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## About The Pull Request In my effort to make the /icons/ folder cleaner and more intuitive instead of having to rely on recalling names of stuff and looking them up in code to find them for poor sods such as myself, plus in spurt of complusion to organize stuff, here goes. I've tracked all changes in commit descriptions. A lot still to be done, but I know these waves go over dozens of files making things slow, so went lighter on it. Destroyed useless impostor files taking up space and cleaned a stray pixel on my way. ## Why It's Good For The Game Cleaner /icons/ file means saner spriters, less time spent. Stray pixels and impostor files (ones which are copies of actually used ones elsewhere) are not good. ## Changelog 🆑 image: Cleaned a single stray pixel in a single frame of a bite telegraphing accidentaly found while re-organizing the files. /🆑
569 lines
20 KiB
Plaintext
569 lines
20 KiB
Plaintext
GLOBAL_LIST_EMPTY(global_pet_updates)
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GLOBAL_LIST_EMPTY(virtual_pets_list)
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#define MAX_UPDATE_LENGTH 50
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#define PET_MAX_LEVEL 3
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#define PET_MAX_STEPS_RECORD 50000
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#define PET_EAT_BONUS 500
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#define PET_CLEAN_BONUS 250
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#define PET_PLAYMATE_BONUS 500
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#define PET_STATE_HUNGRY "hungry"
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#define PET_STATE_ASLEEP "asleep"
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#define PET_STATE_HAPPY "happy"
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#define PET_STATE_NEUTRAL "neutral"
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/datum/computer_file/program/virtual_pet
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filename = "virtualpet"
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filedesc = "Virtual Pet"
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downloader_category = PROGRAM_CATEGORY_GAMES
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extended_desc = "Download your very own Orbie today!"
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program_flags = PROGRAM_ON_NTNET_STORE
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size = 3
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tgui_id = "NtosVirtualPet"
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program_icon = "paw"
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can_run_on_flags = PROGRAM_PDA
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detomatix_resistance = DETOMATIX_RESIST_MALUS
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///how many steps have we walked
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var/steps_counter = 0
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///the pet hologram
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var/mob/living/pet
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///the type of our pet
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var/pet_type = /mob/living/basic/orbie
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///our current happiness
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var/happiness = 0
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///our max happiness
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var/max_happiness = 1750
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///our current level
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var/level = 1
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///required exp to get to next level
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var/to_next_level = 1000
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///how much exp we currently have
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var/current_level_progress = 0
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///our current hunger
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var/hunger = 0
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///maximum hunger threshold
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var/max_hunger = 500
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///pet icon for each state
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var/static/list/pet_state_icons = list(
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PET_STATE_HUNGRY = list("icon" = 'icons/ui/virtualpet/pet_state.dmi', "icon_state" = "pet_hungry"),
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PET_STATE_HAPPY = list("icon" = 'icons/ui/virtualpet/pet_state.dmi', "icon_state" = "pet_happy"),
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PET_STATE_ASLEEP = list("icon" = 'icons/ui/virtualpet/pet_state.dmi', "icon_state" = "pet_asleep"),
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PET_STATE_NEUTRAL = list("icon" = 'icons/ui/virtualpet/pet_state.dmi', "icon_state" = "pet_neutral"),
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)
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///hat options and what level they will be unlocked at
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var/static/list/hat_selections = list(
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/obj/item/clothing/head/hats/tophat = 1,
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/obj/item/clothing/head/fedora = 1,
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/obj/item/clothing/head/hats/bowler = 2,
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/obj/item/clothing/head/hats/warden/police = 2,
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/obj/item/clothing/head/hats/warden/red = 3,
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/obj/item/clothing/head/hats/caphat = 3,
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)
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///hologram hat we have selected for our pet
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var/list/selected_hat = list()
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///area we have picked as dropoff location for petfeed
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var/area/selected_area
