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https://github.com/Bubberstation/Bubberstation.git
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## About The Pull Request This is an update that touches many more things all at once (compared to my other PRs) meant to make PDAs in general feel more consistent and not take away from one of the experiences we want to encourage: interaction between players. 1. Replaced all checks of a 'pda' with a 'modular pc'. This means technically (though not done in-game currently) other modpcs can hold an uplink, and microwaves can charge laptops. 2. Speaking of microwave, they now don't break and require deconstruction if the cell is removed mid-charge. 3. When a Mod PC is out of power, it will now allow the Messenger to work (which now also doesn't consume any additional power), if the app exists on the PC. Here's a video demonstration https://github.com/tgstation/tgstation/assets/53777086/7ae12f81-a271-49b8-95fa-2ba54d2e2d1f 4. Flashlights can't be turned on while the cell is dead 5. I replaced a bunch of program vars with ``program_flags`` and renamed ``usage_flags`` to ``can_run_on_flags``. 6. Added a debug modPC that has every app installed by default. Mafia had some issues in the past that were unknown because Mafia wasn't preinstalled with any tablet so was never in create & destroy nor in any other unit test. This was just an easy solution I had, but PDAs should get more in-depth unit tests in the future for running apps n stuff- I just wanted to make sure no other apps were broken/harddeling. ## Why It's Good For The Game Currently when a PDA dies, its only use is to reply to PDA messages sent to you, since you can still reply to them. Instead of just fixing it and telling players to cope, I thought it would be nice to allow PDA Messenger to still work, as it is a vital app. You can call it some emergency power mode or whatever, I don't really mind the reason behind why it is this way. When I made cells used more on PDAs, my main goal was to encourage upgrading your PDA and/or limiting how many apps you use at once, I did not want this to hit on players who use it as a form of interaction. This is the best of both worlds, I think. The rest of the changes is just for modularity, if some downstream wants to add tablets, phone computers, or whatever the hell else, they can still get just as far as PDAs should be able to get to, hopefully. ## Changelog 🆑 add: PDAs with a dead power cell are now limited to using their Messenger app. fix: Microwaves now stop charging PDAs if the cell was removed mid-charge. fix: Microwaves can now charge laptops. fix: PDA Flashlights can't be turned on while the PDA is dead. fix: You can now hold a laptop up to a camera (if it has a notekeeper app installed) like PDAs already could. /🆑 --------- Co-authored-by: lessthanthree <83487515+lessthnthree@users.noreply.github.com>
318 lines
12 KiB
Plaintext
318 lines
12 KiB
Plaintext
/datum/computer_file/program/budgetorders
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filename = "orderapp"
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filedesc = "NT IRN"
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downloader_category = PROGRAM_CATEGORY_SUPPLY
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program_open_overlay = "request"
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extended_desc = "Nanotrasen Internal Requisition Network interface for supply purchasing using a department budget account."
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program_flags = PROGRAM_ON_NTNET_STORE | PROGRAM_REQUIRES_NTNET
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can_run_on_flags = PROGRAM_LAPTOP | PROGRAM_PDA
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size = 10
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tgui_id = "NtosCargo"
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///Are you actually placing orders with it?
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var/requestonly = TRUE
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///Can the tablet see or buy illegal stuff?
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var/contraband = FALSE
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///Is it being bought from a personal account, or is it being done via a budget/cargo?
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var/self_paid = FALSE
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///Can this console approve purchase requests?
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var/can_approve_requests = FALSE
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///What do we say when the shuttle moves with living beings on it.
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var/safety_warning = "For safety and ethical reasons, the automated supply shuttle cannot transport live organisms, \
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human remains, classified nuclear weaponry, mail, undelivered departmental order crates, syndicate bombs, \
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homing beacons, unstable eigenstates, or machinery housing any form of artificial intelligence."
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///If you're being raided by pirates, what do you tell the crew?
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var/blockade_warning = "Bluespace instability detected. Shuttle movement impossible."
