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About The Pull Request
Converts more inputs to TGUI. Possibly all user-facing input lists in the game.
Did any surrounding text/number inputs as well
Added null choice support so users can press cancel.
Added some misc TGUI input fixes
Fixed custom vendors while I was there
I refactored a lot of code while just poking around.
Primarily, usage of .len in files where I was already working on lists.
Some code was just awful - look at guardian.dm and its non use of early returns
If there are any disputes, I can revert it just fine, those changes are not integral to the PR.
Why It's Good For The Game
Fixes #63629
Fixes #63307
Fixes custom vendors /again/
Text input is more performant.
Part of a long series of TGUI conversion to make the game more visually appealing
Changelog
cl
refactor: The majority of user facing input lists have been converted to TGUI.
refactor: Tgui text inputs now scale with entered input.
fix: Many inputs now properly accept cancelling out of the menu.
fix: Fixes an edge case where users could not press enter on number inputs.
fix: Custom vendor bluescreen.
fix: You can now press ENTER on text inputs without an entry to cancel.
/cl
76 lines
2.3 KiB
Plaintext
76 lines
2.3 KiB
Plaintext
/obj/item/teleportation_scroll
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name = "scroll of teleportation"
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desc = "A scroll for moving around."
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icon = 'icons/obj/wizard.dmi'
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icon_state = "scroll"
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worn_icon_state = "scroll"
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w_class = WEIGHT_CLASS_SMALL
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inhand_icon_state = "paper"
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throw_speed = 3
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throw_range = 7
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resistance_flags = FLAMMABLE
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/// Number of uses remaining
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var/uses = 4
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/obj/item/teleportation_scroll/apprentice
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name = "lesser scroll of teleportation"
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uses = 1
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/obj/item/teleportation_scroll/examine(mob/user)
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. = ..()
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if(uses > 0)
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. += "It has [uses] use\s remaining."
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/obj/item/teleportation_scroll/attack_self(mob/user)
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if(!uses)
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return
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if(!ishuman(user))
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return
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var/mob/living/carbon/human/human_user = user
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if(human_user.incapacitated())
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return
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if(!human_user.is_holding(src))
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return
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teleportscroll(human_user)
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/**
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* Shows a list of a possible teleport destinations to a user and then teleports him to to his chosen destination
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*
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* Arguments:
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* * user The mob that is being teleported
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*/
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/obj/item/teleportation_scroll/proc/teleportscroll(mob/user)
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if(!length(GLOB.teleportlocs))
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to_chat(user, span_warning("There are no locations available"))
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return
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var/jump_target = tgui_input_list(user, "Area to jump to", "BOOYEA", GLOB.teleportlocs)
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if(isnull(jump_target))
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return
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if(!src || QDELETED(src) || !user || !user.is_holding(src) || user.incapacitated() || !uses)
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return
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var/area/thearea = GLOB.teleportlocs[jump_target]
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var/datum/effect_system/smoke_spread/smoke = new
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smoke.set_up(2, user.loc)
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smoke.attach(user)
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smoke.start()
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var/list/possible_locations = list()
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for(var/turf/target_turf in get_area_turfs(thearea.type))
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if(!target_turf.is_blocked_turf())
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possible_locations += target_turf
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if(!length(possible_locations))
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to_chat(user, span_warning("The spell matrix was unable to locate a suitable teleport destination for an unknown reason."))
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return
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if(do_teleport(user, pick(possible_locations), channel = TELEPORT_CHANNEL_MAGIC, forced = TRUE))
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smoke.start()
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uses--
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if(!uses)
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to_chat(user, span_warning("[src] has run out of uses and crumbles to dust!"))
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qdel(src)
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else
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to_chat(user, span_notice("[src] has [uses] use\s remaining."))
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else
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to_chat(user, span_warning("The spell matrix was disrupted by something near the destination."))
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