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///manage hat offsets for when we turn directions
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var/static/list/hat_offsets = list(
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"west" = list(0,1),
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"east" = list(0,1),
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"north" = list(1,1),
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"south" = list(0,1),
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)
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///possible colors our pet can have
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var/static/list/possible_colors= list(
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"white" = null, //default color state
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"light blue" = "#c3ecf3",
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"light green" = "#b1ffe8",
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)
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///areas we wont drop the chocolate in
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var/static/list/restricted_areas = typecacheof(list(
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/area/station/security,
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/area/station/command,
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/area/station/ai_monitored,
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/area/station/maintenance,
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/area/station/solars,
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))
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///our profile picture
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var/icon/profile_picture
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///cooldown till we can reroll the pet feed dropzone
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COOLDOWN_DECLARE(area_reroll)
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///cooldown till our pet gains happiness again from being cleaned
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COOLDOWN_DECLARE(on_clean_cooldown)
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///cooldown till we can release/recall our pet
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COOLDOWN_DECLARE(summon_cooldown)
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///cooldown till we can alter our pet's appearance again
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COOLDOWN_DECLARE(alter_appearance_cooldown)
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/datum/computer_file/program/virtual_pet/on_install()
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. = ..()
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profile_picture = getFlatIcon(image(icon = 'icons/ui/virtualpet/pet_state.dmi', icon_state = "pet_preview"))
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GLOB.virtual_pets_list += src
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pet = new pet_type(computer)
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pet.forceMove(computer)
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pet.AddComponent(/datum/component/leash, computer, 9, force_teleport_out_effect = /obj/effect/temp_visual/guardian/phase/out)
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RegisterSignal(pet, COMSIG_QDELETING, PROC_REF(remove_pet))
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RegisterSignal(pet, COMSIG_ATOM_UPDATE_OVERLAYS, PROC_REF(on_overlays_updated)) //hologramic hat management
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RegisterSignal(pet, COMSIG_ATOM_DIR_CHANGE, PROC_REF(on_change_dir))
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RegisterSignal(pet, COMSIG_MOVABLE_MOVED, PROC_REF(after_pet_move))
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RegisterSignal(pet, COMSIG_MOB_ATE, PROC_REF(after_pet_eat)) // WE ATEEE
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RegisterSignal(pet, COMSIG_ATOM_PRE_CLEAN, PROC_REF(pet_pre_clean))
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RegisterSignal(pet, COMSIG_LIVING_DEATH, PROC_REF(on_death))
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RegisterSignal(pet, COMSIG_COMPONENT_CLEAN_ACT, PROC_REF(post_cleaned))
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RegisterSignal(pet, COMSIG_AI_BLACKBOARD_KEY_SET(BB_NEARBY_PLAYMATE), PROC_REF(on_playmate_find))
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RegisterSignal(computer, COMSIG_ATOM_ENTERED, PROC_REF(on_pet_entered))
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RegisterSignal(computer, COMSIG_ATOM_EXITED, PROC_REF(on_pet_exit))
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/datum/computer_file/program/virtual_pet/Destroy()
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GLOB.virtual_pets_list -= src
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if(!QDELETED(pet))
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QDEL_NULL(pet)
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STOP_PROCESSING(SSprocessing, src)
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return ..()
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/datum/computer_file/program/virtual_pet/proc/on_death(datum/source)
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SIGNAL_HANDLER
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pet.forceMove(computer)
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/datum/computer_file/program/virtual_pet/proc/on_message_receive(datum/source, sender_title, inbound_message, photo_message)
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SIGNAL_HANDLER
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var/message_to_display = "[sender_title] has sent you a message [photo_message ? "with a photo attached" : ""]: [inbound_message]!"
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pet.ai_controller?.set_blackboard_key(BB_LAST_RECEIVED_MESSAGE, message_to_display)
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/datum/computer_file/program/virtual_pet/proc/pet_pre_clean(atom/source, mob/user)
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SIGNAL_HANDLER
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if(!COOLDOWN_FINISHED(src, on_clean_cooldown))
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source.balloon_alert(user, "already clean!")
