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About The Pull Request For an item to be two handed just add this handy component. All existing two handed items have been converted to use this component. Why It's Good For The Game It has components and signals, and now you can make items two handed so simply. /obj/item/shockpaddles/ComponentInitialize() . = ..() AddComponent(/datum/component/two_handed)
50 lines
1.2 KiB
Plaintext
50 lines
1.2 KiB
Plaintext
/obj/structure/headpike
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name = "spooky head on a spear"
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desc = "When you really want to send a message."
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icon = 'icons/obj/structures.dmi'
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icon_state = "headpike"
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density = FALSE
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anchored = TRUE
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var/bonespear = FALSE
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var/obj/item/spear/spear
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var/obj/item/bodypart/head/victim
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/obj/structure/headpike/bone //for bone spears
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icon_state = "headpike-bone"
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bonespear = TRUE
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/obj/structure/headpike/CheckParts(list/parts_list)
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..()
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victim = locate(/obj/item/bodypart/head) in parts_list
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name = "[victim.name] on a spear"
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update_icon()
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if(bonespear)
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spear = locate(/obj/item/spear/bonespear) in parts_list
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else
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spear = locate(/obj/item/spear) in parts_list
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/obj/structure/headpike/Initialize()
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. = ..()
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pixel_x = rand(-8, 8)
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/obj/structure/headpike/update_overlays()
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. = ..()
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var/obj/item/bodypart/head/H = locate() in contents
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if(H)
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var/mutable_appearance/MA = new()
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MA.copy_overlays(H)
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MA.pixel_y = 12
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. += H
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/obj/structure/headpike/attack_hand(mob/user)
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. = ..()
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if(.)
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return
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to_chat(user, "<span class='notice'>You take down [src].</span>")
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if(victim)
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victim.forceMove(drop_location())
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victim = null
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spear.forceMove(drop_location())
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spear = null
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qdel(src)
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