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Fixes issue #2236. Removed some spawn() calls. Removed the chance of fail from the portal effects (the blue portals made with hand teleporters). The portal datums will now return 0 if the teleport failed, and now use a new proc, start(), instead of New() to handle themselves. Standarized teleport.dm from the helper_datums folder. Removed the checks for centcomm z level and away missions z level for teleports. Now you can go there. changed the /red messages from the teleports datum to span classes. The "[something] bounces off of the portal!" were replaced for "The portal rejects [something]". Removed an extra "the" on those messages.