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return COMSIG_ATOM_CANCEL_CLEAN
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/datum/computer_file/program/virtual_pet/proc/on_playmate_find(datum/source)
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SIGNAL_HANDLER
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happiness = min(happiness + PET_PLAYMATE_BONUS, max_happiness)
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START_PROCESSING(SSprocessing, src)
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/datum/computer_file/program/virtual_pet/proc/post_cleaned(mob/source, mob/user)
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SIGNAL_HANDLER
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source.spin(spintime = 2 SECONDS, speed = 1) //celebrate!
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happiness = min(happiness + PET_CLEAN_BONUS, max_happiness)
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COOLDOWN_START(src, on_clean_cooldown, 1 MINUTES)
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START_PROCESSING(SSprocessing, src)
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///manage the pet's hat offsets when he changes direction
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/datum/computer_file/program/virtual_pet/proc/on_change_dir(datum/source, old_dir, new_dir)
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SIGNAL_HANDLER
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if(!length(selected_hat))
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return
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set_hat_offsets(new_dir)
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/datum/computer_file/program/virtual_pet/proc/on_photo_captured(datum/source, atom/target, atom/user, datum/picture/photo)
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SIGNAL_HANDLER
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if(isnull(photo))
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return
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computer.store_file(new /datum/computer_file/picture(photo))
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/datum/computer_file/program/virtual_pet/proc/set_hat_offsets(new_dir)
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var/direction_text = dir2text(new_dir)
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var/list/offsets_list = hat_offsets[direction_text]
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if(isnull(offsets_list))
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return
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var/mutable_appearance/hat_appearance = selected_hat["appearance"]
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hat_appearance.pixel_x = offsets_list[1]
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hat_appearance.pixel_y = offsets_list[2]
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pet.update_appearance(UPDATE_OVERLAYS)
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///give our pet his hologram hat
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/datum/computer_file/program/virtual_pet/proc/on_overlays_updated(atom/source, list/overlays)
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SIGNAL_HANDLER
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if(!length(selected_hat))
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return
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overlays += selected_hat["appearance"]
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/datum/computer_file/program/virtual_pet/proc/alter_profile_picture()
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var/image/pet_preview = image(icon = 'icons/ui/virtualpet/pet_state.dmi', icon_state = "pet_preview")
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if(LAZYACCESS(pet.atom_colours, FIXED_COLOUR_PRIORITY))
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pet_preview.color = pet.atom_colours[FIXED_COLOUR_PRIORITY]
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if(length(selected_hat))
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var/mutable_appearance/our_selected_hat = selected_hat["appearance"]
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var/mutable_appearance/hat_preview = mutable_appearance(our_selected_hat.icon, our_selected_hat.icon_state)
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hat_preview.pixel_y = -9
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pet_preview.add_overlay(hat_preview)
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profile_picture = getFlatIcon(pet_preview)
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COOLDOWN_START(src, alter_appearance_cooldown, 10 SECONDS)
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///decrease the pet's hunger after it eats
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/datum/computer_file/program/virtual_pet/proc/after_pet_eat(datum/source)
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SIGNAL_HANDLER
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hunger = min(hunger + PET_EAT_BONUS, max_hunger)
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happiness = min(happiness + PET_EAT_BONUS, max_happiness)
