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Bubberstation/code/modules/unit_tests/map_landmarks.dm
MrMelbert aacc85964a Adds a unit test that all roundstart spawnable jobs have a landmark to spawn at (#74995)
## About The Pull Request


https://github.com/tgstation/tgstation/pull/74985#issuecomment-1523773626

Tests that all jobs that have `spawn_position > 0` at roundstart have a
location to spawn at.

Also changes the failure message for
`get_default_roundstart_spawn_point` to send to `log_mapping` rather
than `log_world`, as it is a map error and log world doesn't really help
anyone. This would've been sufficient for the existing unit test
`log_mapping`, but that unit test expects that the log has an areacoord
supplied, which we can't really do, given we're reporting a _lack_ of
something.

## Why It's Good For The Game

Stops maps from regressing and dumping people on the latejoin shuttle
roundstart.

## Changelog

~~Not necessary unless I find a map which forgot a landmark~~

🆑 Melbert
fix: Tramstation Robotics and RD now spawn in their departments
roundstart
fix: Birdboat detective now spawns in their office
/🆑
2023-05-04 14:03:49 -06:00

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/// Tests that [/datum/job/proc/get_default_roundstart_spawn_point] returns a landmark from all joinable jobs.
/datum/unit_test/job_roundstart_spawnpoints
/datum/unit_test/job_roundstart_spawnpoints/Run()
for(var/datum/job/job as anything in SSjob.joinable_occupations)
if(job.spawn_positions <= 0)
// Zero spawn positions means we don't need to care if they don't have a roundstart landmark
continue
if(job.get_default_roundstart_spawn_point())
continue
TEST_FAIL("Job [job.title] ([job.type]) has no default roundstart spawn landmark.")