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97db4ecca4
## About The Pull Request Adds a silly negative quirk inspired by fallout's bloody mess. Bad luck interactions for - Microwaving - Cigarette coupons - Russian roulette - Vending machines - Ledges - Slipping All of which have a chance to kill you, which, by the way, causes you to **delimb and explode**. This changes the admin smite as well since it's all the omen component. Giving permanent omens will mean the player will gib on death, which is super probable given the insane base damage from bonking your head. Permanent omen smites are basically dooming someone to die of natural causes. <details> <summary>GIFs</summary>  updated: Death no longer fully gibs (carbons)  Panic at seeing bad omen coupons   </details> ## Why It's Good For The Game Adds a bit of physical comedy and difficulty for players that want it. ## Changelog 🆑 add: Hope you saved for a rainy day: Added the 'Cursed' quirk which causes excessive slippage and... other difficulties. /🆑 Co-authored-by: Fikou <23585223+Fikou@users.noreply.github.com> Co-authored-by: LemonInTheDark <58055496+LemonInTheDark@users.noreply.github.com> Co-authored-by: Timberpoes <silent_insomnia_pp@hotmail.co.uk> Co-authored-by: Watermelon914 <37270891+Watermelon914@users.noreply.github.com>
299 lines
10 KiB
Plaintext
299 lines
10 KiB
Plaintext
//wip wip wup
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/obj/structure/mirror
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name = "mirror"
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desc = "Mirror mirror on the wall, who's the most robust of them all?"
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icon = 'icons/obj/watercloset.dmi'
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icon_state = "mirror"
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density = FALSE
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anchored = TRUE
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max_integrity = 200
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integrity_failure = 0.5
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MAPPING_DIRECTIONAL_HELPERS(/obj/structure/mirror, 28)
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/obj/structure/mirror/Initialize(mapload)
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. = ..()
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if(icon_state == "mirror_broke" && !broken)
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atom_break(null, mapload)
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/obj/structure/mirror/attack_hand(mob/user, list/modifiers)
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. = ..()
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if(.)
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return TRUE
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if(broken || !Adjacent(user))
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return TRUE
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if(!ishuman(user))
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return TRUE
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var/mob/living/carbon/human/hairdresser = user
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//handle facial hair (if necessary)
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if(hairdresser.gender != FEMALE)
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var/new_style = tgui_input_list(user, "Select a facial hairstyle", "Grooming", GLOB.facial_hairstyles_list)
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if(isnull(new_style))
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return TRUE
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if(!user.canUseTopic(src, be_close = TRUE, no_dexterity = FALSE, no_tk = TRUE))
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return TRUE //no tele-grooming
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if(HAS_TRAIT(hairdresser, TRAIT_SHAVED))
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to_chat(hairdresser, span_notice("If only growing back facial hair were that easy for you..."))
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hairdresser.facial_hairstyle = new_style
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else
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hairdresser.facial_hairstyle = "Shaved"
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//handle normal hair
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var/new_style = tgui_input_list(user, "Select a hairstyle", "Grooming", GLOB.hairstyles_list)
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if(isnull(new_style))
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return TRUE
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if(!user.canUseTopic(src, be_close = TRUE, no_dexterity = FALSE, no_tk = TRUE))
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return TRUE //no tele-grooming
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if(HAS_TRAIT(hairdresser, TRAIT_BALD))
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to_chat(hairdresser, span_notice("If only growing back hair were that easy for you..."))
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hairdresser.hairstyle = new_style
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hairdresser.update_body_parts()
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/obj/structure/mirror/examine_status(mob/user)
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if(broken)
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return list()// no message spam
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return ..()
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/obj/structure/mirror/attacked_by(obj/item/I, mob/living/user)
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if(broken || !istype(user) || !I.force)
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return ..()
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. = ..()
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if(broken) // breaking a mirror truly gets you bad luck!
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to_chat(user, span_warning("A chill runs down your spine as [src] shatters..."))
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user.AddComponent(/datum/component/omen)
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/obj/structure/mirror/bullet_act(obj/projectile/P)
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if(broken || !isliving(P.firer) || !P.damage)
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return ..()
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. = ..()
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if(broken) // breaking a mirror truly gets you bad luck!
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var/mob/living/unlucky_dude = P.firer
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to_chat(unlucky_dude, span_warning("A chill runs down your spine as [src] shatters..."))
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unlucky_dude.AddComponent(/datum/component/omen)
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/obj/structure/mirror/atom_break(damage_flag, mapload)
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. = ..()
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if(broken || (flags_1 & NODECONSTRUCT_1))
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return
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icon_state = "mirror_broke"
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if(!mapload)
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playsound(src, SFX_SHATTER, 70, TRUE)
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if(desc == initial(desc))
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desc = "Oh no, seven years of bad luck!"
