Files
Bubberstation/code/game/objects/items/blueprints.dm
Jeremiah d17a60fb53 TGUI input box conversions 2 (#63395)
More text inputs converted to tgui, TGUI text and number input now more sanely handles ENTER key being pressed, you can now press anywhere in the window to enter the input. TGUI text input now considers placeholder text for the default valid state. IE, if there is default text you can press enter immediately without having to rewrite it just to recheck validity. Fixes: useSharedState => useLocalState. not only was sharedstate not needed but it opened up the ui to vulnerabilities
2021-12-15 14:12:04 -08:00

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#define AREA_ERRNONE 0
#define AREA_STATION 1
#define AREA_SPACE 2
#define AREA_SPECIAL 3
/obj/item/areaeditor
name = "area modification item"
icon = 'icons/obj/items_and_weapons.dmi'
icon_state = "blueprints"
attack_verb_continuous = list("attacks", "baps", "hits")
attack_verb_simple = list("attack", "bap", "hit")
var/fluffnotice = "Nobody's gonna read this stuff!"
var/in_use = FALSE
/obj/item/areaeditor/attack_self(mob/user)
add_fingerprint(user)
. = "<BODY><HTML><head><title>[src]</title></head> \
<h2>[station_name()] [src.name]</h2> \
<small>[fluffnotice]</small><hr>"
switch(get_area_type())
if(AREA_SPACE)
. += "<p>According to the [src.name], you are now in an unclaimed territory.</p>"
if(AREA_SPECIAL)
. += "<p>This place is not noted on the [src.name].</p>"
. += "<p><a href='?src=[REF(src)];create_area=1'>Create or modify an existing area</a></p>"
/obj/item/areaeditor/Topic(href, href_list)
if(..())
return TRUE
if(!usr.canUseTopic(src) || usr != loc)
usr << browse(null, "window=blueprints")
return TRUE
if(href_list["create_area"])
if(in_use)
return
var/area/A = get_area(usr)
if(A.area_flags & NOTELEPORT)
to_chat(usr, span_warning("You cannot edit restricted areas."))
return
in_use = TRUE
create_area(usr)
in_use = FALSE
updateUsrDialog()
//Station blueprints!!!
/obj/item/areaeditor/blueprints
name = "station blueprints"
desc = "Blueprints of the station. There is a \"Classified\" stamp and several coffee stains on it."
icon = 'icons/obj/items_and_weapons.dmi'
icon_state = "blueprints"
fluffnotice = "Property of Nanotrasen. For heads of staff only. Store in high-secure storage."
resistance_flags = INDESTRUCTIBLE | LAVA_PROOF | FIRE_PROOF | ACID_PROOF
var/list/image/showing = list()
var/client/viewing
var/legend = FALSE //Viewing the wire legend
/obj/item/areaeditor/blueprints/Destroy()
clear_viewer()
return ..()
/obj/item/areaeditor/blueprints/attack_self(mob/user)
. = ..()
if(!legend)
var/area/A = get_area(user)
if(get_area_type() == AREA_STATION)
. += "<p>According to \the [src], you are now in <b>\"[html_encode(A.name)]\"</b>.</p>"
. += "<p><a href='?src=[REF(src)];edit_area=1'>Change area name</a></p>"
. += "<p><a href='?src=[REF(src)];view_legend=1'>View wire colour legend</a></p>"
if(!viewing)
. += "<p><a href='?src=[REF(src)];view_blueprints=1'>View structural data</a></p>"
else
. += "<p><a href='?src=[REF(src)];refresh=1'>Refresh structural data</a></p>"
. += "<p><a href='?src=[REF(src)];hide_blueprints=1'>Hide structural data</a></p>"
else
if(legend == TRUE)
. += "<a href='?src=[REF(src)];exit_legend=1'><< Back</a>"
. += view_wire_devices(user);
else
//legend is a wireset
. += "<a href='?src=[REF(src)];view_legend=1'><< Back</a>"
. += view_wire_set(user, legend)
var/datum/browser/popup = new(user, "blueprints", "[src]", 700, 500)
popup.set_content(.)
popup.open()
onclose(user, "blueprints")
/obj/item/areaeditor/blueprints/Topic(href, href_list)
if(..())
return
if(href_list["edit_area"])
if(get_area_type()!=AREA_STATION)
return
if(in_use)
return
in_use = TRUE
edit_area()
in_use = FALSE
if(href_list["exit_legend"])
legend = FALSE;
if(href_list["view_legend"])
legend = TRUE;
if(href_list["view_wireset"])
legend = href_list["view_wireset"];
if(href_list["view_blueprints"])
set_viewer(usr, span_notice("You flip the blueprints over to view the complex information diagram."))
if(href_list["hide_blueprints"])
clear_viewer(usr,span_notice("You flip the blueprints over to view the simple information diagram."))
if(href_list["refresh"])
clear_viewer(usr)
set_viewer(usr)
attack_self(usr) //this is not the proper way, but neither of the old update procs work! it's too ancient and I'm tired shush.
