Files
Bubberstation/code/modules/spells
Jacquerel 8040dd3a9d Removes "jaunt_out_time" from ethereal jaunt (#90169)
## About The Pull Request

This PR removes the temporary immobilisation applied to users of Phase
Shift and Ashen Passage upon casting it.
Having to wait 0.6 (or 1.6 for phase shift) seconds before moving is
basically just sort of annoying and doesn't provide any particular
benefit that I can see, as it does not really add any additional time
where anyone can do anything about you jaunting away.
This does not effect the visuals, which still play, or buff the duration
of the spell, as the timer would only start once the immobilisation had
ended.

This also doesn't effect the immobilisation when you _exit_, which still
exists unchanged and _is_ necessary for the animation to look good.

## Why It's Good For The Game

This delay made the spells more annoying to use than necessary and I
personally don't think it added anything visually to have this
synchronised with an animation which will continue to play at the space
you left, _especially_ in the case of Ashen Passage.

## Changelog

🆑
qol: Users of Ashen Passage and Phase Shift will be able to move
instantly upon cast rather than after a delay
/🆑
2025-03-24 16:45:13 +00:00
..