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broken = TRUE
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/obj/structure/mirror/deconstruct(disassembled = TRUE)
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if(!(flags_1 & NODECONSTRUCT_1))
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if(!disassembled)
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new /obj/item/shard( src.loc )
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qdel(src)
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/obj/structure/mirror/welder_act(mob/living/user, obj/item/I)
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..()
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if(user.combat_mode)
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return FALSE
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if(!broken)
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return TRUE
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if(!I.tool_start_check(user, amount=0))
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return TRUE
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to_chat(user, span_notice("You begin repairing [src]..."))
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if(I.use_tool(src, user, 10, volume=50))
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to_chat(user, span_notice("You repair [src]."))
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broken = 0
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icon_state = initial(icon_state)
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desc = initial(desc)
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return TRUE
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/obj/structure/mirror/play_attack_sound(damage_amount, damage_type = BRUTE, damage_flag = 0)
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switch(damage_type)
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if(BRUTE)
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playsound(src, 'sound/effects/hit_on_shattered_glass.ogg', 70, TRUE)
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if(BURN)
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playsound(src, 'sound/effects/hit_on_shattered_glass.ogg', 70, TRUE)
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/obj/structure/mirror/magic
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name = "magic mirror"
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desc = "Turn and face the strange... face."
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icon_state = "magic_mirror"
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///Flags this race must have to be selectable with this type of mirror.
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var/race_flags = MIRROR_MAGIC
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///List of all Races that can be chosen, decided by its Initialize.
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var/list/selectable_races = list()
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/obj/structure/mirror/magic/Initialize(mapload)
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. = ..()
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if(length(selectable_races))
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return
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for(var/datum/species/species_type as anything in subtypesof(/datum/species))
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if(initial(species_type.changesource_flags) & race_flags)
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selectable_races[initial(species_type.name)] = species_type
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selectable_races = sort_list(selectable_races)
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/obj/structure/mirror/magic/attack_hand(mob/user, list/modifiers)
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. = ..()
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if(.)
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return TRUE
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if(!ishuman(user))
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return TRUE
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var/mob/living/carbon/human/amazed_human = user
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var/choice = tgui_input_list(user, "Something to change?", "Magical Grooming", list("name", "race", "gender", "hair", "eyes"))
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if(isnull(choice))
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return TRUE
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if(!user.canUseTopic(src, be_close = TRUE, no_dexterity = FALSE, no_tk = TRUE))
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return TRUE
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switch(choice)
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if("name")
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var/newname = sanitize_name(tgui_input_text(amazed_human, "Who are we again?", "Name change", amazed_human.name, MAX_NAME_LEN), allow_numbers = TRUE) //It's magic so whatever.
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if(!newname)
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return TRUE
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if(!user.canUseTopic(src, be_close = TRUE, no_dexterity = FALSE, no_tk = TRUE))
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return TRUE
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amazed_human.real_name = newname
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amazed_human.name = newname
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if(amazed_human.dna)
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amazed_human.dna.real_name = newname
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if(amazed_human.mind)
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amazed_human.mind.name = newname
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if("race")
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var/racechoice = tgui_input_list(amazed_human, "What are we again?", "Race change", selectable_races)
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if(isnull(racechoice))
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return TRUE
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if(!selectable_races[racechoice])
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return TRUE
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if(!user.canUseTopic(src, be_close = TRUE, no_dexterity = FALSE, no_tk = TRUE))
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return TRUE
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var/datum/species/newrace = selectable_races[racechoice]
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amazed_human.set_species(newrace, icon_update = FALSE)
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if(amazed_human.dna.species.use_skintones)
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var/new_s_tone = tgui_input_list(user, "Choose your skin tone", "Race change", GLOB.skin_tones)
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if(new_s_tone)
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amazed_human.skin_tone = new_s_tone
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amazed_human.dna.update_ui_block(DNA_SKIN_TONE_BLOCK)
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if(MUTCOLORS in amazed_human.dna.species.species_traits)
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var/new_mutantcolor = input(user, "Choose your skin color:", "Race change", amazed_human.dna.features["mcolor"]) as color|null
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if(!user.canUseTopic(src, be_close = TRUE, no_dexterity = FALSE, no_tk = TRUE))
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return TRUE
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if(new_mutantcolor)
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var/temp_hsv = RGBtoHSV(new_mutantcolor)
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if(ReadHSV(temp_hsv)[3] >= ReadHSV("#7F7F7F")[3]) // mutantcolors must be bright
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amazed_human.dna.features["mcolor"] = sanitize_hexcolor(new_mutantcolor)
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amazed_human.dna.update_uf_block(DNA_MUTANT_COLOR_BLOCK)
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else
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to_chat(amazed_human, span_notice("Invalid color. Your color is not bright enough."))
