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<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request Deletes the sleeper protocol objective  https://discord.com/channels/326822144233439242/326831214667235328/1239270421921005570 Removes the upper limit to sabotage telecomms/RND servers  https://discord.com/channels/326822144233439242/326831214667235328/1239269962707636375 <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> ## Why It's Good For The Game Removes a bad objective. Removes a non-sensical upper limit to sabotage rnd/telecomms. <!-- Argue for the merits of your changes and how they benefit the game, especially if they are controversial and/or far reaching. If you can't actually explain WHY what you are doing will improve the game, then it probably isn't good for the game in the first place. --> ## Changelog <!-- If your PR modifies aspects of the game that can be concretely observed by players or admins you should add a changelog. If your change does NOT meet this description, remove this section. Be sure to properly mark your PRs to prevent unnecessary GBP loss. You can read up on GBP and it's effects on PRs in the tgstation guides for contributors. Please note that maintainers freely reserve the right to remove and add tags should they deem it appropriate. You can attempt to finagle the system all you want, but it's best to shoot for clear communication right off the bat. --> 🆑 del: Removes the sleeper protocol traitor objective balance: RND server/Telecomms sabotage can now show up even later in the round /🆑 <!-- Both 🆑's are required for the changelog to work! You can put your name to the right of the first 🆑 if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. -->
64 lines
2.7 KiB
Plaintext
64 lines
2.7 KiB
Plaintext
/obj/item/disk/surgery/sleeper_protocol
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name = "Suspicious Surgery Disk"
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desc = "The disk provides instructions on how to turn someone into a sleeper agent for the Syndicate."
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surgeries = list(/datum/surgery/advanced/brainwashing_sleeper)
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/datum/surgery/advanced/brainwashing_sleeper
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name = "Sleeper Agent Surgery"
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desc = "A surgical procedure which implants the sleeper protocol into the patient's brain, making it their absolute priority. It can be cleared using a mindshield implant."
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possible_locs = list(BODY_ZONE_HEAD)
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steps = list(
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/datum/surgery_step/incise,
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/datum/surgery_step/retract_skin,
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/datum/surgery_step/saw,
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/datum/surgery_step/clamp_bleeders,
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/datum/surgery_step/brainwash/sleeper_agent,
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/datum/surgery_step/close,
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)
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/datum/surgery/advanced/brainwashing_sleeper/can_start(mob/user, mob/living/carbon/target)
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. = ..()
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if(!.)
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return FALSE
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var/obj/item/organ/internal/brain/target_brain = target.get_organ_slot(ORGAN_SLOT_BRAIN)
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if(!target_brain)
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return FALSE
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return TRUE
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/datum/surgery_step/brainwash/sleeper_agent
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time = 25 SECONDS
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var/static/list/possible_objectives = list(
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"You love the Syndicate.",
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"Do not trust Nanotrasen.",
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"The Captain is a lizardperson.",
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"Nanotrasen isn't real.",
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"They put something in the food to make you forget.",
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"You are the only real person on the station.",
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"Things would be a lot better on the station if more people were screaming, someone should do something about that.",
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"The people in charge around here have only ill intentions for the crew.",
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"Help the crew? What have they ever done for you anyways?",
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"Does your bag feel lighter? I bet those guys in Security stole something from it. Go get it back.",
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"Command is incompetent, someone with some REAL authority should take over around here.",
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"The cyborgs and the AI are stalking you. What are they planning?",
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)
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/datum/surgery_step/brainwash/sleeper_agent/preop(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
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objective = pick(possible_objectives)
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display_results(
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user,
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target,
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span_notice("You begin to brainwash [target]..."),
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span_notice("[user] begins to fix [target]'s brain."),
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span_notice("[user] begins to perform surgery on [target]'s brain."),
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)
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display_pain(target, "Your head pounds with unimaginable pain!") // Same message as other brain surgeries
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/datum/surgery_step/brainwash/sleeper_agent/success(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery, default_display_results = FALSE)
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if(target.stat == DEAD)
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to_chat(user, span_warning("They need to be alive to perform this surgery!"))
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return FALSE
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. = ..()
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if(!.)
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return
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target.gain_trauma(new /datum/brain_trauma/mild/phobia/conspiracies(), TRAUMA_RESILIENCE_LOBOTOMY)
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