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///The name of the shuttle template being used as the cargo shuttle. 'cargo' is default and contains critical code. Don't change this unless you know what you're doing.
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var/cargo_shuttle = "cargo"
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///The docking port called when returning to the station.
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var/docking_home = "cargo_home"
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///The docking port called when leaving the station.
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var/docking_away = "cargo_away"
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///If this console can loan the cargo shuttle. Set to false to disable.
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var/stationcargo = TRUE
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///The account this console processes and displays. Independent from the account the shuttle processes.
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var/cargo_account = ACCOUNT_CAR
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/datum/computer_file/program/budgetorders/proc/is_visible_pack(mob/user, paccess_to_check, list/access, contraband)
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if(issilicon(user)) //Borgs can't buy things.
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return FALSE
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if(computer.obj_flags & EMAGGED)
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return TRUE
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else if(contraband) //Hide contrband when non-emagged.
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return FALSE
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if(!paccess_to_check) // No required_access, allow it.
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return TRUE
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if(isAdminGhostAI(user))
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return TRUE
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//Aquire access from the inserted ID card.
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if(!length(access))
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var/obj/item/card/id/D = computer?.computer_id_slot?.GetID()
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if(!D)
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return FALSE
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access = D.GetAccess()
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if(paccess_to_check in access)
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return TRUE
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return FALSE
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/datum/computer_file/program/budgetorders/ui_data()
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var/list/data = list()
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data["location"] = SSshuttle.supply.getStatusText()
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data["department"] = "Cargo"
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var/datum/bank_account/buyer = SSeconomy.get_dep_account(cargo_account)
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var/obj/item/card/id/id_card = computer.computer_id_slot?.GetID()
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if(id_card?.registered_account)
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if((ACCESS_COMMAND in id_card.access))
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requestonly = FALSE
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buyer = SSeconomy.get_dep_account(id_card.registered_account.account_job.paycheck_department)
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can_approve_requests = TRUE
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else
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requestonly = TRUE
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can_approve_requests = FALSE
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if(ACCESS_COMMAND in id_card.access)
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// If buyer is a departmental budget, replaces "Cargo" with that budget - we're not using the cargo budget here
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data["department"] = addtext(buyer.account_holder, " Requisitions")
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else
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requestonly = TRUE
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if(buyer)
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data["points"] = buyer.account_balance
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//Otherwise static data, that is being applied in ui_data as the crates visible and buyable are not static, and are determined by inserted ID.
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data["requestonly"] = requestonly
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data["supplies"] = list()
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for(var/pack in SSshuttle.supply_packs)
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var/datum/supply_pack/P = SSshuttle.supply_packs[pack]
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if(!is_visible_pack(usr, P.access_view , null, P.contraband) || P.hidden)
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continue
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if(!data["supplies"][P.group])
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data["supplies"][P.group] = list(
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"name" = P.group,
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"packs" = list()
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)
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if((P.hidden && (P.contraband && !contraband) || (P.special && !P.special_enabled) || P.drop_pod_only))
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continue
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data["supplies"][P.group]["packs"] += list(list(
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"name" = P.name,
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"cost" = P.get_cost(),
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"id" = pack,
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"desc" = P.desc || P.name, // If there is a description, use it. Otherwise use the pack's name.
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"goody" = P.goody,
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"access" = P.access
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))
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//Data regarding the User's capability to buy things.
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data["has_id"] = id_card
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data["away"] = SSshuttle.supply.getDockedId() == docking_away
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data["self_paid"] = self_paid
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data["docked"] = SSshuttle.supply.mode == SHUTTLE_IDLE
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data["loan"] = !!SSshuttle.shuttle_loan
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data["loan_dispatched"] = SSshuttle.shuttle_loan && SSshuttle.shuttle_loan.dispatched
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data["can_send"] = FALSE //There is no situation where I want the app to be able to send the shuttle AWAY from the station, but conversely is fine.
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data["can_approve_requests"] = can_approve_requests
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data["app_cost"] = TRUE
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var/message = "Remember to stamp and send back the supply manifests."
