Files
Bubberstation/code/datums/status_effects/agent_pinpointer.dm
YesterdaysPromise 71a1fee2f1 Explodes device.dmi (#80025)
## About The Pull Request

I woke up today and thought 'what would be easy thing to do today so I
can say I've done something?'. Then I remembered I saw several gangtool
usages the time I split radio up, and I could remedy those. 7 hours
later, device.dmi is split in a folder of its own, and I've also given
unique sprites to door remotes and landing desginators.


## Why It's Good For The Game

The device.dmi was kind of a mess.

## Changelog

🆑
/🆑
2023-12-09 13:31:50 +01:00

79 lines
2.6 KiB
Plaintext

#define PINPOINTER_MINIMUM_RANGE 15
#define PINPOINTER_EXTRA_RANDOM_RANGE 10
#define PINPOINTER_PING_TIME (4 SECONDS)
/atom/movable/screen/alert/status_effect/agent_pinpointer
name = "Target Integrated Pinpointer"
desc = "Even stealthier than a normal implant, it points to any assassination target you have."
icon = 'icons/obj/devices/tracker.dmi'
icon_state = "pinon"
/datum/status_effect/agent_pinpointer
id = "agent_pinpointer"
duration = -1
tick_interval = PINPOINTER_PING_TIME
alert_type = /atom/movable/screen/alert/status_effect/agent_pinpointer
///The minimum range to start pointing towards your target.
var/minimum_range = PINPOINTER_MINIMUM_RANGE
///How fuzzy will the pinpointer be, messing with it pointing to your target.
var/range_fuzz_factor = PINPOINTER_EXTRA_RANDOM_RANGE
///The range until you're considered 'close'
var/range_mid = 8
///The range until you're considered 'too far away'
var/range_far = 16
///The target we are pointing towards, refreshes every tick.
var/mob/scan_target
/datum/status_effect/agent_pinpointer/tick(seconds_between_ticks)
if(!owner)
qdel(src)
return
scan_for_target()
point_to_target()
///Show the distance and direction of a scanned target
/datum/status_effect/agent_pinpointer/proc/point_to_target()
if(!scan_target)
linked_alert.icon_state = "pinonnull"
return
var/turf/here = get_turf(owner)
var/turf/there = get_turf(scan_target)
if(here.z != there.z)
linked_alert.icon_state = "pinonnull"
return
if(get_dist_euclidian(here,there) <= minimum_range + rand(0, range_fuzz_factor))
linked_alert.icon_state = "pinondirect"
return
linked_alert.setDir(get_dir(here, there))
var/dist = (get_dist(here, there))
if(dist >= 1 && dist <= range_mid)
linked_alert.icon_state = "pinonclose"
else if(dist > range_mid && dist <= range_far)
linked_alert.icon_state = "pinonmedium"
else if(dist > range_far)
linked_alert.icon_state = "pinonfar"
///Attempting to locate a nearby target to scan and point towards.
/datum/status_effect/agent_pinpointer/proc/scan_for_target()
scan_target = null
if(!owner && !owner.mind)
return
for(var/datum/objective/assassinate/objective_datums as anything in owner.mind.get_all_objectives())
if(!objective_datums.target || !objective_datums.target.current || objective_datums.target.current.stat == DEAD)
continue
var/mob/tracked_target = objective_datums.target.current
//JUUUST in case.
if(!tracked_target)
continue
//Catch the first one we find, then stop. We want to point to the most recent one we've got.
scan_target = tracked_target
break
#undef PINPOINTER_EXTRA_RANDOM_RANGE
#undef PINPOINTER_MINIMUM_RANGE
#undef PINPOINTER_PING_TIME