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https://github.com/Bubberstation/Bubberstation.git
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## About The Pull Request Lua uses the timer subsystem, which can end up holding the entire timer subsystem if lua is creating a lot of timers. The solution to this is to use an internal scheduler instead so that the load gets placed onto the lua subsystem. ## Why It's Good For The Game Performance improvement when using lua scripts. ## Changelog 🆑 refactor: Auxlua no longer uses the timer subsystem to get stuff done, lua scripts shouldn't slow down timers anymore. /🆑 --------- Co-authored-by: Watermelon914 <3052169-Watermelon914@users.noreply.gitlab.com>
202 lines
7.0 KiB
Plaintext
202 lines
7.0 KiB
Plaintext
#define MAX_LOG_REPEAT_LOOKBACK 5
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GLOBAL_VAR_INIT(IsLuaCall, FALSE)
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GLOBAL_PROTECT(IsLuaCall)
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GLOBAL_DATUM(lua_usr, /mob)
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GLOBAL_PROTECT(lua_usr)
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/datum/lua_state
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var/name
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/// The internal ID of the lua state stored in auxlua's global map
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var/internal_id
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/// A log of every return, yield, and error for each chunk execution and function call
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var/list/log = list()
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/// A list of all the variables in the state's environment
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var/list/globals = list()
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/// A list in which to store datums and lists instantiated in lua, ensuring that they don't get garbage collected
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var/list/references = list()
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/// Ckey of the last user who ran a script on this lua state.
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var/ckey_last_runner = ""
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/// Whether the timer.lua script has been included into this lua context state.
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var/timer_enabled = FALSE
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/// Callbacks that need to be ran on next tick
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var/list/functions_to_execute = list()
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/datum/lua_state/vv_edit_var(var_name, var_value)
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. = ..()
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if(var_name == NAMEOF(src, internal_id))
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return FALSE
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/datum/lua_state/New(_name)
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if(SSlua.initialized != TRUE)
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qdel(src)
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return
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name = _name
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internal_id = __lua_new_state()
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/datum/lua_state/proc/check_if_slept(result)
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if(result["status"] == "sleeping")
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SSlua.sleeps += src
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/datum/lua_state/proc/log_result(result, verbose = TRUE)
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if(!islist(result))
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return
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if(!verbose && result["status"] != "errored" && result["status"] != "bad return" \
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&& !(result["name"] == "input" && (result["status"] == "finished" || length(result["param"]))))
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return
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var/append_to_log = TRUE
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var/index_of_log
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if(log.len)
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for(var/index in log.len to max(log.len - MAX_LOG_REPEAT_LOOKBACK, 1) step -1)
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var/list/entry = log[index]
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if(entry["status"] == result["status"] \
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&& entry["chunk"] == result["chunk"] \
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&& entry["name"] == result["name"] \
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&& ((entry["param"] == result["param"]) || deep_compare_list(entry["param"], result["param"])))
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if(!entry["repeats"])
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entry["repeats"] = 0
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index_of_log = index
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entry["repeats"]++
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append_to_log = FALSE
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break
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if(append_to_log)
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if(islist(result["param"]))
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result["param"] = weakrefify_list(encode_text_and_nulls(result["param"]))
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log += list(result)
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index_of_log = log.len
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INVOKE_ASYNC(src, TYPE_PROC_REF(/datum/lua_state, update_editors))
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return index_of_log
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/datum/lua_state/proc/load_script(script)
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GLOB.IsLuaCall = TRUE
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var/tmp_usr = GLOB.lua_usr
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GLOB.lua_usr = usr
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var/result = __lua_load(internal_id, script)
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GLOB.IsLuaCall = FALSE
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GLOB.lua_usr = tmp_usr
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// Internal errors unrelated to the code being executed are returned as text rather than lists
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if(isnull(result))
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result = list("status" = "errored", "param" = "__lua_load returned null (it may have runtimed - check the runtime logs)", "name" = "input")
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if(istext(result))
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result = list("status" = "errored", "param" = result, "name" = "input")
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result["chunk"] = script
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check_if_slept(result)
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log_lua("[key_name(usr)] executed the following lua code:\n<code>[script]</code>")
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return result
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/datum/lua_state/process(seconds_per_tick)
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if(timer_enabled)
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call_function("__Timer_timer_process", seconds_per_tick)
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for(var/function as anything in functions_to_execute)
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call_function(list("__Timer_callbacks", function))
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functions_to_execute.Cut()
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/datum/lua_state/proc/call_function(function, ...)
