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https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2025-12-10 10:12:45 +00:00
Fixes an issue where toggling camera lights would disconnect the AI from an active holopad while keeping the pad online.
This commit is contained in:
@@ -101,7 +101,7 @@ For the other part of the code, check silicon say.dm. Particularly robot talk.*/
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hologram.SetLuminosity(2) //hologram lighting
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SetLuminosity(2) //pad lighting
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icon_state = "holopad1"
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A.current = src
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A.holo = src
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master = A//AI is the master.
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use_power = 2//Active power usage.
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return 1
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@@ -109,8 +109,8 @@ For the other part of the code, check silicon say.dm. Particularly robot talk.*/
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/obj/machinery/hologram/holopad/proc/clear_holo()
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// hologram.SetLuminosity(0)//Clear lighting. //handled by the lighting controller when its ower is deleted
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del(hologram)//Get rid of hologram.
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if(master.current == src)
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master.current = null
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if(master.holo == src)
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master.holo = null
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master = null//Null the master, since no-one is using it now.
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SetLuminosity(0) //pad lighting (hologram lighting will be handled automatically since its owner was deleted)
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icon_state = "holopad0"
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@@ -20,7 +20,7 @@ var/list/ai_list = list()
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density = 1
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status_flags = CANSTUN|CANPARALYSE
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var/list/network = list("SS13")
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var/obj/machinery/camera/current = null
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var/obj/machinery/camera/camera = null
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var/list/connected_robots = list()
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var/aiRestorePowerRoutine = 0
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//var/list/laws = list()
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@@ -311,9 +311,9 @@ var/list/ai_list = list()
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return
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/mob/living/silicon/ai/check_eye(var/mob/user as mob)
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if (!current)
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if (!camera)
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return null
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user.reset_view(current)
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user.reset_view(camera)
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return 1
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/mob/living/silicon/ai/blob_act()
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@@ -490,10 +490,10 @@ var/list/ai_list = list()
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updatehealth()
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/mob/living/silicon/ai/reset_view(atom/A)
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if(current)
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current.SetLuminosity(0)
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if(camera)
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camera.SetLuminosity(0)
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if(istype(A,/obj/machinery/camera))
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current = A
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camera = A
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..()
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if(istype(A,/obj/machinery/camera))
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if(camera_light_on) A.SetLuminosity(AI_CAMERA_LUMINOSITY)
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@@ -677,9 +677,9 @@ var/list/ai_list = list()
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camera_light_on = !camera_light_on
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src << "Camera lights [camera_light_on ? "activated" : "deactivated"]."
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if(!camera_light_on)
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if(current)
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current.SetLuminosity(0)
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current = null
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if(camera)
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camera.SetLuminosity(0)
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camera = null
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else
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lightNearbyCamera()
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@@ -690,23 +690,23 @@ var/list/ai_list = list()
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/mob/living/silicon/ai/proc/lightNearbyCamera()
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if(camera_light_on && camera_light_on < world.timeofday)
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if(src.current)
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if(src.camera)
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var/obj/machinery/camera/camera = near_range_camera(src.eyeobj)
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if(camera && src.current != camera)
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src.current.SetLuminosity(0)
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if(camera && src.camera != camera)
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src.camera.SetLuminosity(0)
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if(!camera.light_disabled)
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src.current = camera
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src.current.SetLuminosity(AI_CAMERA_LUMINOSITY)
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src.camera = camera
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src.camera.SetLuminosity(AI_CAMERA_LUMINOSITY)
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else
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src.current = null
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src.camera = null
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else if(isnull(camera))
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src.current.SetLuminosity(0)
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src.current = null
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src.camera.SetLuminosity(0)
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src.camera = null
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else
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var/obj/machinery/camera/camera = near_range_camera(src.eyeobj)
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if(camera && !camera.light_disabled)
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src.current = camera
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src.current.SetLuminosity(AI_CAMERA_LUMINOSITY)
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src.camera = camera
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src.camera.SetLuminosity(AI_CAMERA_LUMINOSITY)
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camera_light_on = world.timeofday + 1 * 20 // Update the light every 2 seconds.
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@@ -47,9 +47,8 @@
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if(ai.client)
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ai.client.eye = src
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//Holopad
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if(istype(ai.current, /obj/machinery/hologram/holopad))
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var/obj/machinery/hologram/holopad/H = ai.current
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H.move_hologram()
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if(ai.holo)
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ai.holo.move_hologram()
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// AI MOVEMENT
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@@ -61,7 +60,7 @@
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var/sprint = 10
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var/cooldown = 0
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var/acceleration = 1
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var/obj/machinery/hologram/holopad/holo = null
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// Intiliaze the eye by assigning it's "ai" variable to us. Then set it's loc to us.
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/mob/living/silicon/ai/New()
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@@ -121,8 +120,7 @@
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/mob/living/silicon/ai/proc/view_core()
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current = null
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camera = null
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cameraFollow = null
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unset_machine()
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@@ -144,8 +144,8 @@
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if (!message)
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return
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var/obj/machinery/hologram/holopad/T = src.current
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if(istype(T) && T.hologram && T.master == src)//If there is a hologram and its master is the user.
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var/obj/machinery/hologram/holopad/T = src.holo
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if(T && T.hologram && T.master == src)//If there is a hologram and its master is the user.
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var/verb = say_quote(message)
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//Human-like, sorta, heard by those who understand humans.
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@@ -96,8 +96,8 @@
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/obj/item/weapon/paper/attack_ai(var/mob/living/silicon/ai/user as mob)
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var/dist
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if(istype(user) && user.current) //is AI
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dist = get_dist(src, user.current)
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if(istype(user) && user.camera) //is AI
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dist = get_dist(src, user.camera)
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else //cyborg or AI not seeing through a camera
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dist = get_dist(src, user)
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if(dist < 2)
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