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START_PROCESSING(SSprocessing, src)
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///start processing if we enter the pda and need healing
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/datum/computer_file/program/virtual_pet/proc/on_pet_entered(atom/movable/source, atom/movable/arrived, atom/old_loc, list/atom/old_locs)
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SIGNAL_HANDLER
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if(arrived != pet)
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return
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ADD_TRAIT(pet, TRAIT_AI_PAUSED, REF(src))
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if((datum_flags & DF_ISPROCESSING))
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return
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if(pet.health < pet.maxHealth) //if we're in the pda, heal up
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START_PROCESSING(SSprocessing, src)
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/datum/computer_file/program/virtual_pet/proc/on_pet_exit(atom/movable/source, atom/movable/exited)
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SIGNAL_HANDLER
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if(exited != pet)
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return
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REMOVE_TRAIT(pet, TRAIT_AI_PAUSED, REF(src))
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if((datum_flags & DF_ISPROCESSING))
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return
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if(hunger > 0 || happiness > 0) //if were outside the pda, we become hungry and happiness decreases
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START_PROCESSING(SSprocessing, src)
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/datum/computer_file/program/virtual_pet/process()
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if(pet.loc == computer)
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if(pet.health >= pet.maxHealth)
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return PROCESS_KILL
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if(pet.stat == DEAD)
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pet.revive(ADMIN_HEAL_ALL)
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pet.heal_overall_damage(5)
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return
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if(hunger > 0)
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hunger--
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if(happiness > 0)
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happiness--
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if(hunger <=0 && happiness <= 0)
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return PROCESS_KILL
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/datum/computer_file/program/virtual_pet/proc/after_pet_move(atom/movable/movable, atom/old_loc)
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SIGNAL_HANDLER
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if(!isturf(pet.loc) || !isturf(old_loc))
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return
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steps_counter = min(steps_counter + 1, PET_MAX_STEPS_RECORD)
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increment_exp()
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if(steps_counter % 2000 == 0) //every 2000 steps, announce the milestone to the world!
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announce_global_updates(message = "has walked [steps_counter] steps!")
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/datum/computer_file/program/virtual_pet/proc/increment_exp()
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var/modifier = 1
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var/hunger_happiness = hunger + happiness
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var/max_hunger_happiness = max_hunger + max_happiness
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switch(hunger_happiness / max_hunger_happiness)
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if(0.8 to 1)
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modifier = 3
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if(0.5 to 0.8)
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modifier = 2
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current_level_progress = min(current_level_progress + modifier, to_next_level)
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if(current_level_progress >= to_next_level)
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handle_level_up()
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/datum/computer_file/program/virtual_pet/proc/handle_level_up()
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current_level_progress = 0
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level++
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grant_level_abilities()
