mirror of
https://github.com/Bubberstation/Bubberstation.git
synced 2026-01-26 09:03:37 +00:00
More text inputs converted to tgui, TGUI text and number input now more sanely handles ENTER key being pressed, you can now press anywhere in the window to enter the input. TGUI text input now considers placeholder text for the default valid state. IE, if there is default text you can press enter immediately without having to rewrite it just to recheck validity. Fixes: useSharedState => useLocalState. not only was sharedstate not needed but it opened up the ui to vulnerabilities
244 lines
7.9 KiB
Plaintext
244 lines
7.9 KiB
Plaintext
#define AREA_ERRNONE 0
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#define AREA_STATION 1
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#define AREA_SPACE 2
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#define AREA_SPECIAL 3
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/obj/item/areaeditor
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name = "area modification item"
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icon = 'icons/obj/items_and_weapons.dmi'
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icon_state = "blueprints"
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attack_verb_continuous = list("attacks", "baps", "hits")
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attack_verb_simple = list("attack", "bap", "hit")
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var/fluffnotice = "Nobody's gonna read this stuff!"
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var/in_use = FALSE
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/obj/item/areaeditor/attack_self(mob/user)
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add_fingerprint(user)
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. = "<BODY><HTML><head><title>[src]</title></head> \
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<h2>[station_name()] [src.name]</h2> \
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<small>[fluffnotice]</small><hr>"
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switch(get_area_type())
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if(AREA_SPACE)
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. += "<p>According to the [src.name], you are now in an unclaimed territory.</p>"
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if(AREA_SPECIAL)
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. += "<p>This place is not noted on the [src.name].</p>"
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. += "<p><a href='?src=[REF(src)];create_area=1'>Create or modify an existing area</a></p>"
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/obj/item/areaeditor/Topic(href, href_list)
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if(..())
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return TRUE
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if(!usr.canUseTopic(src) || usr != loc)
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usr << browse(null, "window=blueprints")
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return TRUE
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if(href_list["create_area"])
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if(in_use)
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return
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var/area/A = get_area(usr)
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if(A.area_flags & NOTELEPORT)
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to_chat(usr, span_warning("You cannot edit restricted areas."))
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return
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in_use = TRUE
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create_area(usr)
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in_use = FALSE
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updateUsrDialog()
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//Station blueprints!!!
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/obj/item/areaeditor/blueprints
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name = "station blueprints"
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desc = "Blueprints of the station. There is a \"Classified\" stamp and several coffee stains on it."
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icon = 'icons/obj/items_and_weapons.dmi'
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icon_state = "blueprints"
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fluffnotice = "Property of Nanotrasen. For heads of staff only. Store in high-secure storage."
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resistance_flags = INDESTRUCTIBLE | LAVA_PROOF | FIRE_PROOF | ACID_PROOF
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var/list/image/showing = list()
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var/client/viewing
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var/legend = FALSE //Viewing the wire legend
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/obj/item/areaeditor/blueprints/Destroy()
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clear_viewer()
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return ..()
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/obj/item/areaeditor/blueprints/attack_self(mob/user)
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. = ..()
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if(!legend)
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var/area/A = get_area(user)
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if(get_area_type() == AREA_STATION)
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. += "<p>According to \the [src], you are now in <b>\"[html_encode(A.name)]\"</b>.</p>"
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. += "<p><a href='?src=[REF(src)];edit_area=1'>Change area name</a></p>"
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. += "<p><a href='?src=[REF(src)];view_legend=1'>View wire colour legend</a></p>"
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if(!viewing)
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. += "<p><a href='?src=[REF(src)];view_blueprints=1'>View structural data</a></p>"
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else
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. += "<p><a href='?src=[REF(src)];refresh=1'>Refresh structural data</a></p>"
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. += "<p><a href='?src=[REF(src)];hide_blueprints=1'>Hide structural data</a></p>"
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else
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if(legend == TRUE)
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. += "<a href='?src=[REF(src)];exit_legend=1'><< Back</a>"
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. += view_wire_devices(user);
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else
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//legend is a wireset
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. += "<a href='?src=[REF(src)];view_legend=1'><< Back</a>"
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. += view_wire_set(user, legend)
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var/datum/browser/popup = new(user, "blueprints", "[src]", 700, 500)
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popup.set_content(.)
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popup.open()
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onclose(user, "blueprints")
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/obj/item/areaeditor/blueprints/Topic(href, href_list)
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if(..())
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return
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if(href_list["edit_area"])
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if(get_area_type()!=AREA_STATION)
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return
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if(in_use)
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return
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in_use = TRUE
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edit_area()
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in_use = FALSE
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if(href_list["exit_legend"])
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legend = FALSE;
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if(href_list["view_legend"])
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legend = TRUE;
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if(href_list["view_wireset"])
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legend = href_list["view_wireset"];
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if(href_list["view_blueprints"])
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set_viewer(usr, span_notice("You flip the blueprints over to view the complex information diagram."))
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if(href_list["hide_blueprints"])
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clear_viewer(usr,span_notice("You flip the blueprints over to view the simple information diagram."))
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if(href_list["refresh"])
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clear_viewer(usr)
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set_viewer(usr)
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attack_self(usr) //this is not the proper way, but neither of the old update procs work! it's too ancient and I'm tired shush.
