mirror of
https://github.com/CHOMPStation2/CHOMPStation2.git
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Merge branch 'CHOMPStation2:master' into master
This commit is contained in:
7
code/modules/projectiles/ammunition/rounds_ch.dm
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7
code/modules/projectiles/ammunition/rounds_ch.dm
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/obj/item/ammo_casing/a12g/silver
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name = " Silver shotgun shell"
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desc = "A 12 gauge slug. Bless and Sancitfied to banish otherworlds entities."
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icon_state = "agshell"
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caliber = "12g"
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projectile_type = /obj/item/projectile/bullet/pellet/shotgun/silver
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matter = list(DEFAULT_WALL_MATERIAL = 360, "silver" = 240)
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2
code/modules/projectiles/gun_ch.dm
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2
code/modules/projectiles/gun_ch.dm
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/obj/item/weapon/gun
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var/holy = 0 //For Divinely blessed guns
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@@ -80,3 +80,33 @@
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matter = list("metal" = 350, "glass" = 50)
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preserve_item = 1
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origin_tech = list(TECH_POWER = 6)
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/obj/item/weapon/gun/energy/tommylaser
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name = "M-2421 'Tommy-Laser'"
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desc = "A automatic laser weapon resembling a Tommy-Gun. Designed by Cybersun Industries to be a man portable supressive fire laser weapon."
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icon_state = "tommylas"
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item_state = "tommylas"
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w_class = ITEMSIZE_LARGE
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slot_flags = SLOT_BACK
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charge_cost = 60 // 40 shots, lay down the firepower
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projectile_type = /obj/item/projectile/beam/weaklaser
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cell_type = /obj/item/weapon/cell/device/weapon
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origin_tech = list(TECH_COMBAT = 5, TECH_MAGNET = 5, TECH_ILLEGAL = 3)
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firemodes = list(
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list(mode_name="single shot", burst = 1, fire_delay=4, move_delay=null, burst_accuracy = null, dispersion = null),
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list(mode_name="three shot bursts", burst=3, fire_delay=10 , move_delay=4, burst_accuracy=list(65,65,65), dispersion=list(1,1,1)),
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list(mode_name="short bursts", burst=5, fire_delay=10 ,move_delay=6, burst_accuracy = list(65,65,65,65,65), dispersion = list(4,4,4,4,4)),
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)
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/obj/item/weapon/gun/energy/zip
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name = "Zip-Las"
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desc = "A homemade (and somehow safe) laser gun designed around shooting single powerful laser beam draining the cell entirely. Better not miss and better have spare cells."
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icon = 'icons/obj/gun_ch.dmi'
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icon_state = "ziplas"
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item_state = "ziplas"
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w_class = ITEMSIZE_SMALL
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slot_flags = SLOT_BELT|SLOT_BACK
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charge_cost = 1500 //You got 1 shot...
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projectile_type = /obj/item/projectile/beam/heavylaser //But it hurts a lot
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cell_type = /obj/item/weapon/cell/device/weapon
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27
code/modules/projectiles/guns/projectile/automatic_ch.dm
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27
code/modules/projectiles/guns/projectile/automatic_ch.dm
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/obj/item/weapon/gun/projectile/automatic/fal
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name = "FN-FAL"
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desc = "A 20th century Assault Rifle originally designed by Fabrique National. Famous for its use by mercs in grinding proxy wars in backwater nations. This reproduction was probably made for similar purposes."
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icon = 'icons/obj/gun_ch.dmi'
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icon_state = "fal"
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item_state = "fal"
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w_class = ITEMSIZE_LARGE
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force = 10
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caliber = "7.62mm"
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origin_tech = list(TECH_COMBAT = 6, TECH_MATERIAL = 1, TECH_ILLEGAL = 4)
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slot_flags = SLOT_BACK
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load_method = MAGAZINE
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magazine_type = /obj/item/ammo_magazine/m762m
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allowed_magazines = list(/obj/item/ammo_magazine/m762, /obj/item/ammo_magazine/m762m)
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projectile_type = /obj/item/projectile/bullet/rifle/a762
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firemodes = list(
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list(mode_name="semiauto", burst=1, fire_delay=0, move_delay=null, burst_accuracy=null, dispersion=null),
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list(mode_name="2-round bursts", burst=2, fire_delay=null, move_delay=6, burst_accuracy=list(60,35), dispersion=list(0.0, 0.6))
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)
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/obj/item/weapon/gun/projectile/automatic/fal/update_icon(var/ignore_inhands)
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..()
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if(ammo_magazine)
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icon_state = initial(icon_state)
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else
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icon_state = "[initial(icon_state)]-empty"
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@@ -0,0 +1,8 @@
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/obj/item/weapon/gun/projectile/shotgun/pump/rifle/vox_hunting
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name = "vox hunting rifle"
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desc = "This ancient rifle bears traces of an assembly meant to house power cells, implying it used to fire energy beams. It has since been crudely modified to fire standard 7.62mm rounds."
