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* Componentizes loomability (#74552) ## About The Pull Request As shrimple as the title might imply, the ability for an item to be processed in a loom is now a component. Behavior on looming cotton, durathread, and wool, should all be the exact same in terms of cost, time, results, etc. ## Why It's Good For The Game If, for any reason, someone might want to extend the behavior of "this thing can be loomed" to other items, it can be done. ## Changelog 🆑 code: The ability for objects to be loomed is now a component, with all of the looming behavior moved off of the structure and into said component. The actual behavior for looming cotton (clicking on a loom with cotton) is completely unchanged. /🆑 --------- Co-authored-by: Zephyr <12817816+ZephyrTFA@ users.noreply.github.com> * Componentizes loomability --------- Co-authored-by: Paxilmaniac <82386923+Paxilmaniac@users.noreply.github.com> Co-authored-by: Zephyr <12817816+ZephyrTFA@ users.noreply.github.com>