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Ports "The punisher!"
* From tgstation/tgstation#27196 * The mc will now punish subsystems that overrun their tick allotment with less allotment in later fires. * The punisher also delays the next fire of subsystems that overrun. Because of how this is ends up being calculated, this will almost never actually kick in, but sometimes subsystems like garbage will overrun into multiple ticks, so delaying their next fire is needed. * The punisher does not delay the next fire of SS_TICKER subsystems (tgstation/tgstation#34964) Note: SS_KEEP_TIMING subsystems do not get their next fire delayed.
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@@ -428,7 +428,7 @@ var/datum/controller/master/Master = new()
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// in those cases, so we just let them run)
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if (queue_node_flags & SS_NO_TICK_CHECK)
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if (queue_node.tick_usage > TICK_LIMIT_RUNNING - TICK_USAGE && ran_non_ticker)
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queue_node.queued_priority += queue_priority_count * 0.10
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queue_node.queued_priority += queue_priority_count * 0.1
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queue_priority_count -= queue_node_priority
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queue_priority_count += queue_node.queued_priority
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current_tick_budget -= queue_node_priority
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@@ -446,26 +446,32 @@ var/datum/controller/master/Master = new()
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else
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tick_precentage = tick_remaining
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current_ticklimit = TICK_USAGE + tick_precentage
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// Reduce tick allocation for subsystems that overran on their last tick.
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tick_precentage = max(tick_precentage*0.5, tick_precentage-queue_node.tick_overrun)
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current_ticklimit = round(TICK_USAGE + tick_precentage)
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if (!(queue_node_flags & SS_TICKER))
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ran_non_ticker = TRUE
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ran = TRUE
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tick_usage = TICK_USAGE
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queue_node_paused = (queue_node.state == SS_PAUSED || queue_node.state == SS_PAUSING)
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last_type_processed = queue_node
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queue_node.state = SS_RUNNING
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tick_usage = TICK_USAGE
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var/state = queue_node.ignite(queue_node_paused)
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tick_usage = TICK_USAGE - tick_usage
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if (state == SS_RUNNING)
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state = SS_IDLE
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current_tick_budget -= queue_node_priority
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tick_usage = TICK_USAGE - tick_usage
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if (tick_usage < 0)
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tick_usage = 0
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queue_node.tick_overrun = max(0, MC_AVG_FAST_UP_SLOW_DOWN(queue_node.tick_overrun, tick_usage-tick_precentage))
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queue_node.state = state
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if (state == SS_PAUSED)
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@@ -494,11 +500,11 @@ var/datum/controller/master/Master = new()
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if (queue_node_flags & SS_TICKER)
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queue_node.next_fire = world.time + (world.tick_lag * queue_node.wait)
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else if (queue_node_flags & SS_POST_FIRE_TIMING)
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queue_node.next_fire = world.time + queue_node.wait
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queue_node.next_fire = world.time + queue_node.wait + (world.tick_lag * (queue_node.tick_overrun/100))
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else if (queue_node_flags & SS_KEEP_TIMING)
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queue_node.next_fire += queue_node.wait
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else
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queue_node.next_fire = queue_node.queued_time + queue_node.wait
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queue_node.next_fire = queue_node.queued_time + queue_node.wait + (world.tick_lag * (queue_node.tick_overrun/100))
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queue_node.queued_time = 0
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