Fixes an issue where toggling camera lights would disconnect the AI from an active holopad while keeping the pad online.

This commit is contained in:
PsiOmega
2014-08-26 16:20:02 +02:00
parent cbf3d79ea1
commit 0090efb210
5 changed files with 31 additions and 33 deletions

View File

@@ -20,7 +20,7 @@ var/list/ai_list = list()
density = 1
status_flags = CANSTUN|CANPARALYSE
var/list/network = list("SS13")
var/obj/machinery/camera/current = null
var/obj/machinery/camera/camera = null
var/list/connected_robots = list()
var/aiRestorePowerRoutine = 0
//var/list/laws = list()
@@ -311,9 +311,9 @@ var/list/ai_list = list()
return
/mob/living/silicon/ai/check_eye(var/mob/user as mob)
if (!current)
if (!camera)
return null
user.reset_view(current)
user.reset_view(camera)
return 1
/mob/living/silicon/ai/blob_act()
@@ -490,10 +490,10 @@ var/list/ai_list = list()
updatehealth()
/mob/living/silicon/ai/reset_view(atom/A)
if(current)
current.SetLuminosity(0)
if(camera)
camera.SetLuminosity(0)
if(istype(A,/obj/machinery/camera))
current = A
camera = A
..()
if(istype(A,/obj/machinery/camera))
if(camera_light_on) A.SetLuminosity(AI_CAMERA_LUMINOSITY)
@@ -677,9 +677,9 @@ var/list/ai_list = list()
camera_light_on = !camera_light_on
src << "Camera lights [camera_light_on ? "activated" : "deactivated"]."
if(!camera_light_on)
if(current)
current.SetLuminosity(0)
current = null
if(camera)
camera.SetLuminosity(0)
camera = null
else
lightNearbyCamera()
@@ -690,23 +690,23 @@ var/list/ai_list = list()
/mob/living/silicon/ai/proc/lightNearbyCamera()
if(camera_light_on && camera_light_on < world.timeofday)
if(src.current)
if(src.camera)
var/obj/machinery/camera/camera = near_range_camera(src.eyeobj)
if(camera && src.current != camera)
src.current.SetLuminosity(0)
if(camera && src.camera != camera)
src.camera.SetLuminosity(0)
if(!camera.light_disabled)
src.current = camera
src.current.SetLuminosity(AI_CAMERA_LUMINOSITY)
src.camera = camera
src.camera.SetLuminosity(AI_CAMERA_LUMINOSITY)
else
src.current = null
src.camera = null
else if(isnull(camera))
src.current.SetLuminosity(0)
src.current = null
src.camera.SetLuminosity(0)
src.camera = null
else
var/obj/machinery/camera/camera = near_range_camera(src.eyeobj)
if(camera && !camera.light_disabled)
src.current = camera
src.current.SetLuminosity(AI_CAMERA_LUMINOSITY)
src.camera = camera
src.camera.SetLuminosity(AI_CAMERA_LUMINOSITY)
camera_light_on = world.timeofday + 1 * 20 // Update the light every 2 seconds.

View File

@@ -47,9 +47,8 @@
if(ai.client)
ai.client.eye = src
//Holopad
if(istype(ai.current, /obj/machinery/hologram/holopad))
var/obj/machinery/hologram/holopad/H = ai.current
H.move_hologram()
if(ai.holo)
ai.holo.move_hologram()
// AI MOVEMENT
@@ -61,7 +60,7 @@
var/sprint = 10
var/cooldown = 0
var/acceleration = 1
var/obj/machinery/hologram/holopad/holo = null
// Intiliaze the eye by assigning it's "ai" variable to us. Then set it's loc to us.
/mob/living/silicon/ai/New()
@@ -121,8 +120,7 @@
/mob/living/silicon/ai/proc/view_core()
current = null
camera = null
cameraFollow = null
unset_machine()

View File

@@ -144,8 +144,8 @@
if (!message)
return
var/obj/machinery/hologram/holopad/T = src.current
if(istype(T) && T.hologram && T.master == src)//If there is a hologram and its master is the user.
var/obj/machinery/hologram/holopad/T = src.holo
if(T && T.hologram && T.master == src)//If there is a hologram and its master is the user.
var/verb = say_quote(message)
//Human-like, sorta, heard by those who understand humans.