLE_LAYER
plane = ABOVE_GAME_PLANE
mouse_opacity = MOUSE_OPACITY_ICON
alpha = 0
/obj/effect/abstract/ripple/Initialize(mapload, time_left)
. = ..()
animate(src, alpha=255, time=time_left)
addtimer(CALLBACK(src, .proc/stop_animation), 8, TIMER_CLIENT_TIME)
/obj/effect/abstract/ripple/proc/stop_animation()
icon_state = "medi_holo_no_anim"