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icon_state = "vox_hunting"
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item_state = "vox_hunting"
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ammo_type = /obj/item/ammo_casing/a762
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throwforce = 10
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force = 20
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35
code/modules/projectiles/guns/projectile/shotgun_ch.dm
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35
code/modules/projectiles/guns/projectile/shotgun_ch.dm
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@@ -0,0 +1,35 @@
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/obj/item/weapon/gun/projectile/shotgun/doublebarrel/quad
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name = "quad-barreled shotgun"
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desc = "A shotgun pattern designed to make the most out of the limited machining capability of the frontier. 4 Whole barrels of death, loads using 12 gauge rounds."
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icon = 'icons/obj/gun_ch.dmi'
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icon_state = "shotgun_q"
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item_state = "qshotgun"
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recoil = 2
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load_method = SINGLE_CASING|SPEEDLOADER
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handle_casings = CYCLE_CASINGS
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max_shells = 4
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w_class = ITEMSIZE_LARGE
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force = 5
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accuracy = 40
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slot_flags = SLOT_BACK
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ammo_type = /obj/item/ammo_casing/a12g/pellet
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caliber = "12g"
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origin_tech = list(TECH_COMBAT = 3, TECH_MATERIAL = 1)
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ammo_type = /obj/item/ammo_casing/a12g/pellet
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sawn_off = 1
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burst_delay = 0
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firemodes = list(
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list(mode_name="fire one barrel at a time", burst=1),
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)
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/obj/item/weapon/gun/projectile/shotgun/doublebarrel/sawn/alt
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sawn_off = 1
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icon = 'icons/obj/gun_ch.dmi'
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icon_state = "shotpistol"
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accuracy = 40
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/obj/item/weapon/gun/projectile/shotgun/doublebarrel/sawn/alt/holy
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ammo_type = /obj/item/ammo_casing/a12g/silver
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holy = 1
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@@ -412,3 +412,16 @@ only use the hollow_point and armor_penetration values.*/
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/obj/item/projectile/bullet/gyro
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old_bullet_act = TRUE
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/obj/item/projectile/bullet/pistol/medium/ap/suppressor // adminspawn only
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name = "suppressor bullet" // this guy is Important and also Hates You
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fire_sound = 'sound/weapons/doompistol.ogg' // converted from .wavs extracted from doom 2
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damage = 10 // high rof kinda fucked up lets be real
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agony = 10 // brute easily heals, agony not so much
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armor_penetration = 30 // reduces shield blockchance
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accuracy = -20 // he do miss actually
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speed = 0.4 // if the pathfinder gets a funny burst rifle, they deserve a rival
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// that's 2x projectile speed btw
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/obj/item/projectile/bullet/pistol/medium/ap/suppressor/turbo // spicy boys
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speed = 0.2 // this is 4x projectile speed
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15
code/modules/projectiles/projectile_ch.dm
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15
code/modules/projectiles/projectile_ch.dm
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@@ -0,0 +1,15 @@
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/obj/item/projectile
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/// If this projectile is holy. Silver bullets, etc. Currently no effects.
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var/holy = 0
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/obj/item/projectile/bullet/pellet/shotgun/silver
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name = "shrapnel"
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fire_sound = 'sound/weapons/weaponsounds_shotgunshot.ogg'
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damage = 10
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SA_bonus_damage = 16 // Potential 156 Damage against demons at point blank.
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SA_vulnerability = MOB_CLASS_DEMONIC | MOB_CLASS_ABERRATION
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embed_chance = -1
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pellets = 6
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range_step = 1
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spread_step = 20
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holy = 1
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