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if(SSshuttle.centcom_message)
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message = SSshuttle.centcom_message
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if(SSshuttle.supply_blocked)
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message = blockade_warning
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data["message"] = message
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var/list/amount_by_name = list()
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var/cart_list = list()
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for(var/datum/supply_order/order in SSshuttle.shopping_list)
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if(cart_list[order.pack.name])
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amount_by_name[order.pack.name] += 1
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cart_list[order.pack.name][1]["amount"]++
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cart_list[order.pack.name][1]["cost"] += order.get_final_cost()
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if(order.department_destination)
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cart_list[order.pack.name][1]["dep_order"]++
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if(!isnull(order.paying_account))
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cart_list[order.pack.name][1]["paid"]++
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continue
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cart_list[order.pack.name] = list(list(
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"cost_type" = order.cost_type,
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"object" = order.pack.name,
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"cost" = order.get_final_cost(),
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"id" = order.id,
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"amount" = 1,
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"orderer" = order.orderer,
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"paid" = !isnull(order.paying_account) ? 1 : 0, //number of orders purchased privatly
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"dep_order" = order.department_destination ? 1 : 0, //number of orders purchased by a department
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"can_be_cancelled" = order.can_be_cancelled,
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))
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data["cart"] = list()
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for(var/item_id in cart_list)
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data["cart"] += cart_list[item_id]
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data["requests"] = list()
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for(var/datum/supply_order/order in SSshuttle.request_list)
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var/datum/supply_pack/pack = order.pack
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amount_by_name[pack.name] += 1
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data["requests"] += list(list(
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"object" = pack.name,
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"cost" = pack.get_cost(),
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"orderer" = order.orderer,
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"reason" = order.reason,
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"id" = order.id
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))
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data["amount_by_name"] = amount_by_name
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return data
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/datum/computer_file/program/budgetorders/ui_static_data(mob/user)
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var/list/data = list()
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data["max_order"] = CARGO_MAX_ORDER
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return data
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/datum/computer_file/program/budgetorders/ui_act(action, params, datum/tgui/ui)
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switch(action)
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if("send")
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if(!SSshuttle.supply.canMove())
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computer.say(safety_warning)
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return
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if(SSshuttle.supply_blocked)
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computer.say(blockade_warning)
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return
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if(SSshuttle.supply.getDockedId() == docking_home)
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SSshuttle.moveShuttle(cargo_shuttle, docking_away, TRUE)
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computer.say("The supply shuttle is departing.")
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usr.investigate_log("sent the supply shuttle away.", INVESTIGATE_CARGO)
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else
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usr.investigate_log("called the supply shuttle.", INVESTIGATE_CARGO)
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computer.say("The supply shuttle has been called and will arrive in [SSshuttle.supply.timeLeft(600)] minutes.")
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SSshuttle.moveShuttle(cargo_shuttle, docking_home, TRUE)
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. = TRUE
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if("loan")
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if(!SSshuttle.shuttle_loan)
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return
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if(SSshuttle.supply_blocked)
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computer.say(blockade_warning)
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return
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else if(SSshuttle.supply.mode != SHUTTLE_IDLE)
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return
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else if(SSshuttle.supply.getDockedId() != docking_away)
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return
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else if(stationcargo != TRUE)
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return
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else
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SSshuttle.shuttle_loan.loan_shuttle()
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computer.say("The supply shuttle has been loaned to CentCom.")
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usr.investigate_log("accepted a shuttle loan event.", INVESTIGATE_CARGO)
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usr.log_message("accepted a shuttle loan event.", LOG_GAME)
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. = TRUE
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if("add")
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var/id = text2path(params["id"])
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var/datum/supply_pack/pack = SSshuttle.supply_packs[id]
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if(!istype(pack))
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return
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if(pack.hidden || pack.contraband || pack.drop_pod_only || (pack.special && !pack.special_enabled))
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return
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var/name = "*None Provided*"
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var/rank = "*None Provided*"
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var/ckey = usr.ckey
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if(ishuman(usr))
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var/mob/living/carbon/human/H = usr
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name = H.get_authentification_name()
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rank = H.get_assignment(hand_first = TRUE)
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else if(issilicon(usr))
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name = usr.real_name
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rank = "Silicon"
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var/datum/bank_account/account
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if(self_paid)
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var/mob/living/carbon/human/H = usr
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var/obj/item/card/id/id_card = H.get_idcard(TRUE)
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if(!istype(id_card))
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computer.say("No ID card detected.")
