mirror of
https://github.com/Bubberstation/Bubberstation.git
synced 2025-12-30 19:41:56 +00:00
Converts most spans into span procs. Mostly used regex for this and sorted out any compile time errors afterwards so there could be some bugs. Was initially going to do defines, but ninja said to make it into a proc, and if there's any overhead, they can easily be changed to defines. Makes it easier to control the formatting and prevents typos when creating spans as it'll runtime if you misspell instead of silently failing. Reduces the code you need to write when writing spans, as you don't need to close the span as that's automatically handled by the proc. (Note from Lemon: This should be converted to defines once we update the minimum version to 514. Didn't do it now because byond pain and such)
117 lines
3.8 KiB
Plaintext
117 lines
3.8 KiB
Plaintext
/* Table Frames
|
|
* Contains:
|
|
* Frames
|
|
* Wooden Frames
|
|
*/
|
|
|
|
|
|
/*
|
|
* Normal Frames
|
|
*/
|
|
|
|
/obj/structure/table_frame
|
|
name = "table frame"
|
|
desc = "Four metal legs with four framing rods for a table. You could easily pass through this."
|
|
icon = 'icons/obj/structures.dmi'
|
|
icon_state = "nu_table_frame"
|
|
density = FALSE
|
|
anchored = FALSE
|
|
layer = PROJECTILE_HIT_THRESHHOLD_LAYER
|
|
max_integrity = 100
|
|
var/framestack = /obj/item/stack/rods
|
|
var/framestackamount = 2
|
|
|
|
|
|
/obj/structure/table_frame/wrench_act(mob/living/user, obj/item/I)
|
|
to_chat(user, span_notice("You start disassembling [src]..."))
|
|
I.play_tool_sound(src)
|
|
if(!I.use_tool(src, user, 3 SECONDS))
|
|
return TRUE
|
|
playsound(loc, 'sound/items/deconstruct.ogg', 50, TRUE)
|
|
deconstruct(TRUE)
|
|
return TRUE
|
|
|
|
|
|
/obj/structure/table_frame/attackby(obj/item/I, mob/user, params)
|
|
if(isstack(I))
|
|
var/obj/item/stack/material = I
|
|
if(material.tableVariant)
|
|
if(material.get_amount() < 1)
|
|
to_chat(user, span_warning("You need one [material.name] sheet to do this!"))
|
|
return
|
|
if(locate(/obj/structure/table) in loc)
|
|
to_chat(user, span_warning("There's already a table built here!"))
|
|
return
|
|
to_chat(user, span_notice("You start adding [material] to [src]..."))
|
|
if(!do_after(user, 2 SECONDS, target = src) || !material.use(1) || (locate(/obj/structure/table) in loc))
|
|
return
|
|
make_new_table(material.tableVariant)
|
|
else if(istype(material, /obj/item/stack/sheet))
|
|
if(material.get_amount() < 1)
|
|
to_chat(user, span_warning("You need one sheet to do this!"))
|
|
return
|
|
if(locate(/obj/structure/table) in loc)
|
|
to_chat(user, span_warning("There's already a table built here!"))
|
|
return
|
|
to_chat(user, span_notice("You start adding [material] to [src]..."))
|
|
if(!do_after(user, 2 SECONDS, target = src) || !material.use(1) || (locate(/obj/structure/table) in loc))
|
|
return
|
|
var/list/material_list = list()
|
|
if(material.material_type)
|
|
material_list[material.material_type] = MINERAL_MATERIAL_AMOUNT
|
|
make_new_table(/obj/structure/table/greyscale, material_list)
|
|
return
|
|
return ..()
|
|
|
|
|
|
/obj/structure/table_frame/proc/make_new_table(table_type, custom_materials, carpet_type) //makes sure the new table made retains what we had as a frame
|
|
var/obj/structure/table/T = new table_type(loc)
|
|
T.frame = type
|
|
T.framestack = framestack
|
|
T.framestackamount = framestackamount
|
|
if (carpet_type)
|
|
T.buildstack = carpet_type
|
|
if(custom_materials)
|
|
T.set_custom_materials(custom_materials)
|
|
qdel(src)
|
|
|
|
/obj/structure/table_frame/deconstruct(disassembled = TRUE)
|
|
new framestack(get_turf(src), framestackamount)
|
|
qdel(src)
|
|
|
|
/obj/structure/table_frame/narsie_act()
|
|
new /obj/structure/table_frame/wood(src.loc)
|
|
qdel(src)
|
|
|
|
/*
|
|
* Wooden Frames
|
|
*/
|
|
|
|
/obj/structure/table_frame/wood
|
|
name = "wooden table frame"
|
|
desc = "Four wooden legs with four framing wooden rods for a wooden table. You could easily pass through this."
|
|
icon_state = "nu_wood_frame"
|
|
framestack = /obj/item/stack/sheet/mineral/wood
|
|
framestackamount = 2
|
|
resistance_flags = FLAMMABLE
|
|
|
|
/obj/structure/table_frame/wood/attackby(obj/item/I, mob/user, params)
|
|
if (istype(I, /obj/item/stack))
|
|
var/obj/item/stack/material = I
|
|
var/toConstruct // stores the table variant
|
|
var/carpet_type // stores the carpet type used for construction in case of poker tables
|
|
if(istype(I, /obj/item/stack/sheet/mineral/wood))
|
|
toConstruct = /obj/structure/table/wood
|
|
else if(istype(I, /obj/item/stack/tile/carpet))
|
|
toConstruct = /obj/structure/table/wood/poker
|
|
carpet_type = I.type
|
|
if (toConstruct)
|
|
if(material.get_amount() < 1)
|
|
to_chat(user, span_warning("You need one [material.name] sheet to do this!"))
|
|
return
|
|
to_chat(user, span_notice("You start adding [material] to [src]..."))
|
|
if(do_after(user, 20, target = src) && material.use(1))
|
|
make_new_table(toConstruct, null, carpet_type)
|
|
else
|
|
return ..()
|