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pet.ai_controller?.set_blackboard_key(BB_VIRTUAL_PET_LEVEL, level)
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playsound(computer.loc, 'sound/items/orbie_level_up.ogg', 50)
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to_next_level += (level**2) + 500
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SEND_SIGNAL(pet, COMSIG_VIRTUAL_PET_LEVEL_UP, level) //its a signal so different path types of virtual pets can handle leveling up differently
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announce_global_updates(message = "has reached level [level]!")
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/datum/computer_file/program/virtual_pet/proc/grant_level_abilities()
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switch(level)
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if(2)
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RegisterSignal(computer, COMSIG_COMPUTER_RECEIVED_MESSAGE, PROC_REF(on_message_receive)) // we will now read out PDA messages
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var/datum/action/cooldown/mob_cooldown/lights/lights = new(pet)
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lights.Grant(pet)
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pet.ai_controller?.set_blackboard_key(BB_LIGHTS_ABILITY, lights)
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if(3)
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var/datum/action/cooldown/mob_cooldown/capture_photo/photo_ability = new(pet)
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photo_ability.Grant(pet)
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pet.ai_controller?.set_blackboard_key(BB_PHOTO_ABILITY, photo_ability)
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RegisterSignal(photo_ability.ability_camera, COMSIG_CAMERA_IMAGE_CAPTURED, PROC_REF(on_photo_captured))
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/datum/computer_file/program/virtual_pet/proc/announce_global_updates(message)
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if(isnull(message))
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return
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var/list/message_to_announce = list(
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"name" = pet.name,
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"pet_picture" = icon2base64(profile_picture),
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"message" = message,
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"likers" = list(REF(src))
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)
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if(length(GLOB.global_pet_updates) >= MAX_UPDATE_LENGTH)
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GLOB.global_pet_updates.Cut(1,2)
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GLOB.global_pet_updates += list(message_to_announce)
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playsound(computer.loc, 'sound/items/orbie_notification_sound.ogg', 50)
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/datum/computer_file/program/virtual_pet/proc/remove_pet(datum/source)
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SIGNAL_HANDLER
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pet = null
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if(QDELETED(src))
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return
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computer.remove_file(src) //all is lost we no longer have a reason to exist
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/datum/computer_file/program/virtual_pet/kill_program(mob/user)
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if(pet && pet.loc != computer)
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pet.forceMove(computer) //recall the hologram back to the pda
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STOP_PROCESSING(SSprocessing, src)
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return ..()
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/datum/computer_file/program/virtual_pet/proc/get_pet_state()
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if(isnull(pet))
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return
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if(pet.loc == computer)
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return PET_STATE_ASLEEP
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if(happiness/max_happiness > 0.8)
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return PET_STATE_HAPPY
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if(hunger/max_hunger < 0.5)
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return PET_STATE_HUNGRY
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return PET_STATE_NEUTRAL
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/datum/computer_file/program/virtual_pet/ui_data(mob/user)
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var/list/data = list()
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data["currently_summoned"] = (pet.loc != computer)
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data["selected_area"] = (selected_area ? selected_area.name : "No location set")