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return
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if(IS_DEPARTMENTAL_CARD(id_card))
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computer.say("[id_card] cannot be used to make purchases.")
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return
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account = id_card.registered_account
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if(!istype(account))
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computer.say("Invalid bank account.")
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return
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var/reason = ""
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if((requestonly && !self_paid) || !(computer.computer_id_slot?.GetID()))
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reason = tgui_input_text(usr, "Reason", name)
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if(isnull(reason) || ..())
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return
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if(pack.goody && !self_paid)
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playsound(computer, 'sound/machines/buzz-sigh.ogg', 50, FALSE)
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computer.say("ERROR: Small crates may only be purchased by private accounts.")
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return
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if(SSshuttle.supply.get_order_count(pack) == OVER_ORDER_LIMIT)
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playsound(computer, 'sound/machines/buzz-sigh.ogg', 50, FALSE)
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computer.say("ERROR: No more then [CARGO_MAX_ORDER] of any pack may be ordered at once")
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return
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if(!requestonly && !self_paid && ishuman(usr) && !account)
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var/obj/item/card/id/id_card = computer.computer_id_slot?.GetID()
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account = SSeconomy.get_dep_account(id_card?.registered_account?.account_job.paycheck_department)
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var/turf/T = get_turf(computer)
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var/datum/supply_order/SO = new(pack, name, rank, ckey, reason, account)
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SO.generateRequisition(T)
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if((requestonly && !self_paid) || !(computer.computer_id_slot?.GetID()))
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SSshuttle.request_list += SO
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else
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SSshuttle.shopping_list += SO
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if(self_paid)
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computer.say("Order processed. The price will be charged to [account.account_holder]'s bank account on delivery.")
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. = TRUE
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if("remove")
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var/id = text2num(params["id"])
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for(var/datum/supply_order/SO in SSshuttle.shopping_list)
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if(SO.id == id)
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SSshuttle.shopping_list -= SO
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. = TRUE
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break
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if("clear")
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for(var/datum/supply_order/cancelled_order in SSshuttle.shopping_list)
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if(cancelled_order.department_destination || cancelled_order.can_be_cancelled)
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continue //don't cancel other department's orders or orders that can't be cancelled
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SSshuttle.shopping_list -= cancelled_order
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. = TRUE
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if("approve")
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var/id = text2num(params["id"])
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for(var/datum/supply_order/SO in SSshuttle.request_list)
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if(SO.id == id)
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var/obj/item/card/id/id_card = computer.computer_id_slot?.GetID()
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if(id_card && id_card?.registered_account)
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SO.paying_account = SSeconomy.get_dep_account(id_card?.registered_account?.account_job.paycheck_department)
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SSshuttle.request_list -= SO
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SSshuttle.shopping_list += SO
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. = TRUE
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break
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if("deny")
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var/id = text2num(params["id"])
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for(var/datum/supply_order/SO in SSshuttle.request_list)
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if(SO.id == id)
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SSshuttle.request_list -= SO
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. = TRUE
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break
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if("denyall")
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SSshuttle.request_list.Cut()
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. = TRUE
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if("toggleprivate")
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self_paid = !self_paid
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. = TRUE
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if(.)
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post_signal(cargo_shuttle)
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/datum/computer_file/program/budgetorders/proc/post_signal(command)
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var/datum/radio_frequency/frequency = SSradio.return_frequency(FREQ_STATUS_DISPLAYS)
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if(!frequency)
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return
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var/datum/signal/status_signal = new(list("command" = command))
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frequency.post_signal(src, status_signal)
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