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Bubberstation/code/defines/procs/priority_announce.dm
T

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/proc/priority_announce(var/text, var/title = "", var/sound = 'sound/AI/attention.ogg', var/type)
if(!text)
return
var/announcement
if(type == "Priority")
announcement += "<h1 class='alert'>Priority Announcement</h1>"
else if(type == "Captain")
announcement += "<h1 class='alert'>Captain Announces</h1>"
news_network.SubmitArticle(text, "Captain's Announcement", "Station Announcements", null)
else
announcement += "<h1 class='alert'>[command_name()] Update</h1>"
if (title && length(title) > 0)
announcement += "<br><h2 class='alert'>[html_encode(title)]</h2>"
if(title == "")
news_network.SubmitArticle(text, "Central Command Update", "Station Announcements", null)
else
news_network.SubmitArticle(title + "<br><br>" + text, "Central Command", "Station Announcements", null)
announcement += "<br><span class='alert'>[html_encode(text)]</span><br>"
announcement += "<br>"
for(var/mob/M in player_list)
if(!istype(M,/mob/new_player))
M << announcement
M << sound(sound)