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return TRUE
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amazed_human.update_body(is_creating = TRUE)
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amazed_human.update_mutations_overlay() // no hulk lizard
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if("gender")
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if(!(amazed_human.gender in list("male", "female"))) //blame the patriarchy
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return TRUE
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if(amazed_human.gender == "male")
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if(tgui_alert(amazed_human, "Become a Witch?", "Confirmation", list("Yes", "No")) == "Yes")
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if(!user.canUseTopic(src, be_close = TRUE, no_dexterity = FALSE, no_tk = TRUE))
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return TRUE
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amazed_human.gender = FEMALE
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amazed_human.physique = FEMALE
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to_chat(amazed_human, span_notice("Man, you feel like a woman!"))
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else
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return TRUE
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else
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if(tgui_alert(amazed_human, "Become a Warlock?", "Confirmation", list("Yes", "No")) == "Yes")
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if(!user.canUseTopic(src, be_close = TRUE, no_dexterity = FALSE, no_tk = TRUE))
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return TRUE
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amazed_human.gender = MALE
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amazed_human.physique = MALE
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to_chat(amazed_human, span_notice("Whoa man, you feel like a man!"))
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else
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return TRUE
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amazed_human.dna.update_ui_block(DNA_GENDER_BLOCK)
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amazed_human.update_body()
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amazed_human.update_mutations_overlay() //(hulk male/female)
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if("hair")
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var/hairchoice = tgui_alert(amazed_human, "Hairstyle or hair color?", "Change Hair", list("Style", "Color"))
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if(!user.canUseTopic(src, be_close = TRUE, no_dexterity = FALSE, no_tk = TRUE))
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return TRUE
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if(hairchoice == "Style") //So you just want to use a mirror then?
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return ..()
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else
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var/new_hair_color = input(amazed_human, "Choose your hair color", "Hair Color",amazed_human.hair_color) as color|null
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if(!user.canUseTopic(src, be_close = TRUE, no_dexterity = FALSE, no_tk = TRUE))
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return TRUE
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if(new_hair_color)
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amazed_human.hair_color = sanitize_hexcolor(new_hair_color)
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amazed_human.dna.update_ui_block(DNA_HAIR_COLOR_BLOCK)
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if(amazed_human.gender == "male")
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var/new_face_color = input(amazed_human, "Choose your facial hair color", "Hair Color", amazed_human.facial_hair_color) as color|null
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if(new_face_color)
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amazed_human.facial_hair_color = sanitize_hexcolor(new_face_color)
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amazed_human.dna.update_ui_block(DNA_FACIAL_HAIR_COLOR_BLOCK)
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amazed_human.update_body_parts()
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if(BODY_ZONE_PRECISE_EYES)
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var/new_eye_color = input(amazed_human, "Choose your eye color", "Eye Color", amazed_human.eye_color_left) as color|null
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if(!user.canUseTopic(src, be_close = TRUE, no_dexterity = FALSE, no_tk = TRUE))
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return TRUE
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if(new_eye_color)
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amazed_human.eye_color_left = sanitize_hexcolor(new_eye_color)
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amazed_human.eye_color_right = sanitize_hexcolor(new_eye_color)
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amazed_human.dna.update_ui_block(DNA_EYE_COLOR_LEFT_BLOCK)
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amazed_human.dna.update_ui_block(DNA_EYE_COLOR_RIGHT_BLOCK)
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amazed_human.update_body()
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/obj/structure/mirror/magic/lesser/Initialize(mapload)
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// Roundstart species don't have a flag, so it has to be set on Initialize.
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selectable_races = get_selectable_species().Copy()
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return ..()
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/obj/structure/mirror/magic/badmin
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race_flags = MIRROR_BADMIN
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/obj/structure/mirror/magic/pride
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name = "pride's mirror"
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desc = "Pride cometh before the..."
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race_flags = MIRROR_PRIDE
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/obj/structure/mirror/magic/pride/attack_hand(mob/user, list/modifiers)
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. = ..()
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if(.)
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return TRUE
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user.visible_message(span_danger("<B>The ground splits beneath [user] as [user.p_their()] hand leaves the mirror!</B>"), \
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span_notice("Perfect. Much better! Now <i>nobody</i> will be able to resist yo-"))
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var/turf/user_turf = get_turf(user)
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var/list/levels = SSmapping.levels_by_trait(ZTRAIT_SPACE_RUINS)
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var/turf/dest
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if(length(levels))
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dest = locate(user_turf.x, user_turf.y, pick(levels))
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user_turf.ChangeTurf(/turf/open/chasm, flags = CHANGETURF_INHERIT_AIR)
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var/turf/open/chasm/new_chasm = user_turf
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new_chasm.set_target(dest)
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new_chasm.drop(user)
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