mirror of
https://github.com/Bubberstation/Bubberstation.git
synced 2025-12-30 19:41:56 +00:00
Converts most spans into span procs. Mostly used regex for this and sorted out any compile time errors afterwards so there could be some bugs. Was initially going to do defines, but ninja said to make it into a proc, and if there's any overhead, they can easily be changed to defines. Makes it easier to control the formatting and prevents typos when creating spans as it'll runtime if you misspell instead of silently failing. Reduces the code you need to write when writing spans, as you don't need to close the span as that's automatically handled by the proc. (Note from Lemon: This should be converted to defines once we update the minimum version to 514. Didn't do it now because byond pain and such)
180 lines
6.5 KiB
Plaintext
180 lines
6.5 KiB
Plaintext
//CREATOR'S NOTE: DO NOT FUCKING GIVE THIS TO BOTANY!
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/obj/item/hot_potato
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name = "hot potato"
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desc = "A label on the side of this potato reads \"Product of Donk Co. Service Wing. Activate far away from populated areas. Device will only attach to sapient creatures.\" <span class='boldnotice'>You can attack anyone with it to force it on them instead of yourself!</span>"
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icon = 'icons/obj/hydroponics/harvest.dmi'
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icon_state = "potato"
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item_flags = NOBLUDGEON
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force = 0
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var/icon_off = "potato"
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var/icon_on = "potato_active"
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var/detonation_timerid
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var/activation_time = 0
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var/timer = 600 //deciseconds
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var/show_timer = FALSE
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var/reusable = FALSE //absolute madman
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var/sticky = TRUE
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var/forceful_attachment = TRUE
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var/stimulant = TRUE
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var/detonate_explosion = TRUE
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var/detonate_dev_range = 0
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var/detonate_heavy_range = 0
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var/detonate_light_range = 2
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var/detonate_flash_range = 5
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var/detonate_fire_range = 5
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var/active = FALSE
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var/color_val = FALSE
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var/datum/weakref/current
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/obj/item/hot_potato/Destroy()
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if(active)
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deactivate()
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return ..()
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/obj/item/hot_potato/proc/colorize(mob/target)
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//Clear color from old target
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if(current)
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var/mob/M = current.resolve()
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if(istype(M))
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M.remove_atom_colour(FIXED_COLOUR_PRIORITY)
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//Give to new target
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current = null
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//Swap colors
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color_val = !color_val
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if(istype(target))
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current = WEAKREF(target)
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target.add_atom_colour(color_val? "#ffff00" : "#00ffff", FIXED_COLOUR_PRIORITY)
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/obj/item/hot_potato/proc/detonate()
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var/atom/location = loc
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location.visible_message(span_userdanger("[src] [detonate_explosion? "explodes" : "activates"]!"), span_userdanger("[src] activates! You've ran out of time!"))
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if(detonate_explosion)
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explosion(src, detonate_dev_range, detonate_heavy_range, detonate_light_range, detonate_fire_range, detonate_flash_range)
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deactivate()
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if(!reusable)
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var/mob/M = loc
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if(istype(M))
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M.dropItemToGround(src, TRUE)
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qdel(src)
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/obj/item/hot_potato/attack_self(mob/user)
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if(activate(timer, user))
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user.visible_message(span_boldwarning("[user] squeezes [src], which promptly starts to flash red-hot colors!"), span_boldwarning("You squeeze [src], activating its countdown and attachment mechanism!"),
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span_boldwarning("You hear a mechanical click and a loud beeping!"))
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return
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return ..()
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/obj/item/hot_potato/process()
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if(!isliving(loc))
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return
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var/mob/living/L = loc
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colorize(L)
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if(!stimulant)
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return
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L.SetStun(0)
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L.SetKnockdown(0)
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L.SetSleeping(0)
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L.SetImmobilized(0)
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L.SetParalyzed(0)
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L.SetUnconscious(0)
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L.reagents.add_reagent(/datum/reagent/medicine/muscle_stimulant, clamp(5 - L.reagents.get_reagent_amount(/datum/reagent/medicine/muscle_stimulant), 0, 5)) //If you don't have legs or get bola'd, tough luck!
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/obj/item/hot_potato/examine(mob/user)
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. = ..()
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if(active)
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. += span_warning("[src] is flashing red-hot! You should probably get rid of it!")
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if(show_timer)
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. += span_warning("[src]'s timer looks to be at [DisplayTimeText(activation_time - world.time)]!")