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data["pet_state"] = get_pet_state()
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data["hunger"] = hunger
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data["maximum_hunger"] = max_hunger
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data["pet_hat"] = (length(selected_hat) ? selected_hat["name"] : "none")
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data["can_reroll"] = COOLDOWN_FINISHED(src, area_reroll)
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data["can_summon"] = COOLDOWN_FINISHED(src, summon_cooldown)
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data["can_alter_appearance"] = COOLDOWN_FINISHED(src, alter_appearance_cooldown)
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data["pet_name"] = pet.name
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data["steps_counter"] = steps_counter
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data["in_dropzone"] = (istype(get_area(computer), selected_area))
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data["pet_area"] = (pet.loc != computer ? get_area_name(pet) : "Sleeping in PDA")
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data["current_exp"] = current_level_progress
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data["required_exp"] = to_next_level
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data["happiness"] = happiness
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data["maximum_happiness"] = max_happiness
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data["level"] = level
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data["pet_color"] = ""
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var/color_value = LAZYACCESS(pet.atom_colours, FIXED_COLOUR_PRIORITY)
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for(var/index in possible_colors)
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if(possible_colors[index] == color_value)
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data["pet_color"] = index
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break
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data["pet_gender"] = pet.gender
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data["pet_updates"] = list()
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for(var/i in length(GLOB.global_pet_updates) to 1 step -1)
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var/list/update = GLOB.global_pet_updates[i]
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if(isnull(update))
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continue
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data["pet_updates"] += list(list(
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"update_id" = i,
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"update_name" = update["name"],
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"update_picture" = update["pet_picture"],
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"update_message" = update["message"],
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"update_likers" = length(update["likers"]),
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"update_already_liked" = ((REF(src)) in update["likers"]),
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))
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data["all_pets"] = list()
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for(var/datum/computer_file/program/virtual_pet/program as anything in GLOB.virtual_pets_list)
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data["all_pets"] += list(list(
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"other_pet_name" = program.pet.name,
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"other_pet_picture" = icon2base64(program.profile_picture),
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))
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return data
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/datum/computer_file/program/virtual_pet/ui_static_data(mob/user)
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var/list/data = list()
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data["pet_state_icons"] = list()
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for(var/list_index as anything in pet_state_icons)
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var/list/sprite_location = pet_state_icons[list_index]
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data["pet_state_icons"] += list(list(
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"name" = list_index,
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"icon" = icon2base64(getFlatIcon(image(icon = sprite_location["icon"], icon_state = sprite_location["icon_state"]), no_anim=TRUE))
|
|
))
|
|
|
|
data["hat_selections"] = list(list(
|
|
"hat_id" = null,
|
|
"hat_name" = "none",
|
|
))
|
|
|
|
for(var/type_index as anything in hat_selections)
|
|
if(level >= hat_selections[type_index])
|
|
var/obj/item/hat = type_index
|
|
data["hat_selections"] += list(list(
|
|
"hat_id" = type_index,
|
|
"hat_name" = initial(hat.name),
|
|
))
|
|
|
|
data["possible_colors"] = list()
|
|
for(var/color in possible_colors)