/obj/item/areaeditor/blueprints/proc/get_images(turf/central_turf, viewsize)
. = list()
var/list/dimensions = getviewsize(viewsize)
var/horizontal_radius = dimensions[1] / 2
var/vertical_radius = dimensions[2] / 2
for(var/turf/nearby_turf as anything in RECT_TURFS(horizontal_radius, vertical_radius, central_turf))
if(nearby_turf.blueprint_data)
. += nearby_turf.blueprint_data
/obj/item/areaeditor/blueprints/proc/set_viewer(mob/user, message = "")
if(user?.client)
if(viewing)
clear_viewer()
viewing = user.client
showing = get_images(get_turf(viewing.eye || user), viewing.view)
viewing.images |= showing
if(message)
to_chat(user, message)
/obj/item/areaeditor/blueprints/proc/clear_viewer(mob/user, message = "")
if(viewing)
viewing.images -= showing
viewing = null
showing.Cut()
if(message)
to_chat(user, message)
/obj/item/areaeditor/blueprints/dropped(mob/user)
..()
clear_viewer()
legend = FALSE
/obj/item/areaeditor/proc/get_area_type(area/A)
if (!A)
A = get_area(usr)
if(A.outdoors)
return AREA_SPACE
var/list/SPECIALS = list(
/area/shuttle,
/area/centcom,
/area/asteroid,
/area/tdome,
/area/wizard_station,
/area/hilbertshotel,
/area/hilbertshotelstorage
)
for (var/type in SPECIALS)
if ( istype(A,type) )
return AREA_SPECIAL
return AREA_STATION
/obj/item/areaeditor/blueprints/proc/view_wire_devices(mob/user)
var/message = "<br>You examine the wire legend.<br>"
for(var/wireset in GLOB.wire_color_directory)
message += "<br><a href='?src=[REF(src)];view_wireset=[wireset]'>[GLOB.wire_name_directory[wireset]]</a>"
message += "</p>"
return message
/obj/item/areaeditor/blueprints/proc/view_wire_set(mob/user, wireset)
//for some reason you can't use wireset directly as a derefencer so this is the next best :/
for(var/device in GLOB.wire_color_directory)
if("[device]" == wireset) //I know... don't change it...
var/message = "<p><b>[GLOB.wire_name_directory[device]]:</b>"
for(var/Col in GLOB.wire_color_directory[device])
var/wire_name = GLOB.wire_color_directory[device][Col]
if(!findtext(wire_name, WIRE_DUD_PREFIX)) //don't show duds
message += "<p><span style='color: [Col]'>[Col]</span>: [wire_name]</p>"
message += "</p>"
return message
return ""
/obj/item/areaeditor/proc/edit_area()
var/area/A = get_area(usr)
var/prevname = "[A.name]"
var/str = tgui_input_text(usr, "New area name", "Area Creation", max_length = MAX_NAME_LEN)
if(!str || !length(str) || str==prevname) //cancel
return
if(length(str) > 50)
to_chat(usr, span_warning("The given name is too long. The area's name is unchanged."))
return
rename_area(A, str)
to_chat(usr, span_notice("You rename the '[prevname]' to '[str]'."))
log_game("[key_name(usr)] has renamed [prevname] to [str]")
A.update_areasize()
interact()
return TRUE
//Blueprint Subtypes
/obj/item/areaeditor/blueprints/cyborg
name = "station schematics"
desc = "A digital copy of the station blueprints stored in your memory."
icon = 'icons/obj/items_and_weapons.dmi'
icon_state = "blueprints"
fluffnotice = "Intellectual Property of Nanotrasen. For use in engineering cyborgs only. Wipe from memory upon departure from the station."
/proc/rename_area(a, new_name)
var/area/A = get_area(a)
var/prevname = "[A.name]"
set_area_machinery_title(A, new_name, prevname)
A.name = new_name
if(A.firedoors)
for(var/D in A.firedoors)
var/obj/machinery/door/firedoor/FD = D
FD.CalculateAffectingAreas()
A.update_areasize()
return TRUE
/proc/set_area_machinery_title(area/A, title, oldtitle)
if(!oldtitle) // or replacetext goes to infinite loop
return
for(var/obj/machinery/airalarm/M in A)
M.name = replacetext(M.name,oldtitle,title)
for(var/obj/machinery/power/apc/M in A)
M.name = replacetext(M.name,oldtitle,title)
for(var/obj/machinery/atmospherics/components/unary/vent_scrubber/M in A)
M.name = replacetext(M.name,oldtitle,title)
for(var/obj/machinery/atmospherics/components/unary/vent_pump/M in A)
M.name = replacetext(M.name,oldtitle,title)
for(var/obj/machinery/door/M in A)
M.name = replacetext(M.name,oldtitle,title)
//TODO: much much more. Unnamed airlocks, cameras, etc.