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/obj/item/hot_potato/equipped(mob/user)
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. = ..()
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if(active)
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to_chat(user, span_userdanger("You have a really bad feeling about [src]!"))
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/obj/item/hot_potato/afterattack(atom/target, mob/user, adjacent, params)
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. = ..()
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if(!adjacent || !ismob(target))
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return
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force_onto(target, user)
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/obj/item/hot_potato/proc/force_onto(mob/living/victim, mob/user)
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if(!istype(victim) || user != loc || victim == user)
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return FALSE
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if(!victim.client)
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to_chat(user, span_boldwarning("[src] refuses to attach to a non-sapient creature!"))
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if(victim.stat != CONSCIOUS || !victim.usable_legs)
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to_chat(user, span_boldwarning("[src] refuses to attach to someone incapable of using it!"))
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user.temporarilyRemoveItemFromInventory(src, TRUE)
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. = FALSE
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if(!victim.put_in_hands(src))
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if(forceful_attachment)
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victim.dropItemToGround(victim.get_inactive_held_item())
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if(!victim.put_in_hands(src))
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victim.dropItemToGround(victim.get_active_held_item())
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if(victim.put_in_hands(src))
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. = TRUE
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else
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. = TRUE
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else
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. = TRUE
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if(.)
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log_combat(user, victim, "forced a hot potato with explosive variables ([detonate_explosion]-[detonate_dev_range]/[detonate_heavy_range]/[detonate_light_range]/[detonate_flash_range]/[detonate_fire_range]) onto")
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user.visible_message(span_userdanger("[user] forces [src] onto [victim]!"), span_userdanger("You force [src] onto [victim]!"), span_boldwarning("You hear a mechanical click and a beep."))
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colorize(null)
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else
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log_combat(user, victim, "tried to force a hot potato with explosive variables ([detonate_explosion]-[detonate_dev_range]/[detonate_heavy_range]/[detonate_light_range]/[detonate_flash_range]/[detonate_fire_range]) onto")
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user.visible_message(span_boldwarning("[user] tried to force [src] onto [victim], but it could not attach!"), span_boldwarning("You try to force [src] onto [victim], but it is unable to attach!"), span_boldwarning("You hear a mechanical click and two buzzes."))
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user.put_in_hands(src)
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/obj/item/hot_potato/dropped(mob/user)
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. = ..()
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colorize(null)
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/obj/item/hot_potato/proc/activate(delay, mob/user)
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if(active)
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return
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update_appearance()
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if(sticky)
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ADD_TRAIT(src, TRAIT_NODROP, HOT_POTATO_TRAIT)
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name = "primed [name]"
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activation_time = timer + world.time
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detonation_timerid = addtimer(CALLBACK(src, .proc/detonate), delay, TIMER_STOPPABLE)
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START_PROCESSING(SSfastprocess, src)
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if(user)
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log_bomber(user, "has primed a", src, "for detonation (Timer:[delay],Explosive:[detonate_explosion],Range:[detonate_dev_range]/[detonate_heavy_range]/[detonate_light_range]/[detonate_fire_range])")
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else
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log_bomber(null, null, src, "was primed for detonation (Timer:[delay],Explosive:[detonate_explosion],Range:[detonate_dev_range]/[detonate_heavy_range]/[detonate_light_range]/[detonate_fire_range])")
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active = TRUE
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/obj/item/hot_potato/proc/deactivate()
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update_appearance()
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name = initial(name)
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REMOVE_TRAIT(src, TRAIT_NODROP, HOT_POTATO_TRAIT)
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deltimer(detonation_timerid)
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STOP_PROCESSING(SSfastprocess, src)
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detonation_timerid = null
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colorize(null)
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active = FALSE
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/obj/item/hot_potato/update_icon_state()
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icon_state = active ? icon_on : icon_off
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return ..()
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/obj/item/hot_potato/syndicate
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detonate_light_range = 4
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detonate_fire_range = 5
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/obj/item/hot_potato/harmless
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detonate_explosion = FALSE
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/obj/item/hot_potato/harmless/toy
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desc = "A label on the side of this potato reads \"Product of Donk Co. Toys and Recreation department.\" <span class='boldnotice'>You can attack anyone with it to put it on them instead, if they have a free hand to take it!</span>"
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sticky = FALSE
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reusable = TRUE
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forceful_attachment = FALSE
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stimulant = FALSE
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