Files
Bubberstation/code/modules/wiremod/shell/shell_items.dm
SkyratBot 0a1f06a2d1 [MIRROR] This tail refactor turned into an organ refactor. Funny how that works. [MDB IGNORE] (#14017)
* This tail refactor turned into an organ refactor. Funny how that works.

* Firstly, fixing all the conflicts.

* Fixes all our maps (hopefully)

* Actually, this should fix pod people hair :)

* Almost everything is working, just two major things to fix

* Fixed a certain kind of external organ

* Cleaning up some more stuff

* Turned tail_cat into tail because why the fuck are they separate?

* Moved all the tails into tails.dmi because that was just dumb to have like 3 in a different file

* Adds relevant_layers to organs to help with rendering

* Makes stored_feature_id also check mutant_bodyparts

* Fixes the icon_state names of ALL the tails (pain)

* Fixes wagging, gotta refactor most mutant bodyparts later on

* I Love Added Failures

* Fixed some organs that slipped through my searches

* This could possibly fix the CI for this?

* It doesn't look like it did fix it

* This will make it pass, even if it's ugly as sin.

* Fixed Felinids having a weird ghost tail

* Fixes instances of snouts and tails not being properly colored

Co-authored-by: Kapu1178 <75460809+Kapu1178@users.noreply.github.com>
Co-authored-by: GoldenAlpharex <jerego1234@hotmail.com>
2022-06-11 23:20:16 -04:00

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/**
* # Shell Item
*
* Printed out by protolathes. Screwdriver to complete the shell.
*/
/obj/item/shell
name = "assembly"
desc = "A shell assembly that can be completed by screwdrivering it."
icon = 'icons/obj/wiremod.dmi'
var/shell_to_spawn
var/screw_delay = 3 SECONDS
/obj/item/shell/screwdriver_act(mob/living/user, obj/item/tool)
user.visible_message(span_notice("[user] begins finishing [src]."), span_notice("You begin finishing [src]."))
tool.play_tool_sound(src)
if(!do_after(user, screw_delay, src))
return
user.visible_message(span_notice("[user] finishes [src]."), span_notice("You finish [src]."))
var/turf/drop_loc = drop_location()
qdel(src)
if(drop_loc)
new shell_to_spawn(drop_loc)
return TRUE
/obj/item/shell/bot
name = "bot assembly"
icon_state = "setup_medium_box-open"
shell_to_spawn = /obj/structure/bot
/obj/item/shell/money_bot
name = "money bot assembly"
icon_state = "setup_large-open"
shell_to_spawn = /obj/structure/money_bot
/obj/item/shell/drone
name = "drone assembly"
icon_state = "setup_medium_med-open"
shell_to_spawn = /mob/living/circuit_drone
/obj/item/shell/server
name = "server assembly"
icon_state = "setup_stationary-open"
shell_to_spawn = /obj/structure/server
screw_delay = 10 SECONDS
/obj/item/shell/airlock
name = "circuit airlock assembly"
icon = 'icons/obj/doors/airlocks/station/public.dmi'
icon_state = "construction"
shell_to_spawn = /obj/machinery/door/airlock/shell
screw_delay = 10 SECONDS
/obj/item/shell/dispenser
name = "circuit dispenser assembly"
icon_state = "setup_drone_arms-open"
shell_to_spawn = /obj/structure/dispenser_bot
/obj/item/shell/bci
name = "brain-computer interface assembly"
icon_state = "bci-open"
shell_to_spawn = /obj/item/organ/internal/cyberimp/bci
/obj/item/shell/scanner_gate
name = "scanner gate assembly"
icon = 'icons/obj/machines/scangate.dmi'
icon_state = "scangate_black_open"
shell_to_spawn = /obj/structure/scanner_gate_shell