Files
Bubberstation/code/modules/library/book.dm
SkyratBot 64867887dc [MIRROR] Improves some confusing aspects of the Library [MDB IGNORE] (#21893)
* Improves some confusing aspects of the Library (#75781)

## About The Pull Request

The barcode scanner now uses balloon alerts and only has 2 modes: check
in and add to inventory. It used to have 4, 2 of which were useless.

Added a title and author to chuuni granter so it's not broken to the
Curator's console. Moves inventory ui data stuff to ui static data so we
can reference it in checkout, which now uses a dropdown list of all
books in checkout, instead of having you fill out the name of the book
yourself.

Removes sending things to a computer by scanning a book then connecting
it to a computer. Just connect it to a computer first, there's no need
for this copy and paste stuff.

Finally, lets the book bag hold posters, since the Curator prints them
and it would be nice if they can also carry them without filling a bag.

Video was taken before the balloon alert stuff so just ignore that part

https://github.com/tgstation/tgstation/assets/53777086/e78011af-fb23-4553-a92d-f3dcc8bb5601

## Why It's Good For The Game

The library is currently very confusing for new people to figure out, I
thought this might be able to help with that.
The dropdown in the UI now means it's easier to give out books in
inventory, and you can no longer just type whatever the hell you wanted.

## Changelog

🆑
qol: The Curator's barcode scanner has been simplified into 2 modes:
check-in and add to inventory.
qol: The Book bag can now hold posters.
ui: The library console can now lend books out easier with a dropdown
menu to all inventory books.
/🆑

---------

Co-authored-by: MrMelbert <51863163+MrMelbert@ users.noreply.github.com>

* Improves some confusing aspects of the Library

---------

Co-authored-by: John Willard <53777086+JohnFulpWillard@users.noreply.github.com>
Co-authored-by: MrMelbert <51863163+MrMelbert@ users.noreply.github.com>
2023-06-18 14:02:19 +01:00