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/obj/item/areaeditor/blueprints/proc/get_images(turf/central_turf, viewsize)
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. = list()
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var/list/dimensions = getviewsize(viewsize)
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var/horizontal_radius = dimensions[1] / 2
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var/vertical_radius = dimensions[2] / 2
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for(var/turf/nearby_turf as anything in RECT_TURFS(horizontal_radius, vertical_radius, central_turf))
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if(nearby_turf.blueprint_data)
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. += nearby_turf.blueprint_data
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/obj/item/areaeditor/blueprints/proc/set_viewer(mob/user, message = "")
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if(user?.client)
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if(viewing)
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clear_viewer()
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viewing = user.client
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showing = get_images(get_turf(viewing.eye || user), viewing.view)
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viewing.images |= showing
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if(message)
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to_chat(user, message)
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/obj/item/areaeditor/blueprints/proc/clear_viewer(mob/user, message = "")
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if(viewing)
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viewing.images -= showing
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viewing = null
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showing.Cut()
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if(message)
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to_chat(user, message)
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/obj/item/areaeditor/blueprints/dropped(mob/user)
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..()
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clear_viewer()
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legend = FALSE
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/obj/item/areaeditor/proc/get_area_type(area/A)
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if (!A)
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A = get_area(usr)
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if(A.outdoors)
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return AREA_SPACE
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var/list/SPECIALS = list(
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/area/shuttle,
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/area/centcom,
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/area/asteroid,
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/area/tdome,
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/area/wizard_station,
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/area/hilbertshotel,
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/area/hilbertshotelstorage
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)
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for (var/type in SPECIALS)
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if ( istype(A,type) )
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return AREA_SPECIAL
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return AREA_STATION
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/obj/item/areaeditor/blueprints/proc/view_wire_devices(mob/user)
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var/message = "<br>You examine the wire legend.<br>"
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for(var/wireset in GLOB.wire_color_directory)
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message += "<br><a href='?src=[REF(src)];view_wireset=[wireset]'>[GLOB.wire_name_directory[wireset]]</a>"
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message += "</p>"
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return message
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/obj/item/areaeditor/blueprints/proc/view_wire_set(mob/user, wireset)
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//for some reason you can't use wireset directly as a derefencer so this is the next best :/
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for(var/device in GLOB.wire_color_directory)
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if("[device]" == wireset) //I know... don't change it...
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var/message = "<p><b>[GLOB.wire_name_directory[device]]:</b>"
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for(var/Col in GLOB.wire_color_directory[device])
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var/wire_name = GLOB.wire_color_directory[device][Col]
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if(!findtext(wire_name, WIRE_DUD_PREFIX)) //don't show duds
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message += "<p><span style='color: [Col]'>[Col]</span>: [wire_name]</p>"
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message += "</p>"
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return message
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return ""
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/obj/item/areaeditor/proc/edit_area()
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var/area/A = get_area(usr)
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var/prevname = "[A.name]"
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var/str = tgui_input_text(usr, "New area name", "Area Creation", max_length = MAX_NAME_LEN)
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if(!str || !length(str) || str==prevname) //cancel
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return
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if(length(str) > 50)
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to_chat(usr, span_warning("The given name is too long. The area's name is unchanged."))
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return
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rename_area(A, str)
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to_chat(usr, span_notice("You rename the '[prevname]' to '[str]'."))
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log_game("[key_name(usr)] has renamed [prevname] to [str]")
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A.update_areasize()
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interact()
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return TRUE
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//Blueprint Subtypes
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/obj/item/areaeditor/blueprints/cyborg
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name = "station schematics"
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desc = "A digital copy of the station blueprints stored in your memory."
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icon = 'icons/obj/items_and_weapons.dmi'
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icon_state = "blueprints"
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fluffnotice = "Intellectual Property of Nanotrasen. For use in engineering cyborgs only. Wipe from memory upon departure from the station."
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/proc/rename_area(a, new_name)
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var/area/A = get_area(a)
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var/prevname = "[A.name]"
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set_area_machinery_title(A, new_name, prevname)
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A.name = new_name
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if(A.firedoors)
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for(var/D in A.firedoors)
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var/obj/machinery/door/firedoor/FD = D
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FD.CalculateAffectingAreas()
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A.update_areasize()
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return TRUE
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/proc/set_area_machinery_title(area/A, title, oldtitle)
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if(!oldtitle) // or replacetext goes to infinite loop
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return
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for(var/obj/machinery/airalarm/M in A)
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M.name = replacetext(M.name,oldtitle,title)
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for(var/obj/machinery/power/apc/M in A)
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M.name = replacetext(M.name,oldtitle,title)
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for(var/obj/machinery/atmospherics/components/unary/vent_scrubber/M in A)
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M.name = replacetext(M.name,oldtitle,title)
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for(var/obj/machinery/atmospherics/components/unary/vent_pump/M in A)
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M.name = replacetext(M.name,oldtitle,title)
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for(var/obj/machinery/door/M in A)
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M.name = replacetext(M.name,oldtitle,title)
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//TODO: much much more. Unnamed airlocks, cameras, etc.
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