Merge remote-tracking branch 'upstream/dev-freeze' into dev

This commit is contained in:
PsiOmegaDelta
2015-06-04 08:20:00 +02:00
27 changed files with 154 additions and 119 deletions

View File

@@ -188,28 +188,35 @@ var/list/event_last_fired = list()
active_with_role["Cyborg"] = 0
active_with_role["Janitor"] = 0
active_with_role["Gardener"] = 0
active_with_role["Any"] = player_list.len
for(var/mob/M in player_list)
if(!M.mind || !M.client || M.client.inactivity > 10 * 10 * 60) // longer than 10 minutes AFK counts them as inactive
if(!M.mind || !M.client || M.client.is_afk(10 MINUTES)) // longer than 10 minutes AFK counts them as inactive
continue
if(istype(M, /mob/living/silicon/robot) && M:module && M:module.name == "engineering robot module")
active_with_role["Engineer"]++
if(M.mind.assigned_role in list("Chief Engineer", "Station Engineer"))
active_with_role["Any"]++
if(istype(M, /mob/living/silicon/robot))
var/mob/living/silicon/robot/R = M
if(R.module)
if(istype(R.module, /obj/item/weapon/robot_module/engineering))
active_with_role["Engineer"]++
else if(istype(R.module, /obj/item/weapon/robot_module/security))
active_with_role["Security"]++
else if(istype(R.module, /obj/item/weapon/robot_module/medical))
active_with_role["Medical"]++
else if(istype(R.module, /obj/item/weapon/robot_module/research))
active_with_role["Scientist"]++
if(M.mind.assigned_role in engineering_positions)
active_with_role["Engineer"]++
if(istype(M, /mob/living/silicon/robot) && M:module && M:module.name == "medical robot module")
active_with_role["Medical"]++
if(M.mind.assigned_role in medical_positions)
active_with_role["Medical"]++
if(istype(M, /mob/living/silicon/robot) && M:module && M:module.name == "security robot module")
active_with_role["Security"]++
if(M.mind.assigned_role in security_positions)
active_with_role["Security"]++
if(M.mind.assigned_role in list("Research Director", "Scientist"))
if(M.mind.assigned_role in science_positions)
active_with_role["Scientist"]++
if(M.mind.assigned_role == "AI")

View File

@@ -58,14 +58,10 @@
spawn_area_type = /area/security/tactical
locstring = "tactical equipment storage"
//world << "looking for [spawn_area_type]"
for(var/areapath in typesof(spawn_area_type))
//world << " checking [areapath]"
var/area/A = locate(areapath)
//world << " A: [A], contents.len: [A.contents.len]"
//world << " B: [B], contents.len: [B.contents.len]"
for(var/turf/simulated/floor/F in A.contents)
if(!F.contents.len)
if(turf_clear(F))
turfs += F
var/list/spawn_types = list()