195 lines
6.9 KiB
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/obj/item/book
name = "book"
desc = "Crack it open, inhale the musk of its pages, and learn something new."
icon = 'icons/obj/library.dmi'
icon_state ="book"
worn_icon_state = "book"
throw_speed = 1
throw_range = 5
w_class = WEIGHT_CLASS_NORMAL //upped to three because books are, y'know, pretty big. (and you could hide them inside eachother recursively forever)
attack_verb_continuous = list("bashes", "whacks", "educates")
attack_verb_simple = list("bash", "whack", "educate")
resistance_flags = FLAMMABLE
drop_sound = 'sound/items/handling/book_drop.ogg'
pickup_sound = 'sound/items/handling/book_pickup.ogg'
/// Maximum icon state number
var/maximum_book_state = 8
/// Game time in 1/10th seconds
var/due_date = 0
/// false - Normal book, true - Should not be treated as normal book, unable to be copied, unable to be modified
var/unique = FALSE
/// whether or not we have been carved out
var/carved = FALSE
/// Specific window size for the book, i.e: "1920x1080", Size x Width
var/window_size = null
/// The initial title, for use in var editing and such
var/starting_title
/// The initial author, for use in var editing and such
var/starting_author
/// The initial bit of content, for use in var editing and such
var/starting_content
/// The packet of information that describes this book
var/datum/book_info/book_data
/obj/item/book/Initialize(mapload)
. = ..()
book_data = new(starting_title, starting_author, starting_content)
AddElement(/datum/element/falling_hazard, damage = 5, wound_bonus = 0, hardhat_safety = TRUE, crushes = FALSE, impact_sound = drop_sound)
/obj/item/book/examine(mob/user)
. = ..()
if(carved)
. += span_notice("[src] has been hollowed out.")
/obj/item/book/ui_static_data(mob/user)
var/list/data = list()
data["author"] = book_data.get_author()
data["title"] = book_data.get_title()
data["content"] = book_data.get_content()
return data
/obj/item/book/ui_interact(mob/living/user, datum/tgui/ui)
if(carved)
balloon_alert(user, "book is carved out!")
return
if(!length(book_data.get_content()))
balloon_alert(user, "book is blank!")
return
if(istype(user) && !isnull(user.mind))
LAZYINITLIST(user.mind.book_titles_read)
var/has_not_read_book = !(starting_title in user.mind.book_titles_read)
if(has_not_read_book)
user.add_mood_event("book_nerd", /datum/mood_event/book_nerd)
user.mind.book_titles_read[starting_title] = TRUE
ui = SStgui.try_update_ui(user, src, ui)
if(!ui)
ui = new(user, src, "MarkdownViewer", name)
ui.open()
/obj/item/book/attack_self(mob/user)
if(user.is_blind())
to_chat(user, span_warning("You are blind and can't read anything!"))
return
if(!user.can_read(src))
return
user.visible_message(span_notice("[user] opens a book titled \"[book_data.title]\" and begins reading intently."))
ui_interact(user)
/obj/item/book/attackby(obj/item/attacking_item, mob/living/user, params)
if(burn_paper_product_attackby_check(attacking_item, user))
return
if(istype(attacking_item, /obj/item/pen))
if(!user.can_perform_action(src) || !user.can_write(attacking_item))
return
if(user.is_blind())
to_chat(user, span_warning("As you are trying to write on the book, you suddenly feel very stupid!"))
return
if(unique)
to_chat(user, span_warning("These pages don't seem to take the ink well! Looks like you can't modify it."))
return
if(carved)
to_chat(user, span_warning("The book has been carved out! There is nothing to be vandalized."))
return
var/choice = tgui_input_list(usr, "What would you like to change?", "Book Alteration", list("Title", "Contents", "Author", "Cancel"))
if(isnull(choice))
return
if(!user.can_perform_action(src) || !user.can_write(attacking_item))
return
switch(choice)
if("Title")
var/newtitle = reject_bad_text(tgui_input_text(user, "Write a new title", "Book Title", max_length = 30))
if(!user.can_perform_action(src) || !user.can_write(attacking_item))
return
if (length_char(newtitle) > 30)
to_chat(user, span_warning("That title won't fit on the cover!"))
return
if(!newtitle)
to_chat(user, span_warning("That title is invalid."))
return
name = newtitle
book_data.set_title(html_decode(newtitle)) //Don't want to double encode here
if("Contents")
var/content = tgui_input_text(user, "Write your book's contents (HTML NOT allowed)", "Book Contents", multiline = TRUE)
if(!user.can_perform_action(src) || !user.can_write(attacking_item))
return
if(!content)
to_chat(user, span_warning("The content is invalid."))
return
book_data.set_content(html_decode(content))
if("Author")
var/author = tgui_input_text(user, "Write the author's name", "Author Name")
if(!user.can_perform_action(src) || !user.can_write(attacking_item))
return
if(!author)
to_chat(user, span_warning("The name is invalid."))
return
book_data.set_author(html_decode(author)) //Setting this encodes, don't want to double up
else if(istype(attacking_item, /obj/item/barcodescanner))
var/obj/item/barcodescanner/scanner = attacking_item
var/obj/machinery/computer/libraryconsole/bookmanagement/computer = scanner.computer_ref?.resolve()
if(!computer)
user.balloon_alert(user, "not connected to computer!")
return
switch(scanner.scan_mode)
if(BARCODE_SCANNER_CHECKIN)
var/list/checkouts = computer.checkouts
for(var/checkout_ref in checkouts)
var/datum/borrowbook/maybe_ours = checkouts[checkout_ref]
if(!book_data.compare(maybe_ours.book_data))
continue
checkouts -= checkout_ref
computer.checkout_update()
user.balloon_alert(user, "book checked in")
return
user.balloon_alert(user, "book not checked out!")
return
if(BARCODE_SCANNER_INVENTORY)
var/datum/book_info/our_copy = book_data.return_copy()
computer.inventory[ref(our_copy)] = our_copy
computer.inventory_update()
user.balloon_alert(user, "book added to inventory")
else if(try_carve(attacking_item, user, params))
return
return ..()
/// Generates a random icon state for the book
/obj/item/book/proc/gen_random_icon_state()
icon_state = "book[rand(1, maximum_book_state)]"
/// Called when user attempts to carve the book with an item
/obj/item/book/proc/try_carve(obj/item/carving_item, mob/living/user, params)
if(carved)
return FALSE
if(!user.combat_mode)
return FALSE
//special check for wirecutter's because they don't have a sharp edge
if((carving_item.sharpness & SHARP_EDGED) || (carving_item.tool_behaviour == TOOL_WIRECUTTER))
balloon_alert(user, "carving out...")
if(!do_after(user, 3 SECONDS, target = src))
balloon_alert(user, "interrupted!")
return FALSE
carve_out(carving_item, user)
return TRUE
return FALSE
/// Called when the book gets carved successfully
/obj/item/book/proc/carve_out(obj/item/carving_item, mob/living/user)
if(user)
balloon_alert(user, "carved out")
playsound(src, 'sound/effects/cloth_rip.ogg', vol = 75, vary = TRUE)
carved = TRUE
create_storage(max_slots = 1)
return TRUE