|
|
data["possible_colors"] += list(list(
|
|
"color_name" = color,
|
|
"color_value" = possible_colors[color],
|
|
))
|
|
|
|
var/static/list/possible_emotes = list(
|
|
/datum/emote/flip,
|
|
/datum/emote/living/jump,
|
|
/datum/emote/living/shiver,
|
|
/datum/emote/spin,
|
|
/datum/emote/living/beep,
|
|
)
|
|
data["possible_emotes"] = list("none")
|
|
for(var/datum/emote/target_emote as anything in possible_emotes)
|
|
data["possible_emotes"] += target_emote.key
|
|
|
|
data["preview_icon"] = icon2base64(profile_picture)
|
|
return data
|
|
|
|
/datum/computer_file/program/virtual_pet/ui_act(action, params, datum/tgui/ui)
|
|
. = ..()
|
|
switch(action)
|
|
|
|
if("summon_pet")
|
|
if(!COOLDOWN_FINISHED(src, summon_cooldown))
|
|
return TRUE
|
|
if(pet.loc == computer)
|
|
release_pet(ui.user)
|
|
else
|
|
recall_pet()
|
|
COOLDOWN_START(src, summon_cooldown, 10 SECONDS)
|
|
|
|
if("apply_customization")
|
|
if(!COOLDOWN_FINISHED(src, alter_appearance_cooldown))
|
|
return TRUE
|
|
var/obj/item/chosen_type = text2path(params["chosen_hat"])
|
|
if(isnull(chosen_type))
|
|
selected_hat.Cut()
|
|
|
|
else if((chosen_type in hat_selections))
|
|
selected_hat["name"] = initial(chosen_type.name)
|
|
var/mutable_appearance/selected_hat_appearance = mutable_appearance(icon = initial(chosen_type.worn_icon), icon_state = initial(chosen_type.icon_state), layer = ABOVE_ALL_MOB_LAYER)
|
|
selected_hat_appearance.transform = selected_hat_appearance.transform.Scale(0.8, 1)
|
|
selected_hat["appearance"] = selected_hat_appearance
|
|
set_hat_offsets(pet.dir)
|
|
|
|
var/chosen_color = params["chosen_color"]
|
|
if(isnull(chosen_color))
|
|
pet.remove_atom_colour(FIXED_COLOUR_PRIORITY)
|
|
else
|
|
pet.add_atom_colour(chosen_color, FIXED_COLOUR_PRIORITY)
|
|
|
|
var/input_name = sanitize_name(params["chosen_name"], allow_numbers = TRUE)
|
|
pet.name = (input_name ? input_name : initial(pet.name))
|
|
new /obj/effect/temp_visual/guardian/phase(pet.loc)
|
|
|
|
switch(params["chosen_gender"])
|
|
if("male")
|
|
pet.gender = MALE
|
|
if("female")
|
|
pet.gender = FEMALE
|
|
if("neuter")
|
|
pet.gender = NEUTER
|
|
|
|
pet.update_appearance()
|
|
alter_profile_picture()
|
|
update_static_data(ui.user, ui)
|
|
|
|
if("get_feed_location")
|
|
generate_petfeed_area()
|
|
|
|
if("drop_feed")
|
|
drop_feed()
|
|
|
|
if("like_update")
|
|
var/index = params["update_reference"]
|
|
var/list/update_message = GLOB.global_pet_updates[index]
|
|
if(isnull(update_message))
|
|
return TRUE
|
|
var/our_reference = REF(src)
|
|
if(our_reference in update_message["likers"])
|
|
update_message["likers"] -= our_reference
|
|
else
|
|
update_message["likers"] += our_reference
|
|
|
|
if("teach_tricks")
|
|
var/trick_name = params["trick_name"]
|
|
var/list/trick_sequence = params["tricks"]
|
|
if(isnull(pet.ai_controller))
|
|
return TRUE
|
|
if(!isnull(trick_name))
|
|
pet.ai_controller.set_blackboard_key(BB_TRICK_NAME, trick_name)
|
|
pet.ai_controller.override_blackboard_key(BB_TRICK_SEQUENCE, trick_sequence)
|
|
playsound(computer.loc, 'sound/items/orbie_trick_learned.ogg', 50)
|
|
|
|
return TRUE
|
|
|
|
/datum/computer_file/program/virtual_pet/proc/generate_petfeed_area()
|
|
if(!COOLDOWN_FINISHED(src, area_reroll))
|
|
return
|
|
var/list/filter_area_list = typecache_filter_list(GLOB.the_station_areas, restricted_areas)
|
|
var/list/target_area_list = GLOB.the_station_areas.Copy() - filter_area_list
|
|
if(!length(target_area_list))
|
|
return
|
|
selected_area = pick(target_area_list)
|
|
COOLDOWN_START(src, area_reroll, 2 MINUTES)
|
|
|
|
/datum/computer_file/program/virtual_pet/proc/drop_feed()
|
|
if(!istype(get_area(computer), selected_area))
|
|
return
|
|
announce_global_updates(message = "has found a chocolate at [selected_area.name]")
|
|
selected_area = null
|
|
var/obj/item/food/virtual_chocolate/chocolate = new(get_turf(computer))
|
|
chocolate.AddElement(/datum/element/temporary_atom, life_time = 30 SECONDS) //we cant maintain its existence for too long!
|
|
|
|
/datum/computer_file/program/virtual_pet/proc/recall_pet()
|
|
animate(pet, transform = matrix().Scale(0.3, 0.3), time = 1.5 SECONDS)
|
|
addtimer(CALLBACK(pet, TYPE_PROC_REF(/atom/movable, forceMove), computer), 1.5 SECONDS)
|
|
|
|
/datum/computer_file/program/virtual_pet/proc/release_pet(mob/living/our_user)
|
|
var/turf/drop_zone
|
|
var/list/turfs_list = get_adjacent_open_turfs(computer.drop_location())
|
|
for(var/turf/possible_turf as anything in turfs_list)
|
|
if(possible_turf.is_blocked_turf())
|
|
continue
|
|
drop_zone = possible_turf
|
|
break
|
|
var/turf/final_turf = isnull(drop_zone) ? computer.drop_location() : drop_zone
|
|
pet.befriend(our_user) //befriend whoever set us out
|
|
animate(pet, transform = matrix(), time = 1.5 SECONDS)
|
|
pet.forceMove(final_turf)
|
|
playsound(computer.loc, 'sound/items/orbie_send_out.ogg', 20)
|
|
new /obj/effect/temp_visual/guardian/phase(pet.loc)
|
|
|
|
#undef PET_MAX_LEVEL
|
|
#undef PET_MAX_STEPS_RECORD
|
|
#undef PET_EAT_BONUS
|
|
#undef PET_CLEAN_BONUS
|
|
#undef PET_PLAYMATE_BONUS
|
|
#undef PET_STATE_HUNGRY
|
|
#undef PET_STATE_ASLEEP
|
|
#undef PET_STATE_HAPPY
|
|
#undef PET_STATE_NEUTRAL
|
|
#undef MAX_UPDATE_LENGTH
|