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var/call_args = length(args) > 1 ? args.Copy(2) : list()
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if(islist(function))
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var/list/new_function_path = list()
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for(var/path_element in function)
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if(isweakref(path_element))
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var/datum/weakref/weak_ref = path_element
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var/resolved = weak_ref.hard_resolve()
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if(!resolved)
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return list("status" = "errored", "param" = "Weakref in function path ([weak_ref] [text_ref(weak_ref)]) resolved to null.", "name" = jointext(function, "."))
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new_function_path += resolved
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else
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new_function_path += path_element
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function = new_function_path
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var/msg = "[key_name(usr)] called the lua function \"[function]\" with arguments: [english_list(call_args)]"
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log_lua(msg)
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var/tmp_usr = GLOB.lua_usr
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GLOB.lua_usr = usr
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GLOB.IsLuaCall = TRUE
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var/result = __lua_call(internal_id, function, call_args)
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GLOB.IsLuaCall = FALSE
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GLOB.lua_usr = tmp_usr
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if(isnull(result))
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result = list("status" = "errored", "param" = "__lua_call returned null (it may have runtimed - check the runtime logs)", "name" = islist(function) ? jointext(function, ".") : function)
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if(istext(result))
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result = list("status" = "errored", "param" = result, "name" = islist(function) ? jointext(function, ".") : function)
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check_if_slept(result)
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return result
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/datum/lua_state/proc/call_function_return_first(function, ...)
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var/list/result = call_function(arglist(args))
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log_result(result, verbose = FALSE)
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if(length(result))
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if(islist(result["param"]) && length(result["param"]))
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return result["param"][1]
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/datum/lua_state/proc/awaken()
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GLOB.IsLuaCall = TRUE
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var/result = __lua_awaken(internal_id)
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GLOB.IsLuaCall = FALSE
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if(isnull(result))
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result = list("status" = "errored", "param" = "__lua_awaken returned null (it may have runtimed - check the runtime logs)", "name" = "An attempted awaken")
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if(istext(result))
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result = list("status" = "errored", "param" = result, "name" = "An attempted awaken")
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check_if_slept(result)
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return result
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/// Prefer calling SSlua.queue_resume over directly calling this
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/datum/lua_state/proc/resume(index, ...)
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var/call_args = length(args) > 1 ? args.Copy(2) : list()
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var/msg = "[key_name(usr)] resumed a lua coroutine with arguments: [english_list(call_args)]"
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log_lua(msg)
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GLOB.IsLuaCall = TRUE
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var/result = __lua_resume(internal_id, index, call_args)
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GLOB.IsLuaCall = FALSE
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if(isnull(result))
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result = list("status" = "errored", "param" = "__lua_resume returned null (it may have runtimed - check the runtime logs)", "name" = "An attempted resume")
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if(istext(result))
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result = list("status" = "errored", "param" = result, "name" = "An attempted resume")
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check_if_slept(result)
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return result
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/datum/lua_state/proc/get_globals()
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globals = weakrefify_list(encode_text_and_nulls(__lua_get_globals(internal_id)))
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/datum/lua_state/proc/get_tasks()
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return __lua_get_tasks(internal_id)
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/datum/lua_state/proc/kill_task(task_info)
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__lua_kill_task(internal_id, task_info)
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/datum/lua_state/proc/update_editors()
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var/list/editor_list = LAZYACCESS(SSlua.editors, text_ref(src))
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if(editor_list)
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for(var/datum/lua_editor/editor as anything in editor_list)
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SStgui.update_uis(editor)
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/// Called by lua scripts when they add an atom to var/list/references so that it gets cleared up on delete.
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/datum/lua_state/proc/clear_on_delete(datum/to_clear)
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RegisterSignal(to_clear, COMSIG_QDELETING, PROC_REF(on_delete))
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/// Called by lua scripts when an atom they've added should soft delete and this state should stop tracking it.
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/// Needs to unregister all signals.
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/datum/lua_state/proc/let_soft_delete(datum/to_clear)
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UnregisterSignal(to_clear, COMSIG_QDELETING, PROC_REF(on_delete))
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references -= to_clear
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/datum/lua_state/proc/on_delete(datum/to_clear)
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SIGNAL_HANDLER
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references -= to_clear
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#undef MAX_LOG_REPEAT_LOOKBACK
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